迪娜.洛尼
人形
陷阱投擲後 +2 秒不會被傷害
地雷投擲後 +2 秒不會被傷害
kill traps mines and totems on death [1]
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Dena Lorenni
幽魂N
標籤法術, cold_affinity, female_rogue_exile, flesh_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile
生命
108%
生命轉為護盾
100%
異常狀態臨界值
108%
抗性
30 30 30 20
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
ExileWitch4
Metadata
ExileWitch4
等級
68
生命
6,948
護甲
28,790
閃避
4,739
能量護盾
6,127
傷害
560
法術傷害
560
命中
290
攻擊間隔
1.245
經驗值
22,561
異常狀態臨界值
6,948
冰緩
22
感電
22
易碎
124
焦灼
22
殘喘
61
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileClusterBurst
攻擊, 範圍攻擊, 投射物, 玩家投射物, 範圍, 陷阱技能, 地雷技能, 圖騰技能
力量爆破
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.245 秒
從法杖中射出一個投射物,在接觸到物體或敵人時對周圍二段範圍連續爆破造成傷害。
動能爆破有 3 次額外爆破
造成 33% 更少物理傷害
發射 2 個額外投射物
增加 32% 攻擊速度
基礎範圍為 1
基礎二段範圍為 1.4
base is projectile [1]
skill can fire wand projectiles [1]
ExileDesecrateTrap
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, DoT, 法術可重複, 混沌, 可秘能爆發, 範圍法術
褻瀆
施放時間: 1 秒
冷卻時間: 5 秒
腐化一塊地面,基於當前區域中的怪物生成屍體,並對敵人造成持續性的混沌傷害。如果你正在使用喚醒幽魂技能,有機率生成與你最近召喚的幽魂同樣的幽魂亡體。除了召喚物技能外,不能以其他方式與幽魂亡體互動。
投擲陷阱時獲得 1 顆暴擊球
陷阱持續 +16
每秒造成 286.4 基本混沌傷害
+5 秒基礎持續時間
產生 3 個屍體
生成屍體的等級與區域等級相符,最高可達等級 100
最多允許 10 個屍體
active skill area of effect radius +% final [30]
ignores trap and mine cooldown limit [1]
is area damage [1]
ExileBarrage
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能
彈幕
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.245 秒
冷卻時間: 4 秒
在短暫的準備之後,使用弓或法杖重複發射個別投射物。這些投射物會稍微隨機散射。此技能不能被觸發。
造成 60% 更少傷害
發射 3 個額外投射物
增加 45% 物理傷害
連續發射投射物
29% 更多攻擊速度
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileLightningWarp
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
閃電傳送
暴擊率: 5%
施放時間: 1 秒
在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
造成 5511653 閃電傷害
減少 38% 持續時間
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
ExileHatred
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 冰冷, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
憎恨
施放時間: 1.2 秒
冷卻時間: 0.5 秒
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和附近友方獲得等同 36% 物理傷害的額外冰冷傷害
active skill area of effect radius +% final [40]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileWitch4"] = {
    name = "Dena Lorenni",
    life = 1.08,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "ExileLightningWarp",
        "ExileHatred",
        "ExileBarrage",
        "ExileDesecrateTrap",
        "ExileClusterBurst",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Movement] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_effect_duration_+%",
        "skill_override_pvp_scaling_time_ms",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Cold] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
    },
    levels = {
        [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
        [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
        [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
        [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
        [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
        [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
        [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
        [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
        [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileBarrage"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_attack_speed_+%_final",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectiles_barrage",
    },
    levels = {
        [1] = {0, 0, 3, -60, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
        [2] = {0, 1, 3, -60, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [3] = {2, 2, 3, -60, 30, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
        [4] = {5, 4, 3, -60, 30, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [5] = {7, 5, 3, -60, 30, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
        [6] = {9, 7, 3, -60, 30, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
        [7] = {12, 8, 3, -60, 30, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [8] = {14, 10, 3, -60, 30, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [9] = {16, 11, 3, -60, 30, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [10] = {19, 13, 3, -60, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [11] = {21, 14, 3, -60, 30, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [12] = {24, 16, 3, -60, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [13] = {26, 17, 3, -60, 30, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
        [14] = {28, 19, 3, -60, 30, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [15] = {31, 20, 3, -60, 30, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
        [16] = {33, 22, 3, -60, 30, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [17] = {35, 23, 3, -60, 30, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
        [18] = {38, 25, 3, -60, 30, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
        [19] = {40, 26, 3, -60, 30, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [20] = {42, 28, 3, -60, 30, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {44, 29, 3, -60, 30, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {45, 29, 3, -60, 30, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {46, 30, 3, -60, 30, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {47, 31, 3, -60, 30, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {48, 32, 3, -60, 30, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {49, 32, 3, -60, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {51, 33, 3, -60, 30, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {52, 34, 3, -60, 30, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {53, 35, 3, -60, 30, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {54, 35, 3, -60, 30, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {55, 36, 3, -60, 30, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {56, 37, 3, -60, 30, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {58, 39, 3, -60, 30, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {59, 38, 3, -60, 30, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {60, 39, 3, -60, 30, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {61, 40, 3, -60, 30, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        [37] = {64, 41, 3, -60, 30, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        [38] = {66, 43, 3, -60, 30, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
        [39] = {68, 44, 3, -60, 30, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileDesecrateTrap"] = {
    name = "Desecrate",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "desecrate_number_of_corpses_to_create",
        "desecrate_corpse_level",
        "base_trap_duration",
        "gain_power_charge_when_throwing_trap_%",
        "desecrate_maximum_number_of_corpses",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "is_trap",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {1, 5000, 3, 100, 16000, 100, 10, 30, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileClusterBurst"] = {
    name = "Kinetic Blast",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "cluster_burst_spawn_amount",
        "number_of_additional_projectiles",
        "active_skill_physical_damage_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_is_projectile",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, 3, 2, -33, 10, 14, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [2] = {2, 3, 2, -33, 10, 14, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
        [3] = {4, 3, 2, -33, 10, 14, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [4] = {6, 3, 2, -33, 10, 14, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [5] = {8, 3, 2, -33, 10, 14, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [6] = {10, 3, 2, -33, 10, 14, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [7] = {12, 3, 2, -33, 10, 14, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
        [8] = {14, 3, 2, -33, 10, 14, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
        [9] = {16, 3, 2, -33, 10, 14, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [10] = {18, 3, 2, -33, 10, 14, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [11] = {20, 3, 2, -33, 10, 14, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [12] = {22, 3, 2, -33, 10, 14, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [13] = {24, 3, 2, -33, 10, 14, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [14] = {26, 3, 2, -33, 10, 14, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [15] = {28, 3, 2, -33, 10, 14, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [16] = {30, 3, 2, -33, 10, 14, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [17] = {32, 3, 2, -33, 10, 14, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [18] = {34, 3, 2, -33, 10, 14, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [19] = {36, 3, 2, -33, 10, 14, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [20] = {38, 3, 2, -33, 10, 14, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [21] = {40, 3, 2, -33, 10, 14, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [22] = {42, 3, 2, -33, 10, 14, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [23] = {44, 3, 2, -33, 10, 14, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [24] = {46, 3, 2, -33, 10, 14, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [25] = {48, 3, 2, -33, 10, 14, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [26] = {50, 3, 2, -33, 10, 14, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [27] = {52, 3, 2, -33, 10, 14, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [28] = {54, 3, 2, -33, 10, 14, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [29] = {56, 3, 2, -33, 10, 14, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [30] = {58, 3, 2, -33, 10, 14, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [31] = {60, 3, 2, -33, 10, 14, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
陷阱投擲後 +2 秒不會被傷害
地雷投擲後 +2 秒不會被傷害
IdMonsterImplicitTrapsInvulnerable2Sec
FamilyMonsterTrapsInvulnerable
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • mines invulnerable for duration ms Min: 2000 Max: 2000 全域
  • traps invulnerable for duration ms Min: 2000 Max: 2000 全域
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • 20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    迪娜.洛尼
    人形
    陷阱投擲後 +2 秒不會被傷害
    地雷投擲後 +2 秒不會被傷害
    kill traps mines and totems on death [1]
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    增加 100% 最大生命
    增加 100% 範圍效果
    增加 80% 角色體型
    Dena Lorenni
    幽魂N
    標籤法術, cold_affinity, female_rogue_exile, flesh_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile
    生命
    108%
    生命轉為護盾
    100%
    異常狀態臨界值
    108%
    抗性
    30 30 30 20
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 60
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    220%
    Model Size
    100%
    類型
    ExileWitch4
    Metadata
    ExileWitch4Supporter
    等級
    68
    生命
    6,948
    護甲
    28,790
    閃避
    4,739
    能量護盾
    6,127
    傷害
    560
    法術傷害
    560
    命中
    290
    攻擊間隔
    1.245
    經驗值
    22,561
    異常狀態臨界值
    6,948
    冰緩
    22
    感電
    22
    易碎
    124
    焦灼
    22
    殘喘
    61
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileClusterBurst
    攻擊, 範圍攻擊, 投射物, 玩家投射物, 範圍, 陷阱技能, 地雷技能, 圖騰技能
    力量爆破
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    從法杖中射出一個投射物,在接觸到物體或敵人時對周圍二段範圍連續爆破造成傷害。
    動能爆破有 3 次額外爆破
    造成 33% 更少物理傷害
    發射 2 個額外投射物
    增加 32% 攻擊速度
    基礎範圍為 1
    基礎二段範圍為 1.4
    base is projectile [1]
    skill can fire wand projectiles [1]
    ExileDesecrateTrap
    法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, DoT, 法術可重複, 混沌, 可秘能爆發, 範圍法術
    褻瀆
    施放時間: 1 秒
    冷卻時間: 5 秒
    腐化一塊地面,基於當前區域中的怪物生成屍體,並對敵人造成持續性的混沌傷害。如果你正在使用喚醒幽魂技能,有機率生成與你最近召喚的幽魂同樣的幽魂亡體。除了召喚物技能外,不能以其他方式與幽魂亡體互動。
    投擲陷阱時獲得 1 顆暴擊球
    陷阱持續 +16
    每秒造成 286.4 基本混沌傷害
    +5 秒基礎持續時間
    產生 3 個屍體
    生成屍體的等級與區域等級相符,最高可達等級 100
    最多允許 10 個屍體
    active skill area of effect radius +% final [30]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    ExileBarrage
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能
    彈幕
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    冷卻時間: 4 秒
    在短暫的準備之後,使用弓或法杖重複發射個別投射物。這些投射物會稍微隨機散射。此技能不能被觸發。
    造成 60% 更少傷害
    發射 3 個額外投射物
    增加 45% 物理傷害
    連續發射投射物
    29% 更多攻擊速度
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 5511653 閃電傷害
    減少 38% 持續時間
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [1000]
    ExileHatred
    法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 冰冷, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
    憎恨
    施放時間: 1.2 秒
    冷卻時間: 0.5 秒
    施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
    你和附近友方獲得等同 36% 物理傷害的額外冰冷傷害
    active skill area of effect radius +% final [40]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileWitch4Supporter"] = {
        name = "Dena Lorenni",
        life = 1.08,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileLightningWarp",
            "ExileHatred",
            "ExileBarrage",
            "ExileDesecrateTrap",
            "ExileClusterBurst",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "skill_override_pvp_scaling_time_ms",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {0, 0, 3, -60, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {0, 1, 3, -60, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [3] = {2, 2, 3, -60, 30, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [4] = {5, 4, 3, -60, 30, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [5] = {7, 5, 3, -60, 30, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [6] = {9, 7, 3, -60, 30, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [7] = {12, 8, 3, -60, 30, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [8] = {14, 10, 3, -60, 30, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [9] = {16, 11, 3, -60, 30, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {19, 13, 3, -60, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [11] = {21, 14, 3, -60, 30, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [12] = {24, 16, 3, -60, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [13] = {26, 17, 3, -60, 30, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [14] = {28, 19, 3, -60, 30, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [15] = {31, 20, 3, -60, 30, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [16] = {33, 22, 3, -60, 30, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [17] = {35, 23, 3, -60, 30, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [18] = {38, 25, 3, -60, 30, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [19] = {40, 26, 3, -60, 30, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [20] = {42, 28, 3, -60, 30, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {44, 29, 3, -60, 30, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {45, 29, 3, -60, 30, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {46, 30, 3, -60, 30, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {47, 31, 3, -60, 30, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {48, 32, 3, -60, 30, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {49, 32, 3, -60, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {51, 33, 3, -60, 30, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {52, 34, 3, -60, 30, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {53, 35, 3, -60, 30, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {54, 35, 3, -60, 30, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {55, 36, 3, -60, 30, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {56, 37, 3, -60, 30, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {58, 39, 3, -60, 30, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {59, 38, 3, -60, 30, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {60, 39, 3, -60, 30, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {61, 40, 3, -60, 30, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [37] = {64, 41, 3, -60, 30, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [38] = {66, 43, 3, -60, 30, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [39] = {68, 44, 3, -60, 30, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileDesecrateTrap"] = {
        name = "Desecrate",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "desecrate_number_of_corpses_to_create",
            "desecrate_corpse_level",
            "base_trap_duration",
            "gain_power_charge_when_throwing_trap_%",
            "desecrate_maximum_number_of_corpses",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "is_trap",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {1, 5000, 3, 100, 16000, 100, 10, 30, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileClusterBurst"] = {
        name = "Kinetic Blast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "cluster_burst_spawn_amount",
            "number_of_additional_projectiles",
            "active_skill_physical_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "base_is_projectile",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {0, 3, 2, -33, 10, 14, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {2, 3, 2, -33, 10, 14, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
            [3] = {4, 3, 2, -33, 10, 14, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
            [4] = {6, 3, 2, -33, 10, 14, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [5] = {8, 3, 2, -33, 10, 14, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [6] = {10, 3, 2, -33, 10, 14, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [7] = {12, 3, 2, -33, 10, 14, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [8] = {14, 3, 2, -33, 10, 14, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
            [9] = {16, 3, 2, -33, 10, 14, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [10] = {18, 3, 2, -33, 10, 14, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [11] = {20, 3, 2, -33, 10, 14, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [12] = {22, 3, 2, -33, 10, 14, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [13] = {24, 3, 2, -33, 10, 14, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [14] = {26, 3, 2, -33, 10, 14, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [15] = {28, 3, 2, -33, 10, 14, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [16] = {30, 3, 2, -33, 10, 14, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [17] = {32, 3, 2, -33, 10, 14, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [18] = {34, 3, 2, -33, 10, 14, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [19] = {36, 3, 2, -33, 10, 14, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [20] = {38, 3, 2, -33, 10, 14, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [21] = {40, 3, 2, -33, 10, 14, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [22] = {42, 3, 2, -33, 10, 14, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [23] = {44, 3, 2, -33, 10, 14, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [24] = {46, 3, 2, -33, 10, 14, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [25] = {48, 3, 2, -33, 10, 14, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [26] = {50, 3, 2, -33, 10, 14, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [27] = {52, 3, 2, -33, 10, 14, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [28] = {54, 3, 2, -33, 10, 14, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [29] = {56, 3, 2, -33, 10, 14, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [30] = {58, 3, 2, -33, 10, 14, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [31] = {60, 3, 2, -33, 10, 14, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    
    陷阱投擲後 +2 秒不會被傷害
    地雷投擲後 +2 秒不會被傷害
    IdMonsterImplicitTrapsInvulnerable2Sec
    FamilyMonsterTrapsInvulnerable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 2000 Max: 2000 全域
  • traps invulnerable for duration ms Min: 2000 Max: 2000 全域
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • 20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    增加 100% 最大生命
    增加 100% 範圍效果
    增加 80% 角色體型
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 全域
  • base actor scale +% Min: 80 Max: 80 全域
  • base skill area of effect +% Min: 100 Max: 100 全域