Blood Worm
ปีศาจ
monster no drops or experience [1]
SpectreY
Areaสถานเก็บเกี่ยว
Tagsanimal_claw_weapon, นักเวท, demon, extra_extra_small_height, fire_affinity, flesh_armour, has_one_hand_mace, has_one_handed_melee, insect, melee, physical_affinity, red_blood, very_slow_movement
พลังชีวิต
80%
Ailment Threshold
80%
ค่าต้านทาน
0 0 0 0
Damage
80%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±10%
ค่าประสบการณ์
80%
Model Size
100%
Type
BloodWorm
Metadata
BloodWorm
เลเวล
40
พลังชีวิต
778
ค่าเกราะ
2,811
การหลบหลีก
1,597
โล่พลังงาน
0
Damage
67
ความเสียหายเวท
67
ความแม่นยำ
92
Attack Time
1.5
ค่าประสบการณ์
2,726
Ailment Threshold
778
Chill
2
Shock
2
Brittle
14
Scorch
2
Sap
7
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 61–74
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
DeathExplodeBloodWorm
Spell, Triggerable
เวลาร่าย: 1 วินาที
สร้างความเสียหาย ไฟ 28.64 ถึง 42.96
มีโอกาสทริกเกอร์ เวทนี้ 100% เมื่อตาย
active skill area of effect radius +% final [-50]
is area damage [1]
spell uncastable if triggerable [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.45
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodWorm/BloodWorm"] = {
    name = "Blood Worm",
    life = 0.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.8,
    damageSpread = 0.1,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "DeathExplodeBloodWorm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeathExplodeBloodWorm"] = {
    name = "DeathExplodeBloodWorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "cast_on_death_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "spell_uncastable_if_triggerable",
    },
    levels = {
        [1] = {0.20000000298023, 0.30000001192093, 100, -50, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 100, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Blood Worm
    ปีศาจ
    monster no drops or experience [1]
    มอนสเตอร์ ไม่ให้ชาร์จขวดยา เมื่อถูกสังหาร
    SpectreY
    Tagsanimal_claw_weapon, นักเวท, chaos_affinity, demon, extra_extra_small_height, flesh_armour, insect, is_unarmed, melee, physical_affinity, red_blood, very_slow_movement
    พลังชีวิต
    80%
    Ailment Threshold
    80%
    ค่าต้านทาน
    0 0 0 0
    Damage
    80%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±10%
    ค่าประสบการณ์
    80%
    Model Size
    100%
    Type
    BloodWorm
    Metadata
    TalismanBloodWorm
    เลเวล
    68
    พลังชีวิต
    5,147
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    299
    ความเสียหายเวท
    299
    ความแม่นยำ
    290
    Attack Time
    1.5
    ค่าประสบการณ์
    8,204
    Ailment Threshold
    5,147
    Chill
    16
    Shock
    16
    Brittle
    92
    Scorch
    16
    Sap
    45
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 269–329
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    TalismanDeathExplodeBloodWorm
    Spell, Triggerable
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย เคออส 195.8 ถึง 293.7
    มีโอกาสทริกเกอร์ เวทนี้ 100% เมื่อตาย
    active skill area of effect radius +% final [-50]
    is area damage [1]
    spell uncastable if triggerable [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	
    	basic_action = "Emerge"
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    Render
    {
         //turn_duration = 0.45
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodWorm/TalismanBloodWorm"] = {
        name = "Blood Worm",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.1,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "TalismanDeathExplodeBloodWorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TalismanDeathExplodeBloodWorm"] = {
        name = "TalismanDeathExplodeBloodWorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "cast_on_death_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "spell_uncastable_if_triggerable",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 100, -50, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, -50, levelRequirement = 6, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • มอนสเตอร์ ไม่ให้ชาร์จขวดยา เมื่อถูกสังหาร
    IdMonsterNoFlaskCharges
    FamilyMonsterSlainNoFlaskCharges
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster grants no flask charges Min: 1 Max: 1 Global
  • Craft Tagsflask
    Blood Worm
    ปีศาจ
    monster no drops or experience [1]
    มอนสเตอร์ ไม่ให้ชาร์จขวดยา เมื่อถูกสังหาร
    SpectreY
    Tagsanimal_claw_weapon, นักเวท, chaos_affinity, demon, extra_extra_small_height, flesh_armour, insect, is_unarmed, melee, physical_affinity, red_blood, very_slow_movement
    พลังชีวิต
    80%
    Ailment Threshold
    80%
    ค่าต้านทาน
    0 0 0 0
    Damage
    80%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±10%
    ค่าประสบการณ์
    80%
    Model Size
    100%
    Type
    BloodWorm
    Metadata
    TalismanBloodWormDies
    เลเวล
    68
    พลังชีวิต
    5,147
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    299
    ความเสียหายเวท
    299
    ความแม่นยำ
    290
    Attack Time
    1.5
    ค่าประสบการณ์
    8,204
    Ailment Threshold
    5,147
    Chill
    16
    Shock
    16
    Brittle
    92
    Scorch
    16
    Sap
    45
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 269–329
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    TalismanDeathExplodeBloodWorm
    Spell, Triggerable
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย เคออส 195.8 ถึง 293.7
    มีโอกาสทริกเกอร์ เวทนี้ 100% เมื่อตาย
    active skill area of effect radius +% final [-50]
    is area damage [1]
    spell uncastable if triggerable [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	
    	basic_action = "Emerge"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    Render
    {
         //turn_duration = 0.45
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodWorm/TalismanBloodWormDies"] = {
        name = "Blood Worm",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.1,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "TalismanDeathExplodeBloodWorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TalismanDeathExplodeBloodWorm"] = {
        name = "TalismanDeathExplodeBloodWorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "cast_on_death_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "spell_uncastable_if_triggerable",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 100, -50, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, -50, levelRequirement = 6, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • มอนสเตอร์ ไม่ให้ชาร์จขวดยา เมื่อถูกสังหาร
    IdMonsterNoFlaskCharges
    FamilyMonsterSlainNoFlaskCharges
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster grants no flask charges Min: 1 Max: 1 Global
  • Craft Tagsflask
    Blood Worm
    ปีศาจ
    SpectreY
    Tagsanimal_claw_weapon, demon, extra_extra_small_height, flesh_armour, has_one_hand_mace, has_one_handed_melee, insect, melee, physical_affinity, red_blood, very_slow_movement
    พลังชีวิต
    80%
    Ailment Threshold
    80%
    ค่าต้านทาน
    0 0 0 0
    Damage
    80%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±10%
    ค่าประสบการณ์
    80%
    Model Size
    100%
    Type
    BloodWorm
    Metadata
    BloodWormAtlasBarrel
    เลเวล
    68
    พลังชีวิต
    5,147
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    299
    ความเสียหายเวท
    299
    ความแม่นยำ
    290
    Attack Time
    1.5
    ค่าประสบการณ์
    8,204
    Ailment Threshold
    5,147
    Chill
    16
    Shock
    16
    Brittle
    92
    Scorch
    16
    Sap
    45
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 269–329
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.45
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodWorm/BloodWormAtlasBarrel"] = {
        name = "Blood Worm",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.1,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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