血蟲
惡魔
地區: 育靈之室
monster no drops or experience [1]
Blood Worm
幽魂Y
地區育靈之室
標籤animal_claw_weapon, 法術, demon, extra_extra_small_height, fire_affinity, flesh_armour, has_one_hand_mace, has_one_handed_melee, insect, melee, physical_affinity, red_blood, very_slow_movement
生命
80%
異常狀態臨界值
80%
抗性
0 0 0 0
傷害
80%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±10%
經驗值
80%
Model Size
100%
類型
BloodWorm
Metadata
BloodWorm
等級
40
生命
778
護甲
2,811
閃避
1,597
能量護盾
0
傷害
67
法術傷害
67
命中
92
攻擊間隔
1.5
經驗值
2,726
異常狀態臨界值
778
冰緩
2
感電
2
易碎
14
焦灼
2
殘喘
7
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 61–74
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DeathExplodeBloodWorm
法術, 可觸發
施放時間: 1 秒
造成 28.6442.96 火焰傷害
死亡時,有 100% 機率觸發此法術
active skill area of effect radius +% final [-50]
is area damage [1]
spell uncastable if triggerable [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.45
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodWorm/BloodWorm"] = {
    name = "Blood Worm",
    life = 0.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.8,
    damageSpread = 0.1,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "DeathExplodeBloodWorm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeathExplodeBloodWorm"] = {
    name = "DeathExplodeBloodWorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "cast_on_death_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "spell_uncastable_if_triggerable",
    },
    levels = {
        [1] = {0.20000000298023, 0.30000001192093, 100, -50, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 100, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 血蟲
    惡魔
    monster no drops or experience [1]
    怪物被擊殺時不會給予藥劑充能
    Blood Worm
    幽魂Y
    標籤animal_claw_weapon, 法術, chaos_affinity, demon, extra_extra_small_height, flesh_armour, insect, is_unarmed, melee, physical_affinity, red_blood, very_slow_movement
    生命
    80%
    異常狀態臨界值
    80%
    抗性
    0 0 0 0
    傷害
    80%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±10%
    經驗值
    80%
    Model Size
    100%
    類型
    BloodWorm
    Metadata
    TalismanBloodWorm
    等級
    68
    生命
    5,147
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    299
    法術傷害
    299
    命中
    290
    攻擊間隔
    1.5
    經驗值
    8,204
    異常狀態臨界值
    5,147
    冰緩
    16
    感電
    16
    易碎
    92
    焦灼
    16
    殘喘
    45
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 269–329
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    TalismanDeathExplodeBloodWorm
    法術, 可觸發
    施放時間: 1 秒
    造成 195.8293.7 混沌傷害
    死亡時,有 100% 機率觸發此法術
    active skill area of effect radius +% final [-50]
    is area damage [1]
    spell uncastable if triggerable [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	
    	basic_action = "Emerge"
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    Render
    {
         //turn_duration = 0.45
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodWorm/TalismanBloodWorm"] = {
        name = "Blood Worm",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.1,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "TalismanDeathExplodeBloodWorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TalismanDeathExplodeBloodWorm"] = {
        name = "TalismanDeathExplodeBloodWorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "cast_on_death_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "spell_uncastable_if_triggerable",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 100, -50, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, -50, levelRequirement = 6, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 怪物被擊殺時不會給予藥劑充能
    IdMonsterNoFlaskCharges
    FamilyMonsterSlainNoFlaskCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster grants no flask charges Min: 1 Max: 1 全域
  • Craft Tagsflask
    血蟲
    惡魔
    monster no drops or experience [1]
    怪物被擊殺時不會給予藥劑充能
    Blood Worm
    幽魂Y
    標籤animal_claw_weapon, 法術, chaos_affinity, demon, extra_extra_small_height, flesh_armour, insect, is_unarmed, melee, physical_affinity, red_blood, very_slow_movement
    生命
    80%
    異常狀態臨界值
    80%
    抗性
    0 0 0 0
    傷害
    80%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±10%
    經驗值
    80%
    Model Size
    100%
    類型
    BloodWorm
    Metadata
    TalismanBloodWormDies
    等級
    68
    生命
    5,147
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    299
    法術傷害
    299
    命中
    290
    攻擊間隔
    1.5
    經驗值
    8,204
    異常狀態臨界值
    5,147
    冰緩
    16
    感電
    16
    易碎
    92
    焦灼
    16
    殘喘
    45
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 269–329
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    TalismanDeathExplodeBloodWorm
    法術, 可觸發
    施放時間: 1 秒
    造成 195.8293.7 混沌傷害
    死亡時,有 100% 機率觸發此法術
    active skill area of effect radius +% final [-50]
    is area damage [1]
    spell uncastable if triggerable [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	
    	basic_action = "Emerge"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    Render
    {
         //turn_duration = 0.45
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodWorm/TalismanBloodWormDies"] = {
        name = "Blood Worm",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.1,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "TalismanDeathExplodeBloodWorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TalismanDeathExplodeBloodWorm"] = {
        name = "TalismanDeathExplodeBloodWorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "cast_on_death_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "spell_uncastable_if_triggerable",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 100, -50, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, -50, levelRequirement = 6, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 怪物被擊殺時不會給予藥劑充能
    IdMonsterNoFlaskCharges
    FamilyMonsterSlainNoFlaskCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster grants no flask charges Min: 1 Max: 1 全域
  • Craft Tagsflask
    血蟲
    惡魔
    Blood Worm
    幽魂Y
    標籤animal_claw_weapon, demon, extra_extra_small_height, flesh_armour, has_one_hand_mace, has_one_handed_melee, insect, melee, physical_affinity, red_blood, very_slow_movement
    生命
    80%
    異常狀態臨界值
    80%
    抗性
    0 0 0 0
    傷害
    80%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±10%
    經驗值
    80%
    Model Size
    100%
    類型
    BloodWorm
    Metadata
    BloodWormAtlasBarrel
    等級
    68
    生命
    5,147
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    299
    法術傷害
    299
    命中
    290
    攻擊間隔
    1.5
    經驗值
    8,204
    異常狀態臨界值
    5,147
    冰緩
    16
    感電
    16
    易碎
    92
    焦灼
    16
    殘喘
    45
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 269–329
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.45
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodWorm/BloodWormAtlasBarrel"] = {
        name = "Blood Worm",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.1,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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