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Cervus, Runic Familiar
Demon
{{Runic}}
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Removes all Energy Shield
monster gain base ward equal to total maximum life % [30]
Spectre
Tagsanimal_claw_weapon, bone_armour, Caster, chaos_affinity, demon, fast_movement, is_runic_monster, is_unarmed, melee, not_int, not_str, physical_affinity, red_blood, undead
Packs
  • Cervus, Runic Familiar
  • Life
    360%
    Ward From Life
    30%
    Evasion
    +30%
    Ailment Threshold
    360%
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    203%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    10 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    115%
    Type
    ExpeditionRatLieutenant
    Metadata
    ExpeditionRatLieutenant
    Level
    68
    Life
    23,160
    Armour
    28,790
    Evasion Rating
    6,161
    Damage
    758
    Spell Damage
    758
    Accuracy
    580
    Attack Time
    1.5
    Experience
    15,383
    Minion Life
    5,024
    Minion Damage
    606
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 607—910
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EAAExpeditionRatLeapLieutenant
    Attack
    Base Damage: 607—910
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 5 sec
    +6 metres to Melee Strike Range
    action attack or cast time uses animation length [1]
    GAExpeditionRatDTTLieutenant
    Attack, Triggerable, Channel
    Base Damage: 607—910
    Critical Strike Chance: 5%
    Attack Damage: 120%
    Attack Damage: 120%
    Attack Time: 1.5 sec
    Deals 20% more Attack Damage
    is area damage [1]
    MMSExpeditionRatLieutenantMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Cast Time: 1 sec
    Cooldown Time: 8 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    action attack or cast time uses animation length [1]
    base is projectile [1]
    projectile spread radius [20]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]
    GSExpeditionRatLieutenantProjHit
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 527.6 to 791.3 Cold Damage
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/RatMonster/ExpeditionRatLieutenant"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Cervus, Runic Familiar",
        life = 3.6,
        damage = 2.03,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSExpeditionRatLieutenantMortar",
            "GAExpeditionRatDTTLieutenant",
            "GSExpeditionRatLieutenantProjHit",
            "EAAExpeditionRatLeapLieutenant",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSExpeditionRatLieutenantMortar"] = {
        name = "MMSExpeditionRatLieutenantMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {20, -60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionRatDTTLieutenant"] = {
        name = "GAExpeditionRatDTTLieutenant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionRatLieutenantProjHit"] = {
        name = "GSExpeditionRatLieutenantProjHit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAExpeditionRatLeapLieutenant"] = {
        name = "EAAExpeditionRatLeapLieutenant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Adds Tagsexpedition_monster
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • monster hellscape charge +% -35 — -35 Global
  • monster beyond portal chance +% final -35 — -35 Global
  • Removes all Energy Shield
    monster gain base ward equal to total maximum life % [30]
    FamilyMonsterGainLifeAsWard
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • no energy shield 1 — 1 Global
  • monster gain base ward equal to total maximum life % 30 — 30 Global
  • Edit

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