電極精華
創造物
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Crackling Essence
幽魂N
標籤bludgeoning_weapon, construct, golem, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_str, small_height, stone_armour, very_slow_movement
生命
260%
生命轉為護盾
100%
異常狀態臨界值
260%
抗性
0 0 85 0
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
200%
Model Size
110%
類型
LightningGolemIzaro
Metadata
LightningElementalIzaro
等級
68
生命
16,727
護甲
28,790
閃避
4,739
能量護盾
6,127
傷害
747
法術傷害
747
命中
290
攻擊間隔
1.755
經驗值
20,510
異常狀態臨界值
16,727
冰緩
53
感電
53
易碎
299
焦灼
53
殘喘
146
IzaroAbsorbElemental
法術
施放時間: 1 秒

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	object_size = 2
	blocking = true
	force_placement = true
}

Life
{
	corpse_usable = false
}

Transitionable
{
	num_states = 5
	// 1: lowered
	// 2: raising
	// 3: raised, active
	// 4: lowering
	// 5: lowered again
	
	on_transition_to_2 = "PlayAnimationByName( elevator_ascending ); MakeCollidable();"
	on_transition_to_4 = "PlayAnimationByName( elevator_descending );"
	on_transition_to_5 = "RemoveCollidability();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.5
}

Animated
{
	on_end_elevator_descending = "PlayAnimationByName( elevator_idle );"
}

Transitionable
{
	create_state_1 = "PlayAnimationByName( elevator_idle ); RemoveCollidability();"
	create_state_5 = "PlayAnimationByName( elevator_idle ); RemoveCollidability();"
}

Targetable
{
	display_info_string = "LabyrinthElementalsLightningInfoString"
}

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/lightning_elemental/lightning_for_izaro.epk ); "
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/lightning_elemental/lightning_for_izaro.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LightningGolem/LightningElementalIzaro"] = {
    name = "Crackling Essence",
    life = 2.6,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "IzaroAbsorbElemental",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IzaroAbsorbElemental"] = {
    name = "IzaroAbsorbElemental",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
IdCannotBeAugmented
FamilyNothing
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 電極精華
    創造物
    damage taken +% from spike traps final [-100]
    damage taken +% from arrow traps final [-100]
    immune to labyrinth degen effect [1]
    immune to lava damage [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Crackling Essence
    幽魂N
    標籤aura_bearer, bludgeoning_weapon, 法術, construct, fast_movement, golem, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_str, ranged, small_height, stone_armour
    生命
    260%
    生命轉為護盾
    100%
    異常狀態臨界值
    260%
    抗性
    0 0 85 0
    傷害
    130%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.755 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    110%
    類型
    LightningGolemIzaroPhase2
    Metadata
    LightningElementalIzaroPhase2
    等級
    68
    生命
    16,727
    護甲
    28,790
    閃避
    4,739
    能量護盾
    6,127
    傷害
    486
    法術傷害
    486
    命中
    290
    攻擊間隔
    1.755
    經驗值
    20,510
    異常狀態臨界值
    16,727
    冰緩
    53
    感電
    53
    易碎
    299
    焦灼
    53
    殘喘
    146
    LightningGolemArcIzaro
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 70%
    施放時間: 0.8 秒
    冷卻時間: 6 秒
    一道電弧從施放者射向目標,並會彈跳至另其他目標,彈不會立即彈回。每次電弧連鎖,它還會生成一條二段電弧,連鎖到主要電弧尚未擊中的另一個敵人,但這條二段電弧不能再進一步連鎖。
    造成 427.71283 閃電傷害
    減少 50% 範圍效果半徑
    連鎖 +1
    10% 機率感電敵人
    LightningGolemWrathIzaro
    法術, 範圍, 增益, 光環, 閃電, 持續時間, 範圍法術
    施放時間: 0.8 秒
    冷卻時間: 12 秒
    +4 秒基礎持續時間
    附加 64.29578.6 閃電傷害
    法術附加 38.57347.2 閃電傷害
    base deal no damage [1]
    MonsterProjectileSpellLightningGolemIzaro
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 573.41720 閃電傷害
    15% 更少施放速度
    base is projectile [1]
    monster projectile variation [11]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	object_size = 2
    	blocking = true
    	force_placement = true
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    	num_states = 2
    }
    
    NPC
    {
    	marker_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LightningGolem/LightningElementalIzaroPhase2"] = {
        name = "Crackling Essence",
        life = 2.6,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterProjectileSpellLightningGolemIzaro",
            "LightningGolemWrathIzaro",
            "LightningGolemArcIzaro",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProjectileSpellLightningGolemIzaro"] = {
        name = "MonsterProjectileSpellLightningGolemIzaro",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "active_skill_cast_speed_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 11, -15, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningGolemWrathIzaro"] = {
        name = "LightningGolemWrathIzaro",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.Aura] = true,
            [SkillType.Lightning] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "spell_minimum_added_lightning_damage",
            "spell_maximum_added_lightning_damage",
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.20000000298023, 1.7999999523163, 0.11999999731779, 1.0800000429153, 4000, levelRequirement = 3, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningGolemArcIzaro"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
            "skill_range_+%",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    damage taken +% from spike traps final [-100]
    IdLabyrinthSpikeTrapDamageTaken2
    FamilyLabyrinthTrapDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage taken +% from spike traps final Min: -100 Max: -100 全域
  • damage taken +% from arrow traps final [-100]
    IdLabyrinthArrowTrapDamageTaken2_
    FamilyLabyrinthTrapDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final Min: -100 Max: -100 全域
  • immune to labyrinth degen effect [1]
    IdLabyrinthDegenTrapImmunity1
    FamilyLabyrinthTrapDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • immune to labyrinth degen effect Min: 1 Max: 1 全域
  • immune to lava damage [1]
    IdImmuneToLavaDamage
    FamilyImmuneToLavaDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • immune to lava damage Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域