วัตถุหนาวเย็น
หุ่นกล
emerge speed +% [0,30]
Cold Relic
Spectre | N |
---|---|
Tags | cannot_be_monolith, นักเวท, construct, extra_extra_small_height, ghost_armour, is_unarmed, medium_movement, not_dex, not_str, physical_affinity, unusable_corpse |
พลังชีวิต
400%
Energy Shield From Life
150%
Ailment Threshold
400%
ค่าต้านทาน
40 40 40 20
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
ค่าประสบการณ์
100%
Model Size
100%
Type
ElementalRelic
Metadata
ElementalLivingRelicCold
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
25,733
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
9,191
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
290
Attack Time
1
ค่าประสบการณ์
10,255
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RelicTeleport
Spell
เวลาร่าย: 0.2 วินาที
Hatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
เทวศ (Hatred)
คูลดาวน์: 1.2 วินาที
ร่ายออร่าที่มอบการเสริมความเสียหาย น้ำแข็ง ตามความเสียหาย กายภาพ ให้กับคุณและเพื่อนของคุณ
รัศมี +1.8 เมตร
คุณและเพื่อนที่อยู่ใกล้ นำความเสียหาย กายภาพ 39% ไปเสริมเป็น น้ำแข็ง
base deal no damage [1]
คุณและเพื่อนที่อยู่ใกล้ นำความเสียหาย กายภาพ 39% ไปเสริมเป็น น้ำแข็ง
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Relic/RelicBase" Animated { animated_object = "Metadata/Monsters/Relic/Relic.ao" } Stats { } DiesAfterTime { } Preload { preload_misc_animated = "DischargeFire" preload_misc_animated = "DischargeCold" preload_misc_animated = "DischargeLightning" }
Object Type Codes
version 2 extends "Metadata/Monsters/Relic/RelicBase" BaseEvents { on_construction_complete = " PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, emerge ); QueueAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, idle ); " } Life { on_death = "PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, death, 1, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/ElementalLivingRelicCold"] = { name = "Cold Relic", life = 4, energyShield = 1.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "Hatred", "RelicTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Hatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", "active_skill_base_radius_+", "base_deal_no_damage", }, levels = { [1] = {30, 0, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [2] = {30, 1, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [3] = {31, 2, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [4] = {31, 3, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [5] = {32, 4, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [6] = {32, 5, levelRequirement = 39, statInterpolation = {1, 1}, cost = { }, }, [7] = {33, 6, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [8] = {33, 7, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [9] = {34, 8, levelRequirement = 48, statInterpolation = {1, 1}, cost = { }, }, [10] = {34, 9, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [11] = {35, 10, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [12] = {35, 11, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [13] = {36, 12, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [14] = {36, 13, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [15] = {37, 14, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [16] = {37, 15, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [17] = {38, 16, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [18] = {38, 17, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [19] = {39, 18, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [20] = {39, 19, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [21] = {40, 20, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [22] = {40, 21, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [23] = {41, 22, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [24] = {41, 23, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [25] = {42, 24, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [26] = {42, 25, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [27] = {43, 26, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [28] = {43, 27, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [29] = {44, 28, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, [30] = {44, 29, levelRequirement = 90, statInterpolation = {1, 1}, cost = { }, }, [31] = {44, 29, levelRequirement = 91, statInterpolation = {1, 1}, cost = { }, }, [32] = {45, 30, levelRequirement = 92, statInterpolation = {1, 1}, cost = { }, }, [33] = {45, 30, levelRequirement = 93, statInterpolation = {1, 1}, cost = { }, }, [34] = {45, 31, levelRequirement = 94, statInterpolation = {1, 1}, cost = { }, }, [35] = {45, 31, levelRequirement = 95, statInterpolation = {1, 1}, cost = { }, }, [36] = {46, 32, levelRequirement = 96, statInterpolation = {1, 1}, cost = { }, }, [37] = {46, 32, levelRequirement = 97, statInterpolation = {1, 1}, cost = { }, }, [38] = {46, 33, levelRequirement = 98, statInterpolation = {1, 1}, cost = { }, }, [39] = {46, 33, levelRequirement = 99, statInterpolation = {1, 1}, cost = { }, }, [40] = {47, 34, levelRequirement = 100, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RelicTeleport"] = { name = "RelicTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
emerge speed +% [0,30]
Id | EmergeSpeedHigh |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |