邪口幼体
恶魔
区域: 海潮地穴
Broodling
幽魂Y
地区海潮地穴
标签animal_claw_weapon, demon, extra_extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
Packs
  • 海潮地穴: 邪口幼体
  • 生命
    35%
    闪避值
    +10%
    异常状态临界值
    35%
    抗性
    0 40 0 0
    伤害
    53%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    1 ~ 4
    攻击间隔
    1.005 秒
    伤害分布
    ±20%
    经验值
    35%
    Model Size
    60%
    类型
    SpawnTiny
    Metadata
    SpawnTiny
    等级
    5
    生命
    15
    护甲
    48
    闪避值
    158
    能量护盾
    0
    伤害
    4
    法术伤害
    4
    命中
    17
    攻击间隔
    1.005
    经验值
    18
    异常状态临界值
    15
    冰缓
    0
    Shock
    0
    Brittle
    0
    Scorch
    0
    Sap
    0
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 3–5
    攻击暴击率: 5%
    攻击间隔: 1.005 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "Emerge"
    }
    
    Monster
    {
    	flip_enabled = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spawn/SpawnTiny"] = {
        name = "Broodling",
        life = 0.35,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.53,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 4,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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