邪口幼體
惡魔
地區: 海潮地穴
Broodling
幽魂Y
地區海潮地穴
標籤animal_claw_weapon, demon, extra_extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
Packs
  • 海潮地穴: 邪口幼體
  • 生命
    35%
    閃避
    +10%
    異常狀態臨界值
    35%
    抗性
    0 40 0 0
    傷害
    53%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    1 ~ 4
    攻擊間隔
    1.005 秒
    傷害分佈
    ±20%
    經驗值
    35%
    Model Size
    60%
    類型
    SpawnTiny
    Metadata
    SpawnTiny
    等級
    5
    生命
    15
    護甲
    48
    閃避
    144
    能量護盾
    0
    傷害
    4
    法術傷害
    4
    命中
    0
    攻擊間隔
    1.005
    經驗值
    18
    異常狀態臨界值
    15
    冰緩
    0
    感電
    0
    易碎
    0
    焦灼
    0
    殘喘
    0
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 3–5
    暴擊率: 5%
    攻擊間隔: 1.005 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "Emerge"
    }
    
    Monster
    {
    	flip_enabled = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spawn/SpawnTiny"] = {
        name = "Broodling",
        life = 0.35,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.53,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 4,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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