冰冷聖物
生物
emerge speed +% [0,30]
Cold Relic
幽魂 | N |
---|---|
標籤 | cannot_be_monolith, 法術, construct, extra_extra_small_height, ghost_armour, is_unarmed, medium_movement, not_dex, not_str, physical_affinity, unusable_corpse |
生命
400%
生命轉為護盾
150%
異常狀態臨界值
400%
抗性
40 40 40 20
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
ElementalRelic
Metadata
ElementalLivingRelicCold
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
25,733
護甲
28,790
閃避
4,739
能量護盾
9,191
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
25,733
冰緩
81
感電
81
易碎
460
焦灼
81
殘喘
225
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
RelicTeleport
法術
施放時間: 0.2 秒
Hatred
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 冰冷, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
憎恨
冷卻時間: 1.2 秒
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
+1.8 米範圍
你和附近友方獲得等同 25% 物理傷害的額外冰冷傷害
你和附近友方造成 18% 更多冰冷傷害
base deal no damage [1]
你和附近友方獲得等同 25% 物理傷害的額外冰冷傷害
你和附近友方造成 18% 更多冰冷傷害
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Relic/RelicBase" Animated { animated_object = "Metadata/Monsters/Relic/Relic.ao" } Stats { } DiesAfterTime { } Preload { preload_misc_animated = "DischargeFire" preload_misc_animated = "DischargeCold" preload_misc_animated = "DischargeLightning" }
Object Type Codes
version 2 extends "Metadata/Monsters/Relic/RelicBase" BaseEvents { on_construction_complete = " PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, emerge ); QueueAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, idle ); " } Life { on_death = "PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, death, 1, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/ElementalLivingRelicCold"] = { name = "Cold Relic", life = 4, energyShield = 1.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "Hatred", "RelicTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Hatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", "active_skill_base_radius_+", "hatred_aura_cold_damage_+%_final", "base_deal_no_damage", }, levels = { [1] = {16, 0, 14, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {16, 1, 14, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {17, 2, 14, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {17, 3, 14, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {18, 4, 15, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {18, 5, 15, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {19, 6, 15, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {19, 7, 15, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {20, 8, 16, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {20, 9, 16, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {21, 10, 16, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {21, 11, 16, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {22, 12, 17, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {22, 13, 17, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {23, 14, 17, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {23, 15, 17, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {24, 16, 18, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {24, 17, 18, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {25, 18, 18, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {25, 19, 18, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {26, 20, 19, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {26, 21, 19, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {27, 22, 19, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {27, 23, 19, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {28, 24, 20, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {28, 25, 20, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {29, 26, 20, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {29, 27, 20, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {30, 28, 21, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {30, 29, 21, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {30, 29, 21, levelRequirement = 91, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {31, 30, 21, levelRequirement = 92, statInterpolation = {1, 1, 1}, cost = { }, }, [33] = {31, 30, 21, levelRequirement = 93, statInterpolation = {1, 1, 1}, cost = { }, }, [34] = {31, 31, 21, levelRequirement = 94, statInterpolation = {1, 1, 1}, cost = { }, }, [35] = {31, 31, 21, levelRequirement = 95, statInterpolation = {1, 1, 1}, cost = { }, }, [36] = {32, 32, 22, levelRequirement = 96, statInterpolation = {1, 1, 1}, cost = { }, }, [37] = {32, 32, 22, levelRequirement = 97, statInterpolation = {1, 1, 1}, cost = { }, }, [38] = {32, 33, 22, levelRequirement = 98, statInterpolation = {1, 1, 1}, cost = { }, }, [39] = {32, 33, 22, levelRequirement = 99, statInterpolation = {1, 1, 1}, cost = { }, }, [40] = {33, 34, 22, levelRequirement = 100, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RelicTeleport"] = { name = "RelicTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
emerge speed +% [0,30]
Id | EmergeSpeedHigh |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.