Effulgent Blightworm 傳奇 /1
塗抹時會生長成一個隨機的天賦點
生長的天賦點會被用於塗抹的油瓶類型影響
生長的天賦點會被用於塗抹的油瓶類型影響
燦爛的凋落蠕蟲
野獸monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Effulgent Blightworm
| 幽魂 | |
|---|---|
| 標籤 | beast, blight_monster, insect, insect_blood, not_dex, not_int, very_slow_movement |
生命
1800%
護甲值
+50%
異常狀態臨界值
567%
抗性
傷害
225%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
12 ~ 20
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
225%
Model Size
60%
類型
BlightParasiticMiniboss
Metadata
BlightParasiticMiniboss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
2,508,234
護甲值
43,185
閃避值
4,739
傷害
957
法術傷害
1,429
命中
580
攻擊間隔
1.005
經驗值
126,906
召喚物生命
544,058
召喚物傷害
764
異常狀態臨界值
497,759
冰緩
1,574
感電
1,574
易碎
8,904
焦灼
1,574
殘喘
4,348
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1520—2280
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAParasiteMinibossBigSlam
可觸發, 攻擊
基本傷害: 1520—2280
暴擊率: 5%
攻擊傷害: 185%
攻擊傷害: 185%
攻擊間隔: 1.5 秒
冷卻時間: 4 秒
造成85%更多攻擊傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
is area damage [1]
MeleeAtAnimationSpeedUniqueAlt
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1520—2280
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAParasiteMinibossVomit
攻擊
基本傷害: 1520—2280
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
MPWParasiteMinibossVomitProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 1520—2280
暴擊率: 5%
攻擊傷害: 80%
攻擊傷害: 80%
攻擊間隔: 1.5 秒
造成20%更少攻擊傷害
base is projectile [1]
monster projectile variation [197]
ABTTParasiteMinibossLightningBuff
增益, 持續時間, 法術
施放時間: 1 秒
冷卻時間: 25 秒
基礎持續時間為 18 秒
action attack or cast time uses animation length [1]
GSParasiteMinibossBoltHit
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 307.6 至 922.7 閃電傷害
50% 機率感電敵人
is area damage [1]
GSParasiteMinibossProjHit
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 513.5 至 770.3 物理傷害
擊中有 50% 機率使敵人中毒
is area damage [1]
MMAParasiteMinibossVomit
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 1520—2280
暴擊率: 5%
攻擊間隔: 1.5 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
base is projectile [1]
projectile minimum range [30]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightParasiticMiniboss"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Effulgent Blightworm",
life = 18,
damage = 2.25,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"MeleeAtAnimationSpeedUniqueAlt",
"MPWParasiteMinibossVomitProjectile",
"MMAParasiteMinibossVomit",
"ABTTParasiteMinibossLightningBuff",
"GAParasiteMinibossBigSlam",
"GSParasiteMinibossBoltHit",
"GSParasiteMinibossProjHit",
"EAAParasiteMinibossVomit",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueAlt"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWParasiteMinibossVomitProjectile"] = {
name = "MPWParasiteMinibossVomitProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {197, baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMAParasiteMinibossVomit"] = {
name = "MMAParasiteMinibossVomit",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_minimum_range",
"base_is_projectile",
},
levels = {
[1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ABTTParasiteMinibossLightningBuff"] = {
name = "ABTTParasiteMinibossLightningBuff",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {18000, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAParasiteMinibossBigSlam"] = {
name = "GAParasiteMinibossBigSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {35, baseMultiplier = 1.85, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSParasiteMinibossBoltHit"] = {
name = "GSParasiteMinibossBoltHit",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSParasiteMinibossProjHit"] = {
name = "GSParasiteMinibossProjHit",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_chance_to_poison_on_hit_%",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAParasiteMinibossVomit"] = {
name = "EAAParasiteMinibossVomit",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Stats |
行動速度不能被調整至低於 50% 基礎值
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Stats | |
| Craft Tags | 速度 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
























