Bearded Devil
Spectre | Y |
---|---|
Area | ทางผ่านนักโทษ, Cremated Archives, Dusty Bluff, Cremated Archives, Cremated Archives, Dusty Bluff, Cremated Archives, Olmec's Sanctum |
Tags | beast, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slow_movement |
Packs |
พลังชีวิต
110%
การหลบหลีก
+5%
Ailment Threshold
110%
ค่าต้านทาน
40 0 0 0
Damage
165%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
4 ~ 7
Attack Time
1.2 Second
Damage Spread
±20%
ค่าประสบการณ์
110%
Model Size
100%
Type
Goatman
Metadata
GoatmanLightningLeapSlam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
7,077
ค่าเกราะ
28,790
การหลบหลีก
4,976
โล่พลังงาน
0
Damage
616
ความเสียหายเวท
616
ความแม่นยำ
290
Attack Time
1.2
ค่าประสบการณ์
11,281
Ailment Threshold
7,077
Chill
22
Shock
22
Brittle
127
Scorch
22
Sap
62
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GoatmanLeapSlam
Spell, Movement
ประสิทธิภาพการเสริมความเสียหาย: 150%
เวลาร่าย: 1.23 วินาที
คูลดาวน์: 0.3 วินาที
ไม่ติดสถานะ มึนงง
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
skill cannot be interrupted [1]
walk emerge extra distance [-1]
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
skill cannot be interrupted [1]
walk emerge extra distance [-1]
GAGoatmanLeapSlamDamage
Triggerable, Attack
Base Damage: 493–740
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.2 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
สร้างความเสียหาย เพิ่มขึ้น อีก 1%
is area damage [1]
สร้างความเสียหาย เพิ่มขึ้น อีก 1%
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 493–740
โอกาสคริติคอล: 5%
Attack Time: 1.2 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GoatmanWait
คูลดาวน์: 5 วินาที
ระยะเวลาพื้นฐาน 0.3 วินาที
GoatmanWait2
คูลดาวน์: 5 วินาที
ระยะเวลาพื้นฐาน 0.8 วินาที
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Actor { basic_action = "Emerge" } Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.3 } Animated { on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );" on_event_effect_for_cliffjump = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/land_dust.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/GoatmanLightningLeapSlam"] = { name = "Bearded Devil", life = 1.1, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.2, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GoatmanLeapSlam", "GAGoatmanLeapSlamDamage", "GoatmanWait", "GoatmanWait2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanLeapSlam"] = { name = "GoatmanLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.23, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "base_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {-1, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAGoatmanLeapSlamDamage"] = { name = "GAGoatmanLeapSlamDamage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, [3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanWait"] = { name = "GoatmanWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanWait2"] = { name = "GoatmanWait2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {800, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
แปลงความเสียหาย กายภาพ 80% เป็น สายฟ้า
Id | MonsterConvertToLightningDamage1 |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
Bearded Devil
พลังชีวิต
100%
การหลบหลีก
+5%
Ailment Threshold
100%
ค่าต้านทาน
40 0 0 0
Damage
80%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 7
Attack Time
1.455 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
GoatmanMaps
Metadata
GoatmanLightningLeapSlamMaps
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
83
พลังชีวิต
32,017
ค่าเกราะ
92,477
การหลบหลีก
8,253
โล่พลังงาน
0
Damage
720
ความเสียหายเวท
720
ความแม่นยำ
518
Attack Time
1.455
ค่าประสบการณ์
13,132
Ailment Threshold
32,017
Chill
101
Shock
101
Brittle
573
Scorch
101
Sap
280
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GoatmanLeapSlam
Spell, Movement
ประสิทธิภาพการเสริมความเสียหาย: 150%
เวลาร่าย: 1.23 วินาที
คูลดาวน์: 0.3 วินาที
ไม่ติดสถานะ มึนงง
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
skill cannot be interrupted [1]
walk emerge extra distance [-1]
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
skill cannot be interrupted [1]
walk emerge extra distance [-1]
GAGoatmanLeapSlamDamage
Triggerable, Attack
Base Damage: 576–864
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.455 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
สร้างความเสียหาย เพิ่มขึ้น อีก 1%
is area damage [1]
สร้างความเสียหาย เพิ่มขึ้น อีก 1%
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 576–864
โอกาสคริติคอล: 5%
Attack Time: 1.455 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GoatmanWait
คูลดาวน์: 5 วินาที
ระยะเวลาพื้นฐาน 0.3 วินาที
GoatmanWait2
คูลดาวน์: 5 วินาที
ระยะเวลาพื้นฐาน 0.8 วินาที
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Actor { basic_action = "Emerge" } Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.3 } Animated { on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );" on_event_effect_for_cliffjump = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/land_dust.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/GoatmanLightningLeapSlamMaps"] = { name = "Bearded Devil", life = 1, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.455, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GoatmanLeapSlam", "GAGoatmanLeapSlamDamage", "GoatmanWait", "GoatmanWait2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanLeapSlam"] = { name = "GoatmanLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.23, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "base_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {-1, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAGoatmanLeapSlamDamage"] = { name = "GAGoatmanLeapSlamDamage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, [3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanWait"] = { name = "GoatmanWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanWait2"] = { name = "GoatmanWait2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {800, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
นำความเสียหาย กายภาพ 100% ไปเสริมเป็น สายฟ้า
Id | MonsterPhysicalAddedAsLightningSkeletonMaps |
---|---|
Family | PhysicalAddedAsLightning |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
Bearded Devil
สัตว์ร้าย
แปลงความเสียหาย กายภาพ 80% เป็น สายฟ้า
Spectre | Y |
---|---|
Tags | beast, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, medium_height, not_int, not_str, physical_affinity, red_blood, slow_movement |
Packs |
พลังชีวิต
110%
การหลบหลีก
+5%
Ailment Threshold
110%
ค่าต้านทาน
40 0 0 0
Damage
165%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
4 ~ 7
Attack Time
1.2 Second
Damage Spread
±20%
ค่าประสบการณ์
110%
Model Size
100%
Type
Goatman
Metadata
GoatmanLightningLeapSlamExtra
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
7,077
ค่าเกราะ
28,790
การหลบหลีก
4,976
โล่พลังงาน
0
Damage
616
ความเสียหายเวท
616
ความแม่นยำ
290
Attack Time
1.2
ค่าประสบการณ์
11,281
Ailment Threshold
7,077
Chill
22
Shock
22
Brittle
127
Scorch
22
Sap
62
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GoatmanLeapSlam
Spell, Movement
ประสิทธิภาพการเสริมความเสียหาย: 150%
เวลาร่าย: 1.23 วินาที
คูลดาวน์: 0.3 วินาที
ไม่ติดสถานะ มึนงง
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
skill cannot be interrupted [1]
walk emerge extra distance [-1]
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
skill cannot be interrupted [1]
walk emerge extra distance [-1]
GAGoatmanLeapSlamDamage
Triggerable, Attack
Base Damage: 493–740
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.2 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
สร้างความเสียหาย เพิ่มขึ้น อีก 1%
is area damage [1]
สร้างความเสียหาย เพิ่มขึ้น อีก 1%
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Actor { basic_action = "Emerge" } Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.3 } Animated { on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );" on_event_effect_for_cliffjump = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/land_dust.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/GoatmanLightningLeapSlamExtra"] = { name = "Bearded Devil", life = 1.1, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.2, attackRange = 7, accuracy = 1, skillList = { "GoatmanLeapSlam", "GAGoatmanLeapSlamDamage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GoatmanLeapSlam"] = { name = "GoatmanLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.23, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "base_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {-1, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAGoatmanLeapSlamDamage"] = { name = "GAGoatmanLeapSlamDamage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, [3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
แปลงความเสียหาย กายภาพ 80% เป็น สายฟ้า
Id | MonsterConvertToLightningDamage1 |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.