| 幽魂 | Y |
|---|---|
| 地區 | 葬骨禮堂, 葬骨禮堂, 永恆實驗室, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片 |
| 標籤 | bone_armour, bones, 法術, is_unarmed, medium_height, not_str, physical_affinity, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
| Packs |
生命
84%
生命轉為護盾
100%
閃避
+15%
異常狀態臨界值
84%
抗性
傷害
60%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
SkeletonCasterBlack
Metadata
SkeletonCasterBlack
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
26,894
護甲值
92,477
閃避值
9,039
能量護盾
12,868
傷害
540
法術傷害
540
命中
1,036
攻擊間隔
1.605
經驗值
15,758
召喚物生命
5,125
Minion Energy Shield
2,452
召喚物傷害
456
異常狀態臨界值
26,894
冰緩
85
感電
85
易碎
481
焦灼
85
殘喘
235
Phys Convert Ele
300%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonProjectileBlack
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 309.1 至 463.7 物理傷害
base is projectile [1]
monster projectile variation [33]
projectile uses contact position [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "Revive"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "DetachAllContainingText( glowhand );"
on_spawned_dead = "DetachAllContainingText( glowhand );"
}
Render
{
//turn_duration = 0.35
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonCasterBlack"] = {
name = "Desecrated Saint",
life = 0.84,
energyShield = 1,
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
damage = 0.6,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 46,
accuracy = 1,
skillList = {
"SkeletonProjectileBlack",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileBlack"] = {
name = "SkeletonProjectileBlack",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
毀教者
不死undead description [1]
Desecrated Saint
| 幽魂 | Y |
|---|---|
| 標籤 | bone_armour, bones, 法術, is_unarmed, not_str, physical_affinity, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
| Packs |
生命
84%
生命轉為護盾
100%
閃避
+15%
異常狀態臨界值
84%
抗性
傷害
60%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
SkeletonCasterBlack
Metadata
SkeletonCasterBlackHellscape
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
5,404
護甲值
28,790
閃避值
5,450
能量護盾
5,147
傷害
224
法術傷害
224
命中
580
攻擊間隔
1.605
經驗值
12,306
召喚物生命
1,172
Minion Energy Shield
1,116
召喚物傷害
179
異常狀態臨界值
5,404
冰緩
17
感電
17
易碎
97
焦灼
17
殘喘
47
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonProjectileBlack
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 173 至 259.5 物理傷害
base is projectile [1]
monster projectile variation [33]
projectile uses contact position [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "Revive"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "DetachAllContainingText( glowhand );"
on_spawned_dead = "DetachAllContainingText( glowhand );"
}
Render
{
//turn_duration = 0.35
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonCasterBlackHellscape"] = {
name = "Desecrated Saint",
life = 0.84,
energyShield = 1,
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
damage = 0.6,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 46,
accuracy = 1,
skillList = {
"SkeletonProjectileBlack",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileBlack"] = {
name = "SkeletonProjectileBlack",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
毀教者
不死undead description [1]
monster no map drops [1]
Desecrated Saint
| 幽魂 | Y |
|---|---|
| 幽魂 取代 | Metadata/Monsters/Skeletons/SkeletonBlackCasterSpectre |
| 標籤 | bone_armour, bones, 法術, has_one_hand_mace, has_one_handed_melee, medium_height, not_str, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
| Packs |
生命
84%
生命轉為護盾
100%
閃避
+15%
異常狀態臨界值
84%
抗性
傷害
60%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
SkeletonCasterBlack
Metadata
SkeletonBlackCaster1_
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
5,404
護甲值
28,790
閃避值
5,450
能量護盾
5,147
傷害
224
法術傷害
224
命中
580
攻擊間隔
1.605
經驗值
12,306
召喚物生命
1,172
Minion Energy Shield
1,116
召喚物傷害
179
異常狀態臨界值
5,404
冰緩
17
感電
17
易碎
97
焦灼
17
殘喘
47
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonProjectileBlack
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 173 至 259.5 物理傷害
base is projectile [1]
monster projectile variation [33]
projectile uses contact position [1]
Object Type
version 2
extends "Metadata/Monsters/Skeletons/Skeleton"
Actor
{
}
BaseEvents
{
on_construction_complete = "RemoveCollidability( );"
}
Transitionable
{
}
Stats
{
set_immune_to_cheats = 1
}Object Type Codes
version 2
extends "Metadata/Monsters/Skeletons/Skeleton"
Transitionable
{
create_untransitioned = "PlayAnimation( resurrect_nonDestructive_sword ); PauseAnimation();"
create_transitioned = "EnableTargetable(); MakeCollidable( );"
on_transition = "EnableTargetable(); MakeCollidable( );"
}
Targetable
{
targetable = false
}
Life
{
on_death = "DetachAllContainingText( glowhand );"
on_spawned_dead = "DetachAllContainingText( glowhand );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBlackCaster1_"] = {
name = "Desecrated Saint",
life = 0.84,
energyShield = 1,
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
damage = 0.6,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 46,
accuracy = 1,
skillList = {
"SkeletonProjectileBlack",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileBlack"] = {
name = "SkeletonProjectileBlack",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
毀教者
不死undead description [1]
monster no map drops [1]
Desecrated Saint
| 幽魂 | Y |
|---|---|
| 幽魂 取代 | Metadata/Monsters/Skeletons/SkeletonBlackCasterSpectre |
| 標籤 | bone_armour, bones, 法術, has_one_hand_mace, has_one_handed_melee, medium_height, not_str, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
| Packs |
生命
84%
生命轉為護盾
100%
閃避
+15%
異常狀態臨界值
84%
抗性
傷害
60%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
SkeletonCasterBlack
Metadata
SkeletonBlackCaster2
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
5,404
護甲值
28,790
閃避值
5,450
能量護盾
5,147
傷害
224
法術傷害
224
命中
580
攻擊間隔
1.605
經驗值
12,306
召喚物生命
1,172
Minion Energy Shield
1,116
召喚物傷害
179
異常狀態臨界值
5,404
冰緩
17
感電
17
易碎
97
焦灼
17
殘喘
47
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonProjectileBlack
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 173 至 259.5 物理傷害
base is projectile [1]
monster projectile variation [33]
projectile uses contact position [1]
Object Type
version 2
extends "Metadata/Monsters/Skeletons/Skeleton"
Actor
{
}
BaseEvents
{
on_construction_complete = "RemoveCollidability( );"
}
Transitionable
{
}
Stats
{
set_immune_to_cheats = 1
}Object Type Codes
version 2
extends "Metadata/Monsters/Skeletons/Skeleton"
Transitionable
{
create_untransitioned = "PlayAnimation( resurrect_nonDestructive_sword ); PauseAnimation();"
create_transitioned = "EnableTargetable(); MakeCollidable( );"
on_transition = "EnableTargetable(); MakeCollidable( );"
}
Targetable
{
targetable = false
}
Life
{
on_death = "DetachAllContainingText( glowhand );"
on_spawned_dead = "DetachAllContainingText( glowhand );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBlackCaster2"] = {
name = "Desecrated Saint",
life = 0.84,
energyShield = 1,
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
damage = 0.6,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 46,
accuracy = 1,
skillList = {
"SkeletonProjectileBlack",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileBlack"] = {
name = "SkeletonProjectileBlack",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
毀教者
不死undead description [1]
monster no map drops [1]
Desecrated Saint
| 幽魂 | Y |
|---|---|
| 幽魂 取代 | Metadata/Monsters/Skeletons/SkeletonBlackCasterSpectre |
| 標籤 | bone_armour, bones, 法術, has_one_hand_mace, has_one_handed_melee, medium_height, not_str, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
| Packs |
生命
84%
生命轉為護盾
100%
閃避
+15%
異常狀態臨界值
84%
抗性
傷害
60%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
SkeletonCasterBlack
Metadata
SkeletonBlackCaster3
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
5,404
護甲值
28,790
閃避值
5,450
能量護盾
5,147
傷害
224
法術傷害
224
命中
580
攻擊間隔
1.605
經驗值
12,306
召喚物生命
1,172
Minion Energy Shield
1,116
召喚物傷害
179
異常狀態臨界值
5,404
冰緩
17
感電
17
易碎
97
焦灼
17
殘喘
47
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonProjectileBlack
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 173 至 259.5 物理傷害
base is projectile [1]
monster projectile variation [33]
projectile uses contact position [1]
Object Type
version 2
extends "Metadata/Monsters/Skeletons/Skeleton"
Actor
{
}
BaseEvents
{
on_construction_complete = "RemoveCollidability( );"
}
Transitionable
{
}
Stats
{
set_immune_to_cheats = 1
}Object Type Codes
version 2
extends "Metadata/Monsters/Skeletons/Skeleton"
Transitionable
{
create_untransitioned = "PlayAnimation( resurrect_nonDestructive_sword ); PauseAnimation();"
create_transitioned = "EnableTargetable(); MakeCollidable( );"
on_transition = "EnableTargetable(); MakeCollidable( );"
}
Targetable
{
targetable = false
}
Life
{
on_death = "DetachAllContainingText( glowhand );"
on_spawned_dead = "DetachAllContainingText( glowhand );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBlackCaster3"] = {
name = "Desecrated Saint",
life = 0.84,
energyShield = 1,
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
damage = 0.6,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 46,
accuracy = 1,
skillList = {
"SkeletonProjectileBlack",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileBlack"] = {
name = "SkeletonProjectileBlack",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
毀教者
不死undead description [1]
Desecrated Saint
| 幽魂 | Y |
|---|---|
| 標籤 | bone_armour, bones, 法術, has_one_hand_mace, has_one_handed_melee, not_str, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
生命
84%
生命轉為護盾
100%
閃避
+15%
異常狀態臨界值
84%
抗性
傷害
60%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
SkeletonCasterBlack
Metadata
SkeletonBlackCasterSpectre
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
5,404
護甲值
28,790
閃避值
5,450
能量護盾
5,147
傷害
224
法術傷害
224
命中
580
攻擊間隔
1.605
經驗值
12,306
召喚物生命
1,172
Minion Energy Shield
1,116
召喚物傷害
179
異常狀態臨界值
5,404
冰緩
17
感電
17
易碎
97
焦灼
17
殘喘
47
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonProjectileBlack
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 173 至 259.5 物理傷害
base is projectile [1]
monster projectile variation [33]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton"
Object Type Codes
version 2
extends "Metadata/Monsters/Skeletons/Skeleton"
Life
{
on_death = "DetachAllContainingText( glowhand );"
on_spawned_dead = "DetachAllContainingText( glowhand );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBlackCasterSpectre"] = {
name = "Desecrated Saint",
life = 0.84,
energyShield = 1,
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
damage = 0.6,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 46,
accuracy = 1,
skillList = {
"SkeletonProjectileBlack",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileBlack"] = {
name = "SkeletonProjectileBlack",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.