凋落之襲,艾弗瑞斯
惡魔
monster raises undead text [1]
適應閃電塔
避免冰凍
避免冰緩
避免點燃
不被感電影響
怪物增加 100% 經驗值
增加 % 物品掉落稀有度
不能被擊退
適應閃電塔
避免冰凍
避免冰緩
避免點燃
不被感電影響
怪物增加 100% 經驗值
增加 % 物品掉落稀有度
不能被擊退
Ephrexis, Blight Strider
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, blight_boss, blight_monster, 法術, demon, flesh_armour, insect_blood, is_unarmed, large_height, lightning_affinity, melee, not_dex, not_str, physical_affinity, ranged, very_slow_movement |
生命
1400%
生命轉為護盾
50%
異常狀態臨界值
1400%
抗性
40 40 40 25
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.56 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
BlightLightningNecromancerBoss
Metadata
BlightLightningNecromancerBoss_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
1,950,849
護甲
28,790
閃避
4,739
能量護盾
3,064
傷害
851
法術傷害
1,270
命中
290
攻擊間隔
1.0452
經驗值
112,805
異常狀態臨界值
1,229,035
冰緩
3,886
感電
3,886
易碎
21,986
焦灼
3,886
殘喘
10,737
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.56 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BlightNecromancerBossSkeletonBall
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.17 秒
冷卻時間: 13 秒
造成 736.5 至 2210 閃電傷害
投射物穿透全部目標
base is projectile [1]
monster projectile variation [119]
number of projectiles override [1]
projectile uses contact position [1]
投射物穿透全部目標
base is projectile [1]
monster projectile variation [119]
number of projectiles override [1]
projectile uses contact position [1]
GeometryTriggerBlightNecrobossDesecrate
可觸發, 法術
施放時間: 1.1 秒
冷卻時間: 5 秒
BlightNecrobossSummonedSkeletons
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [411]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BlightNecrobossDesecrateTriggered
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, DoT, 法術可重複, 混沌, 可秘能爆發, 範圍法術
褻瀆
施放時間: 1 秒
腐化一塊地面,基於當前區域中的怪物生成屍體,並對敵人造成持續性的混沌傷害。如果你正在使用喚醒幽魂技能,有機率生成與你最近召喚的幽魂同樣的幽魂亡體。除了召喚物技能外,不能以其他方式與幽魂亡體互動。
每秒造成 286.4 基本混沌傷害
+3 秒基礎持續時間
生成屍體的等級與區域等級相符,最高可達等級 100
active skill area of effect radius +% final [50]
is area damage [1]
+3 秒基礎持續時間
生成屍體的等級與區域等級相符,最高可達等級 100
active skill area of effect radius +% final [50]
is area damage [1]
GeometrySpellBlightNecroballImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 1768 至 2651 閃電傷害
is area damage [1]
is area damage [1]
BlightNecromancerBossMiniBall
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 203 至 609.1 閃電傷害
base is projectile [1]
projectile uses contact position [1]
skill visual scale +% [-60]
base is projectile [1]
projectile uses contact position [1]
skill visual scale +% [-60]
GeometrySpellBlightNecroballImpactMini
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 589.2 至 883.8 閃電傷害
active skill area of effect radius +% final [-60]
is area damage [1]
active skill area of effect radius +% final [-60]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Mind_Control_Epk/boss/necro_lightning.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Mind_Control_Epk/boss/necro_lightning.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningNecromancerBoss_"] = { name = "Ephrexis, Blight Strider", life = 14, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.56, attackRange = 12, accuracy = 1, skillList = { "Melee", "BlightNecromancerBossSkeletonBall", "BlightNecromancerBossMiniBall", "BlightNecrobossDesecrateTriggered", "BlightNecrobossSummonedSkeletons", "GeometrySpellBlightNecroballImpact", "GeometrySpellBlightNecroballImpactMini", "GeometryTriggerBlightNecrobossDesecrate", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightNecromancerBossSkeletonBall"] = { name = "BlightNecromancerBossSkeletonBall", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0.5, 1.5, 119, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightNecromancerBossMiniBall"] = { name = "BlightNecromancerBossMiniBall", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_visual_scale_+%", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.5, 1.5, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightNecrobossDesecrateTriggered"] = { name = "Desecrate", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "desecrate_corpse_level", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {1, 100, 50, 3000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightNecrobossSummonedSkeletons"] = { name = "BlightNecrobossSummonedSkeletons", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 411, -95, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometrySpellBlightNecroballImpact"] = { name = "GeometrySpellBlightNecroballImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometrySpellBlightNecroballImpactMini"] = { name = "GeometrySpellBlightNecroballImpactMini", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerBlightNecrobossDesecrate"] = { name = "GeometryTriggerBlightNecrobossDesecrate", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
適應閃電塔
Id | BlightLightningType |
---|---|
Family | BlightMonsterType |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
避免冰凍
避免冰緩
避免點燃
不被感電影響
Id | MonsterImmuneToShock |
---|---|
Family | AvoidStatusAilments |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire cold lightning ailment |
怪物增加 100% 經驗值
增加 % 物品掉落稀有度
Id | MonsterBlightMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |