Reliquia de hielo
Constructo
emerge speed +% [0,30]
Cold Relic
Spectre | N |
---|---|
Tags | cannot_be_monolith, Lanzador de hechizos, construct, extra_extra_small_height, ghost_armour, is_unarmed, medium_movement, not_dex, not_str, physical_affinity, unusable_corpse |
Vida
400%
Energy Shield From Life
150%
Ailment Threshold
400%
Resistencia
40 40 40 20
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
ElementalRelic
Metadata
ElementalLivingRelicCold
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
25,733
Armadura
28,790
Evasión
4,739
Escudo de energía
9,191
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1
Experiencia
10,255
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RelicTeleport
Spell
Tiempo de lanzamiento: 0.2 seg
Hatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Odio
Tiempo de recarga: 1.2 seg
Proyecta un aura que otorga daño de hielo adicional basado en el daño físico a ti y a tus aliados.
+1.8 metros al radio
Tú y tus aliados cercanos ganan el 39% del daño físico como daño de hielo extra
base deal no damage [1]
Tú y tus aliados cercanos ganan el 39% del daño físico como daño de hielo extra
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Relic/RelicBase" Animated { animated_object = "Metadata/Monsters/Relic/Relic.ao" } Stats { } DiesAfterTime { } Preload { preload_misc_animated = "DischargeFire" preload_misc_animated = "DischargeCold" preload_misc_animated = "DischargeLightning" }
Object Type Codes
version 2 extends "Metadata/Monsters/Relic/RelicBase" BaseEvents { on_construction_complete = " PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, emerge ); QueueAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, idle ); " } Life { on_death = "PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, death, 1, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/ElementalLivingRelicCold"] = { name = "Cold Relic", life = 4, energyShield = 1.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "Hatred", "RelicTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Hatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", "active_skill_base_radius_+", "base_deal_no_damage", }, levels = { [1] = {30, 0, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [2] = {30, 1, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [3] = {31, 2, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [4] = {31, 3, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [5] = {32, 4, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [6] = {32, 5, levelRequirement = 39, statInterpolation = {1, 1}, cost = { }, }, [7] = {33, 6, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [8] = {33, 7, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [9] = {34, 8, levelRequirement = 48, statInterpolation = {1, 1}, cost = { }, }, [10] = {34, 9, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [11] = {35, 10, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [12] = {35, 11, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [13] = {36, 12, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [14] = {36, 13, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [15] = {37, 14, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [16] = {37, 15, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [17] = {38, 16, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [18] = {38, 17, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [19] = {39, 18, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [20] = {39, 19, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [21] = {40, 20, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [22] = {40, 21, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [23] = {41, 22, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [24] = {41, 23, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [25] = {42, 24, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [26] = {42, 25, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [27] = {43, 26, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [28] = {43, 27, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [29] = {44, 28, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, [30] = {44, 29, levelRequirement = 90, statInterpolation = {1, 1}, cost = { }, }, [31] = {44, 29, levelRequirement = 91, statInterpolation = {1, 1}, cost = { }, }, [32] = {45, 30, levelRequirement = 92, statInterpolation = {1, 1}, cost = { }, }, [33] = {45, 30, levelRequirement = 93, statInterpolation = {1, 1}, cost = { }, }, [34] = {45, 31, levelRequirement = 94, statInterpolation = {1, 1}, cost = { }, }, [35] = {45, 31, levelRequirement = 95, statInterpolation = {1, 1}, cost = { }, }, [36] = {46, 32, levelRequirement = 96, statInterpolation = {1, 1}, cost = { }, }, [37] = {46, 32, levelRequirement = 97, statInterpolation = {1, 1}, cost = { }, }, [38] = {46, 33, levelRequirement = 98, statInterpolation = {1, 1}, cost = { }, }, [39] = {46, 33, levelRequirement = 99, statInterpolation = {1, 1}, cost = { }, }, [40] = {47, 34, levelRequirement = 100, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RelicTeleport"] = { name = "RelicTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
emerge speed +% [0,30]
Id | EmergeSpeedHigh |
---|---|
Family | VariableEmergeSpeed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |