ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
AuguryEffigyDeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
符文近親.賽爾勒斯
惡魔
{{魔符}}
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
移除所有能量護盾
monster gain base ward equal to total maximum life % [30]
Cervus, Runic Familiar
幽魂
標籤animal_claw_weapon, bone_armour, 法術, chaos_affinity, demon, fast_movement, is_runic_monster, is_unarmed, melee, not_int, not_str, physical_affinity, red_blood, undead
Packs
  • 符文近親.賽爾勒斯
  • 生命
    360%
    生命轉為保護
    30%
    閃避
    +30%
    異常狀態臨界值
    360%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    傷害
    203%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    10 ~ 13
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    115%
    類型
    ExpeditionRatLieutenant
    Metadata
    ExpeditionRatLieutenant
    等級
    68
    生命
    23,160
    護甲值
    28,790
    閃避值
    6,161
    傷害
    758
    法術傷害
    758
    命中
    580
    攻擊間隔
    1.5
    經驗值
    15,383
    召喚物生命
    5,024
    召喚物傷害
    606
    異常狀態臨界值
    23,160
    冰緩
    73
    感電
    73
    易碎
    414
    焦灼
    73
    殘喘
    202
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 607—910
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EAAExpeditionRatLeapLieutenant
    攻擊
    基本傷害: 607—910
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    +6 米近戰打擊距離
    action attack or cast time uses animation length [1]
    GAExpeditionRatDTTLieutenant
    攻擊, 可觸發, 引導
    基本傷害: 607—910
    暴擊率: 5%
    攻擊傷害: 120%
    攻擊傷害: 120%
    攻擊間隔: 1.5 秒
    造成20%更多攻擊傷害
    is area damage [1]
    MMSExpeditionRatLieutenantMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1 秒
    冷卻時間: 8 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    action attack or cast time uses animation length [1]
    base is projectile [1]
    projectile spread radius [20]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]
    GSExpeditionRatLieutenantProjHit
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 527.6 至 791.3 冰冷傷害
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/RatMonster/ExpeditionRatLieutenant"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Cervus, Runic Familiar",
        life = 3.6,
        damage = 2.03,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSExpeditionRatLieutenantMortar",
            "GAExpeditionRatDTTLieutenant",
            "GSExpeditionRatLieutenantProjHit",
            "EAAExpeditionRatLeapLieutenant",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSExpeditionRatLieutenantMortar"] = {
        name = "MMSExpeditionRatLieutenantMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {20, -60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionRatDTTLieutenant"] = {
        name = "GAExpeditionRatDTTLieutenant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionRatLieutenantProjHit"] = {
        name = "GSExpeditionRatLieutenantProjHit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAExpeditionRatLeapLieutenant"] = {
        name = "EAAExpeditionRatLeapLieutenant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Adds Tagsexpedition_monster
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Stats
  • monster hellscape charge +% -35 — -35 全域
  • monster beyond portal chance +% final -35 — -35 全域
  • 移除所有能量護盾
    monster gain base ward equal to total maximum life % [30]
    FamilyMonsterGainLifeAsWard
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Stats
  • no energy shield 1 — 1 全域
  • monster gain base ward equal to total maximum life % 30 — 30 全域
  • Edit

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