冰冷聖物
創造物emerge speed +% [0,30]
Cold Relic
| 幽魂 | N |
|---|---|
| 標籤 | cannot_be_monolith, 法術, construct, extra_extra_small_height, ghost_armour, is_unarmed, medium_movement, not_dex, not_str, physical_affinity, unusable_corpse |
生命
400%
生命轉為護盾
150%
異常狀態臨界值
400%
抗性
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
ElementalRelic
Metadata
ElementalLivingRelicCold
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
-12,867
護甲值
28,790
閃避值
4,739
能量護盾
36,762
傷害
374
法術傷害
374
命中
580
攻擊間隔
1
經驗值
10,255
召喚物生命
-2,791
Minion Energy Shield
7,974
召喚物傷害
298
異常狀態臨界值
25,733
冰緩
81
感電
81
易碎
460
焦灼
81
殘喘
225
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
RelicTeleport
法術
施放時間: 0.2 秒
Hatred
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 冰冷, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
憎恨
冷卻時間: 1.2 秒
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
+1.8 米範圍
你和附近友方獲得等同 39% 物理傷害的額外冰冷傷害
base deal no damage [1]
Object Type
version 2
extends "Metadata/Monsters/Relic/RelicBase"
Animated
{
animated_object = "Metadata/Monsters/Relic/Relic.ao"
}
Stats
{
}
DiesAfterTime
{
}
Preload
{
preload_misc_animated = "DischargeFire"
preload_misc_animated = "DischargeCold"
preload_misc_animated = "DischargeLightning"
}Object Type Codes
version 2
extends "Metadata/Monsters/Relic/RelicBase"
BaseEvents
{
on_construction_complete =
"
PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, emerge );
QueueAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, idle );
"
}
Life
{
on_death = "PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, death, 1, 1 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/ElementalLivingRelicCold"] = {
name = "Cold Relic",
life = 4,
energyShield = 1.5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 1,
damageSpread = 0,
attackTime = 1,
attackRange = 6,
accuracy = 1,
skillList = {
"Hatred",
"RelicTeleport",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Hatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 0,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
"active_skill_base_radius_+",
"base_deal_no_damage",
},
levels = {
[1] = {30, 0, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, },
[2] = {30, 1, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, },
[3] = {31, 2, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[4] = {31, 3, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, },
[5] = {32, 4, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[6] = {32, 5, levelRequirement = 39, statInterpolation = {1, 1}, cost = { }, },
[7] = {33, 6, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, },
[8] = {33, 7, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, },
[9] = {34, 8, levelRequirement = 48, statInterpolation = {1, 1}, cost = { }, },
[10] = {34, 9, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[11] = {35, 10, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, },
[12] = {35, 11, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, },
[13] = {36, 12, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[14] = {36, 13, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, },
[15] = {37, 14, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, },
[16] = {37, 15, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[17] = {38, 16, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[18] = {38, 17, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[19] = {39, 18, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[20] = {39, 19, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[21] = {40, 20, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[22] = {40, 21, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[23] = {41, 22, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[24] = {41, 23, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[25] = {42, 24, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[26] = {42, 25, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[27] = {43, 26, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[28] = {43, 27, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[29] = {44, 28, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
[30] = {44, 29, levelRequirement = 90, statInterpolation = {1, 1}, cost = { }, },
[31] = {44, 29, levelRequirement = 91, statInterpolation = {1, 1}, cost = { }, },
[32] = {45, 30, levelRequirement = 92, statInterpolation = {1, 1}, cost = { }, },
[33] = {45, 30, levelRequirement = 93, statInterpolation = {1, 1}, cost = { }, },
[34] = {45, 31, levelRequirement = 94, statInterpolation = {1, 1}, cost = { }, },
[35] = {45, 31, levelRequirement = 95, statInterpolation = {1, 1}, cost = { }, },
[36] = {46, 32, levelRequirement = 96, statInterpolation = {1, 1}, cost = { }, },
[37] = {46, 32, levelRequirement = 97, statInterpolation = {1, 1}, cost = { }, },
[38] = {46, 33, levelRequirement = 98, statInterpolation = {1, 1}, cost = { }, },
[39] = {46, 33, levelRequirement = 99, statInterpolation = {1, 1}, cost = { }, },
[40] = {47, 34, levelRequirement = 100, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RelicTeleport"] = {
name = "RelicTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
emerge speed +% [0,30]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.