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Esencia chispeante
Constructo
IconEnemyResistanceLightningStrong
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Crackling Essence
Spectre
Tagsbludgeoning_weapon, construct, golem, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_str, small_height, stone_armour, very_slow_movement
Vida
260%
Energy Shield From Life
100%
Ailment Threshold
260%
Resistencia
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong85% IconEnemyResistanceChaos0%
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.755 Second
Damage Spread
±20%
Experiencia
200%
Model Size
110%
Type
LightningGolemIzaro
Metadata
LightningElementalIzaro
Nivel
68
Vida
16,727
Armadura
28,790
Evasión
4,739
Escudo de energía
15,930
Damage
747
Daño de hechizos
747
Precisión
580
Attack Time
1.755
Experiencia
20,510
Minion Life
3,628
Minion Energy Shield
3,455
Minion Damage
597
Ailment Threshold
16,727
Chill
53
Shock
53
Brittle
299
Scorch
53
Sap
146
Phys Convert Ele
240%
IzaroAbsorbElemental
Spell
Tiempo de lanzamiento: 1 seg

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	object_size = 2
	blocking = true
	force_placement = true
}

Life
{
	corpse_usable = false
}

Transitionable
{
	num_states = 5
	// 1: lowered
	// 2: raising
	// 3: raised, active
	// 4: lowering
	// 5: lowered again
	
	on_transition_to_2 = "PlayAnimationByName( elevator_ascending ); MakeCollidable();"
	on_transition_to_4 = "PlayAnimationByName( elevator_descending );"
	on_transition_to_5 = "RemoveCollidability();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LightningGolem/LightningElementalIzaro"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    name = "Crackling Essence",
    life = 2.6,
    energyShield = 1,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "IzaroAbsorbElemental",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IzaroAbsorbElemental"] = {
    name = "IzaroAbsorbElemental",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
FamilyNothing
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • cant touch this 1 1 Global — Valor fijo
  • cant possess this 1 1 Global — Valor fijo
  • cannot be afflicted 1 1 Global — Valor fijo
  • monster no talismans 1 1 Global — Valor fijo
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Valor fijo
  • cannot be tagged by sentinel 1 1 Global
  • Esencia chispeante
    Constructo
    IconEnemyResistanceLightningStrong
    damage taken +% from spike traps final [-100]
    damage taken +% from arrow traps final [-100]
    immune to labyrinth degen effect [1]
    immune to lava damage [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Crackling Essence
    Spectre
    Tagsaura_bearer, bludgeoning_weapon, Lanzador de hechizos, construct, fast_movement, golem, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_str, ranged, small_height, stone_armour
    Vida
    260%
    Energy Shield From Life
    100%
    Ailment Threshold
    260%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong85% IconEnemyResistanceChaos0%
    Damage
    130%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    110%
    Type
    LightningGolemIzaroPhase2
    Metadata
    LightningElementalIzaroPhase2
    Nivel
    68
    Vida
    16,727
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    15,930
    Damage
    486
    Daño de hechizos
    486
    Precisión
    580
    Attack Time
    1.755
    Experiencia
    20,510
    Minion Life
    3,628
    Minion Energy Shield
    3,455
    Minion Damage
    388
    Ailment Threshold
    16,727
    Chill
    53
    Shock
    53
    Brittle
    299
    Scorch
    53
    Sap
    146
    Phys Convert Ele
    240%
    LightningGolemArcIzaro
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Arco eléctrico
    Probabilidad de golpe crítico: 5%
    Efectividad del daño agregado: 70%
    Tiempo de lanzamiento: 0.8 seg
    Tiempo de recarga: 6 seg
    Un arco de rayo se extiende desde el personaje al enemigo objetivo y se encadena a otros enemigos, pero no vuelve inmediatamente. Cada vez que el arco se encadene, también se encadenará con un arco secundario a otro enemigo que el arco principal no haya golpeado ya, pero este arco secundario ya no se puede encadenar más.
    Se encadena +1 veces
    10% de probabilidad de electrocutar a los enemigos
    skill range +% [-50]
    spell maximum base lightning damage [1283]
    spell minimum base lightning damage [427.7]
    iconarc
    LightningGolemWrathIzaro
    Spell, Area, Buff, Aura, Lightning, Duration, AreaSpell
    Tiempo de lanzamiento: 0.8 seg
    Tiempo de recarga: 12 seg
    La duración base es de 4 segundos
    Agrega de 64.29 a 578.6 de daño de rayo
    Agrega de 38.57 a 347.2 de daño de rayo a los hechizos
    base deal no damage [1]
    MonsterProjectileSpellLightningGolemIzaro
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    15% menos de velocidad de lanzamiento de hechizos
    base is projectile [1]
    monster projectile variation [11]
    spell maximum base lightning damage [1720]
    spell minimum base lightning damage [573.4]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	object_size = 2
    	blocking = true
    	force_placement = true
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    	num_states = 2
    }
    
    NPC
    {
    	marker_enabled = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LightningGolem/LightningElementalIzaroPhase2"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        name = "Crackling Essence",
        life = 2.6,
        energyShield = 1,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterProjectileSpellLightningGolemIzaro",
            "LightningGolemWrathIzaro",
            "LightningGolemArcIzaro",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProjectileSpellLightningGolemIzaro"] = {
        name = "MonsterProjectileSpellLightningGolemIzaro",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "active_skill_cast_speed_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 11, -15, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningGolemWrathIzaro"] = {
        name = "LightningGolemWrathIzaro",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.Aura] = true,
            [SkillType.Lightning] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "spell_minimum_added_lightning_damage",
            "spell_maximum_added_lightning_damage",
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.20000000298023, 1.7999999523163, 0.11999999731779, 1.0800000429153, 4000, levelRequirement = 3, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningGolemArcIzaro"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
            "skill_range_+%",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    damage taken +% from spike traps final [-100]
    FamilyLabyrinthTrapDamage
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • damage taken +% from spike traps final -100 -100 Global
  • damage taken +% from arrow traps final [-100]
    FamilyLabyrinthTrapDamage
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final -100 -100 Global
  • immune to labyrinth degen effect [1]
    FamilyLabyrinthTrapDamage
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • immune to labyrinth degen effect 1 1 Global — Valor fijo
  • immune to lava damage [1]
    FamilyImmuneToLavaDamage
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • immune to lava damage 1 1 Global — Valor fijo
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Valor fijo
  • cant possess this 1 1 Global — Valor fijo
  • cannot be afflicted 1 1 Global — Valor fijo
  • monster no talismans 1 1 Global — Valor fijo
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Valor fijo
  • cannot be tagged by sentinel 1 1 Global
  • Edit

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