希伯,疫病大嘴獸
人形drop additional rare items [3]
攻擊造成流血
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
攻擊造成流血
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Eber, the Plaguemaw
| 幽魂 | N |
|---|---|
| 標籤 | 法術, chaos_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
生命
500%
生命轉為護盾
100%
異常狀態臨界值
500%
抗性
傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
110%
類型
ProphecyWickedKing
Metadata
PaleKingChaos
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
696,732
護甲值
28,790
閃避值
4,739
能量護盾
30,635
傷害
681
法術傷害
1,016
命中
580
攻擊間隔
1.005
經驗值
112,805
召喚物生命
151,127
Minion Energy Shield
6,645
召喚物傷害
544
異常狀態臨界值
438,941
冰緩
1,388
感電
1,388
易碎
7,852
焦灼
1,388
殘喘
3,835
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ProphecyBossEssenceDrain
法術, 投射物, 玩家投射物, 持續時間, 圖騰技能, 法術可重複, DoT, 混沌, 傷害, 可觸發, 可齊射, 範圍, 範圍法術, 陷阱技能, 地雷技能
靈魂吸取
施放時間: 0.75 秒
投射出一個造成持續性混沌傷害減益效果的投射物。一部分減益效果的傷害將會回你的生命。減益效果可以透過瘟疫擴散。
造成 238.7 至 375.1 混沌傷害
每秒造成 227.3 基本混沌傷害
+4 秒基礎持續時間
增加 10% 施放速度
增加 15% 投射物速度
animation effect variation [1]
base is projectile [1]
ProphecyBossBlight
法術, 傷害, 混沌, 範圍, 圖騰技能, 引導, 持續時間, DoT, 範圍法術
施放時間: 0.21 秒
每秒造成 68.5 基本混沌傷害
+2.5 秒基礎持續時間
法術傷害同時影響此技能的持續傷害效果
active skill area of effect radius +% final [20]
ProphecyBossSummonPoisonCloud
法術, 法術可重複, 可觸發
施放時間: 1 秒
冷卻時間: 8 秒
alternate minion [124]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1081–1622
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Prophecy/ProphecyKing"
Stats
{
}
MinimapIcon
{
icon = "MissionTarget"
}Object Type Codes
version 2
extends "Metadata/Monsters/Prophecy/ProphecyKing"
Life
{
on_death = "HideMinimapIcon();"
on_spawned_dead = "HideMinimapIcon();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/ProphecyBoss/PaleKingChaos"] = {
name = "Eber, the Plaguemaw",
life = 5,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"Melee",
"ProphecyBossSummonPoisonCloud",
"ProphecyBossEssenceDrain",
"ProphecyBossBlight",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossSummonPoisonCloud"] = {
name = "ProphecyBossSummonPoisonCloud",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"alternate_minion",
"number_of_monsters_to_summon",
"summoned_monsters_no_drops_or_experience",
"summoned_monsters_are_minions",
"minion_dies_when_parent_dies",
},
levels = {
[1] = {124, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossEssenceDrain"] = {
name = "Essence Drain",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Multicastable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_skill_effect_duration",
"base_cast_speed_+%",
"base_projectile_speed_+%",
"animation_effect_variation",
"base_is_projectile",
},
levels = {
[1] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 4000, 10, 15, 1, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossBlight"] = {
name = "ProphecyBossBlight",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Chaos] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Channel] = true,
[SkillType.Duration] = true,
[SkillType.DamageOverTime] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.21,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"spell_damage_modifiers_apply_to_skill_dot",
},
levels = {
[1] = {1, 2500, 20, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
drop additional rare items [3]
| Family | MonsterDropAdditionalRareItems |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
攻擊造成流血
| Family | MonsterDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage bleed 傷害 物理 攻擊 異常狀態 |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
希伯,疫病大嘴獸
人形攻擊造成流血
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Eber, the Plaguemaw
| 幽魂 | N |
|---|---|
| 標籤 | 法術, chaos_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, light_armour, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
生命
500%
生命轉為護盾
100%
異常狀態臨界值
500%
抗性
傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
110%
類型
ProphecyWickedKing
Metadata
PaleKingChaosStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
696,732
護甲值
28,790
閃避值
4,739
能量護盾
30,635
傷害
681
法術傷害
1,016
命中
580
攻擊間隔
1.005
經驗值
112,805
召喚物生命
151,127
Minion Energy Shield
6,645
召喚物傷害
544
異常狀態臨界值
438,941
冰緩
1,388
感電
1,388
易碎
7,852
焦灼
1,388
殘喘
3,835
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ProphecyBossEssenceDrain
法術, 投射物, 玩家投射物, 持續時間, 圖騰技能, 法術可重複, DoT, 混沌, 傷害, 可觸發, 可齊射, 範圍, 範圍法術, 陷阱技能, 地雷技能
靈魂吸取
施放時間: 0.75 秒
投射出一個造成持續性混沌傷害減益效果的投射物。一部分減益效果的傷害將會回你的生命。減益效果可以透過瘟疫擴散。
造成 238.7 至 375.1 混沌傷害
每秒造成 227.3 基本混沌傷害
+4 秒基礎持續時間
增加 10% 施放速度
增加 15% 投射物速度
animation effect variation [1]
base is projectile [1]
ProphecyBossBlight
法術, 傷害, 混沌, 範圍, 圖騰技能, 引導, 持續時間, DoT, 範圍法術
施放時間: 0.21 秒
每秒造成 68.5 基本混沌傷害
+2.5 秒基礎持續時間
法術傷害同時影響此技能的持續傷害效果
active skill area of effect radius +% final [20]
ProphecyBossSummonPoisonCloud
法術, 法術可重複, 可觸發
施放時間: 1 秒
冷卻時間: 8 秒
alternate minion [124]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1081–1622
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Prophecy/ProphecyKing"
Object Type Codes
version 2 extends "Metadata/Monsters/Prophecy/ProphecyKing"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ProphecyBoss/PaleKingChaosStandalone"] = {
name = "Eber, the Plaguemaw",
life = 5,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"Melee",
"ProphecyBossSummonPoisonCloud",
"ProphecyBossEssenceDrain",
"ProphecyBossBlight",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossSummonPoisonCloud"] = {
name = "ProphecyBossSummonPoisonCloud",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"alternate_minion",
"number_of_monsters_to_summon",
"summoned_monsters_no_drops_or_experience",
"summoned_monsters_are_minions",
"minion_dies_when_parent_dies",
},
levels = {
[1] = {124, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossEssenceDrain"] = {
name = "Essence Drain",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Multicastable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_skill_effect_duration",
"base_cast_speed_+%",
"base_projectile_speed_+%",
"animation_effect_variation",
"base_is_projectile",
},
levels = {
[1] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 4000, 10, 15, 1, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossBlight"] = {
name = "ProphecyBossBlight",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Chaos] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Channel] = true,
[SkillType.Duration] = true,
[SkillType.DamageOverTime] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.21,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"spell_damage_modifiers_apply_to_skill_dot",
},
levels = {
[1] = {1, 2500, 20, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
攻擊造成流血
| Family | MonsterDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage bleed 傷害 物理 攻擊 異常狀態 |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
希伯,疫病大嘴獸
人形地區: 蒼白議會
攻擊造成流血
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Eber, the Plaguemaw
| 幽魂 | N |
|---|---|
| 地區 | 蒼白議會 |
| 標籤 | 法術, chaos_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
生命
300%
生命轉為護盾
100%
異常狀態臨界值
300%
抗性
傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
110%
類型
ProphecyWickedKingMap
Metadata
PaleKingChaosMap
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
75
生命
1,524,810
護甲值
49,865
閃避值
6,029
能量護盾
28,308
傷害
1,033
法術傷害
1,541
命中
762
攻擊間隔
1.005
經驗值
129,844
召喚物生命
311,232
Minion Energy Shield
5,778
召喚物傷害
845
異常狀態臨界值
792,901
冰緩
2,507
感電
2,507
易碎
14,184
焦灼
2,507
殘喘
6,927
Phys Convert Ele
275%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ProphecyBossEssenceDrain
法術, 投射物, 玩家投射物, 持續時間, 圖騰技能, 法術可重複, DoT, 混沌, 傷害, 可觸發, 可齊射, 範圍, 範圍法術, 陷阱技能, 地雷技能
靈魂吸取
施放時間: 0.75 秒
投射出一個造成持續性混沌傷害減益效果的投射物。一部分減益效果的傷害將會回你的生命。減益效果可以透過瘟疫擴散。
造成 337.8 至 530.8 混沌傷害
每秒造成 321.7 基本混沌傷害
+4 秒基礎持續時間
增加 10% 施放速度
增加 15% 投射物速度
animation effect variation [1]
base is projectile [1]
ProphecyBossBlight
法術, 傷害, 混沌, 範圍, 圖騰技能, 引導, 持續時間, DoT, 範圍法術
施放時間: 0.21 秒
每秒造成 93.1 基本混沌傷害
+2.5 秒基礎持續時間
法術傷害同時影響此技能的持續傷害效果
active skill area of effect radius +% final [20]
ProphecyBossSummonPoisonCloud
法術, 法術可重複, 可觸發
施放時間: 1 秒
冷卻時間: 8 秒
alternate minion [124]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1640–2460
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Prophecy/ProphecyKingMap"
Stats
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Prophecy/ProphecyKingMap"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ProphecyBoss/PaleKingChaosMap"] = {
name = "Eber, the Plaguemaw",
life = 3,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"Melee",
"ProphecyBossSummonPoisonCloud",
"ProphecyBossEssenceDrain",
"ProphecyBossBlight",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossSummonPoisonCloud"] = {
name = "ProphecyBossSummonPoisonCloud",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"alternate_minion",
"number_of_monsters_to_summon",
"summoned_monsters_no_drops_or_experience",
"summoned_monsters_are_minions",
"minion_dies_when_parent_dies",
},
levels = {
[1] = {124, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossEssenceDrain"] = {
name = "Essence Drain",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Multicastable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_skill_effect_duration",
"base_cast_speed_+%",
"base_projectile_speed_+%",
"animation_effect_variation",
"base_is_projectile",
},
levels = {
[1] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 4000, 10, 15, 1, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossBlight"] = {
name = "ProphecyBossBlight",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Chaos] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Channel] = true,
[SkillType.Duration] = true,
[SkillType.DamageOverTime] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.21,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"spell_damage_modifiers_apply_to_skill_dot",
},
levels = {
[1] = {1, 2500, 20, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
攻擊造成流血
| Family | MonsterDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage bleed 傷害 物理 攻擊 異常狀態 |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
希伯,疫病大嘴獸
人形攻擊造成流血
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Eber, the Plaguemaw
| 幽魂 | N |
|---|---|
| 標籤 | 法術, chaos_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
生命
300%
生命轉為護盾
100%
異常狀態臨界值
300%
抗性
傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
110%
類型
ProphecyWickedKingMap
Metadata
PaleKingChaosGhost
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
418,039
護甲值
28,790
閃避值
4,739
能量護盾
18,381
傷害
681
法術傷害
1,016
命中
580
攻擊間隔
1.005
經驗值
112,805
召喚物生命
90,676
Minion Energy Shield
3,987
召喚物傷害
544
異常狀態臨界值
263,365
冰緩
833
感電
833
易碎
4,711
焦灼
833
殘喘
2,301
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ProphecyBossEssenceDrain
法術, 投射物, 玩家投射物, 持續時間, 圖騰技能, 法術可重複, DoT, 混沌, 傷害, 可觸發, 可齊射, 範圍, 範圍法術, 陷阱技能, 地雷技能
靈魂吸取
施放時間: 0.75 秒
投射出一個造成持續性混沌傷害減益效果的投射物。一部分減益效果的傷害將會回你的生命。減益效果可以透過瘟疫擴散。
造成 238.7 至 375.1 混沌傷害
每秒造成 227.3 基本混沌傷害
+4 秒基礎持續時間
增加 10% 施放速度
增加 15% 投射物速度
animation effect variation [1]
base is projectile [1]
ProphecyBossBlight
法術, 傷害, 混沌, 範圍, 圖騰技能, 引導, 持續時間, DoT, 範圍法術
施放時間: 0.21 秒
每秒造成 68.5 基本混沌傷害
+2.5 秒基礎持續時間
法術傷害同時影響此技能的持續傷害效果
active skill area of effect radius +% final [20]
ProphecyBossSummonPoisonCloud
法術, 法術可重複, 可觸發
施放時間: 1 秒
冷卻時間: 8 秒
alternate minion [124]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1081–1622
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Prophecy/ProphecyKingGhost"
Stats
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Prophecy/ProphecyKingGhost"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ProphecyBoss/PaleKingChaosGhost"] = {
name = "Eber, the Plaguemaw",
life = 3,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"Melee",
"ProphecyBossSummonPoisonCloud",
"ProphecyBossEssenceDrain",
"ProphecyBossBlight",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossSummonPoisonCloud"] = {
name = "ProphecyBossSummonPoisonCloud",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"alternate_minion",
"number_of_monsters_to_summon",
"summoned_monsters_no_drops_or_experience",
"summoned_monsters_are_minions",
"minion_dies_when_parent_dies",
},
levels = {
[1] = {124, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossEssenceDrain"] = {
name = "Essence Drain",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Multicastable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_skill_effect_duration",
"base_cast_speed_+%",
"base_projectile_speed_+%",
"animation_effect_variation",
"base_is_projectile",
},
levels = {
[1] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 4000, 10, 15, 1, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossBlight"] = {
name = "ProphecyBossBlight",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Chaos] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Channel] = true,
[SkillType.Duration] = true,
[SkillType.DamageOverTime] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.21,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"spell_damage_modifiers_apply_to_skill_dot",
},
levels = {
[1] = {1, 2500, 20, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
攻擊造成流血
| Family | MonsterDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage bleed 傷害 物理 攻擊 異常狀態 |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.