Ephrexis, el Caminante de la Plaga
Demonio
monster raises undead text [1]
Resistente a las Torres de rayo
Evita Congelamiento
Evita el escarchamiento
Evita Quemadura
No te afecta la Electrocución
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un %
No puede ser empujado
Resistente a las Torres de rayo
Evita Congelamiento
Evita el escarchamiento
Evita Quemadura
No te afecta la Electrocución
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un %
No puede ser empujado
Ephrexis, Blight Strider
Spectre | N |
---|---|
Tags | animal_claw_weapon, blight_boss, blight_monster, Lanzador de hechizos, demon, flesh_armour, insect_blood, is_unarmed, large_height, lightning_affinity, melee, not_dex, not_str, physical_affinity, ranged, very_slow_movement |
Vida
1400%
Energy Shield From Life
50%
Ailment Threshold
1400%
Resistencia
40 40 40 25
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.56 Second
Damage Spread
±20%
Experiencia
200%
Model Size
130%
Type
BlightLightningNecromancerBoss
Metadata
BlightLightningNecromancerBoss_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
1,950,849
Armadura
28,790
Evasión
4,739
Escudo de energía
3,064
Damage
851
Daño de hechizos
1,270
Precisión
290
Attack Time
1.0452
Experiencia
112,805
Ailment Threshold
1,229,035
Chill
3,886
Shock
3,886
Brittle
21,986
Scorch
3,886
Sap
10,737
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Attack Time: 1.56 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BlightNecromancerBossSkeletonBall
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.17 seg
Tiempo de recarga: 13 seg
Inflige de 736.5 a 2210 de daño de rayo
Los proyectiles perforan a todos los objetivos
base is projectile [1]
monster projectile variation [119]
number of projectiles override [1]
projectile uses contact position [1]
Los proyectiles perforan a todos los objetivos
base is projectile [1]
monster projectile variation [119]
number of projectiles override [1]
projectile uses contact position [1]
GeometryTriggerBlightNecrobossDesecrate
Triggerable, Spell
Tiempo de lanzamiento: 1.1 seg
Tiempo de recarga: 5 seg
BlightNecrobossSummonedSkeletons
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
alternate minion [411]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BlightNecrobossDesecrateTriggered
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Profanar
Tiempo de lanzamiento: 1 seg
Profana el suelo para invocar cadáveres basados en los monstruos del área en la que te encuentras e infligir daño de caos degenerativo a los enemigos. Si estás usando la habilidad Levantar espectro, hay una probabilidad de invocar cadáveres espectrales que coincidan con los últimos espectros que has levantado. Solo pueden interactuar con los cadáveres espectrales las habilidades de esbirros.
Inflige 286.4 de daño de caos base por segundo
La duración base es de 3 segundos
El nivel de los cadáveres que se generan es el mismo que el del área, hasta un máximo de nivel 100
active skill area of effect radius +% final [50]
is area damage [1]
La duración base es de 3 segundos
El nivel de los cadáveres que se generan es el mismo que el del área, hasta un máximo de nivel 100
active skill area of effect radius +% final [50]
is area damage [1]
GeometrySpellBlightNecroballImpact
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1768 a 2651 de daño de rayo
is area damage [1]
is area damage [1]
BlightNecromancerBossMiniBall
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 203 a 609.1 de daño de rayo
base is projectile [1]
projectile uses contact position [1]
skill visual scale +% [-60]
base is projectile [1]
projectile uses contact position [1]
skill visual scale +% [-60]
GeometrySpellBlightNecroballImpactMini
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 589.2 a 883.8 de daño de rayo
active skill area of effect radius +% final [-60]
is area damage [1]
active skill area of effect radius +% final [-60]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Mind_Control_Epk/boss/necro_lightning.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Mind_Control_Epk/boss/necro_lightning.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningNecromancerBoss_"] = { name = "Ephrexis, Blight Strider", life = 14, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.56, attackRange = 12, accuracy = 1, skillList = { "Melee", "BlightNecromancerBossSkeletonBall", "BlightNecromancerBossMiniBall", "BlightNecrobossDesecrateTriggered", "BlightNecrobossSummonedSkeletons", "GeometrySpellBlightNecroballImpact", "GeometrySpellBlightNecroballImpactMini", "GeometryTriggerBlightNecrobossDesecrate", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightNecromancerBossSkeletonBall"] = { name = "BlightNecromancerBossSkeletonBall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0.5, 1.5, 119, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightNecromancerBossMiniBall"] = { name = "BlightNecromancerBossMiniBall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_visual_scale_+%", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.5, 1.5, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightNecrobossDesecrateTriggered"] = { name = "Desecrate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "desecrate_corpse_level", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {1, 100, 50, 3000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightNecrobossSummonedSkeletons"] = { name = "BlightNecrobossSummonedSkeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 411, -95, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometrySpellBlightNecroballImpact"] = { name = "GeometrySpellBlightNecroballImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometrySpellBlightNecroballImpactMini"] = { name = "GeometrySpellBlightNecroballImpactMini", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerBlightNecrobossDesecrate"] = { name = "GeometryTriggerBlightNecrobossDesecrate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Resistente a las Torres de rayo
Id | BlightLightningType |
---|---|
Family | BlightMonsterType |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Evita Congelamiento
Evita el escarchamiento
Evita Quemadura
No te afecta la Electrocución
Id | MonsterImmuneToShock |
---|---|
Family | AvoidStatusAilments |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire cold lightning ailment |
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un %
Id | MonsterBlightMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
No puede ser empujado
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |