ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
DeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
凋落的歐那.翠斯
人形
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [2500]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
增加 50% 攻擊速度
is rogue exile [1]
Blighted Ohne Trix
幽魂
標籤blight_monster, cleaving_weapon, cursing_monster, has_two_hand_axe, has_two_handed_melee, human, humanoid, lightning_affinity, medium_height, not_dex, not_int, plate_armour, red_blood, rogue_exile, slow_movement
生命
123%
護甲值
+100%
異常狀態臨界值
123%
抗性
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
ExileMarauder7Blight
Metadata
ExileMarauder7Blight
等級
68
生命
7,913
護甲值
57,580
閃避值
4,739
傷害
534
法術傷害
534
命中
580
攻擊間隔
1.305
經驗值
10,255
召喚物生命
1,716
召喚物傷害
427
異常狀態臨界值
7,913
冰緩
25
感電
25
易碎
142
焦灼
25
殘喘
69
Phys Convert Ele
240%
ExileChargedDash
位移, 範圍, 傷害, 引導, 攻擊, 近戰, 閃電
雷霆衝鋒
基本傷害: 427—641
暴擊率: 5%
攻擊傷害: 25%
攻擊間隔: 1.305 秒
引導一個幻象根據你的移動速度往你面向的方向前進。施放傳送至幻象並對路徑上造成多次範圍傷害。範圍效果隨著你傳送的距離越遠越大。更快的攻擊速度和較慢的移動速度都可以讓路徑上造成更多次傷害。
100% 物理傷害轉換為閃電傷害
造成75%更少攻擊傷害
造成100%更多傷害
增加 200% 攻擊速度
近戰擊中護體
is area damage [1]
ChargedDash
ExileChargedDashFast
位移, 範圍, 傷害, 引導, 攻擊, 近戰, 閃電
雷霆衝鋒
基本傷害: 427—641
暴擊率: 5%
攻擊傷害: 25%
攻擊間隔: 1.305 秒
引導一個幻象根據你的移動速度往你面向的方向前進。施放傳送至幻象並對路徑上造成多次範圍傷害。範圍效果隨著你傳送的距離越遠越大。更快的攻擊速度和較慢的移動速度都可以讓路徑上造成更多次傷害。
100% 物理傷害轉換為閃電傷害
造成75%更少攻擊傷害
造成100%更多傷害
增加 100% 攻擊速度
近戰擊中護體
is area damage [1]
ChargedDash
ExileStaticStrike
攻擊, 近戰單一目標, 攻擊可重複, 近戰, 範圍, 持續時間, 閃電
充能打擊
基本傷害: 427—641
暴擊率: 5%
攻擊傷害: 37.5%
攻擊間隔: 1.305 秒
使用近戰武器對敵人進行攻擊,並對己身充能。當能量釋放時會對你周圍的敵人造成傷害。
100% 物理傷害轉換為閃電傷害
造成62.5%更少攻擊傷害
基礎持續時間為 0.5 秒
爆炸對擊中和異常狀態造成 20% 更少傷害
StaticStrikeSkillIcon
ExileConductivity
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
導電
施放時間: 0.5 秒
冷卻時間: 8 秒
對目標區域降下詛咒,使受到詛咒敵人的閃電抗性降低,並在被擊中時時有機率被感電。
基礎持續時間為 7 秒
被詛咒的敵人有 -30% 的閃電抗性
對被詛咒敵人的擊中 +25% 機率造成感電
active skill area of effect radius +% final [9]
Conductivity

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 600
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileMarauder7Blight"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Blighted Ohne Trix",
    life = 1.23,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "ExileConductivity",
        "ExileStaticStrike",
        "ExileChargedDash",
        "ExileChargedDashFast",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileConductivity"] = {
    name = "Conductivity",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_lightning_damage_resistance_%",
        "chance_to_be_shocked_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileStaticStrike"] = {
    name = "Static Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_skill_effect_duration",
        "static_strike_explosion_damage_+%_final",
    },
    levels = {
        [1] = {100, 500, -20, baseMultiplier = 0.375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileChargedDash"] = {
    name = "Charged Dash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.",
    skillTypes = {
        [SkillType.Movement] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Channel] = true,
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "fortify_on_hit",
    },
    levels = {
        [1] = {200, 100, 100, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileChargedDashFast"] = {
    name = "Charged Dash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.",
    skillTypes = {
        [SkillType.Movement] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Channel] = true,
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "fortify_on_hit",
    },
    levels = {
        [1] = {100, 100, 100, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [2500]
monster slain experience +% [100]
FamilyMonsterRogueExile
Domains怪物 (3)
GenerationType傳奇 (3)
Stats
  • monster slain experience +% 100 — 100 全域
  • monster dropped item rarity +% 2500 — 2500 全域
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 33 — 33 全域
  • Craft Tagscaster_damage 傷害 攻擊 法術 速度
    增加 50% 攻擊速度
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • attack speed +% 50 — 50 全域
  • Craft Tags攻擊 速度
    is rogue exile [1]
    FamilyMonsterRogueExileBlight
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Stats
  • is rogue exile 1 — 1 全域 — 無法使用的值
  • Edit

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