費爾羅鬥獵犬
惡魔
增加 % 物品掉落稀有度
monster no map drops [1]
Farric Attack Hound
幽魂N
標籤beast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon, small_height
Packs
  • 費爾羅坑穴獵犬, 費爾羅鬥獵犬, 費爾羅肢解者
  • 生命
    600%
    護甲
    +25%
    閃避
    +60%
    異常狀態臨界值
    600%
    抗性
    40 0 0 0
    傷害
    158%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.755 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    68%
    類型
    PitbullBestiaryMinion
    Metadata
    PitbullBestiaryMinion
    等級
    68
    生命
    38,600
    護甲
    35,988
    閃避
    7,582
    能量護盾
    0
    傷害
    590
    法術傷害
    590
    命中
    290
    攻擊間隔
    1.755
    經驗值
    15,383
    異常狀態臨界值
    38,600
    冰緩
    122
    感電
    122
    易碎
    691
    焦灼
    122
    殘喘
    337
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 472–708
    暴擊率: 5%
    攻擊間隔: 1.755 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterDualStrikePitbull
    攻擊, 雙持, 近戰單一目標, 攻擊可重複, 近戰, ThresholdJewelArea
    雙持打擊
    基本傷害: 472–708
    暴擊率: 5%
    攻擊間隔: 1.755 秒
    冷卻時間: 5 秒
    使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
    造成 10% 更少傷害
    skill double hits when dual wielding [1]
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/PitbullBestiaryMinion"] = {
        name = "Farric Attack Hound",
        life = 6,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.58,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MonsterDualStrikePitbull",
            "MeleeAtAnimationSpeed",
            "WalkEmergeBestiaryHellion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDualStrikePitbull"] = {
        name = "Dual Strike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {-10, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    增加 % 物品掉落稀有度
    monster no map drops [1]
    IdMonsterBestiaryDropModifiers
    FamilyLeagueMonsterDropModifiers
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster slain experience +% Min: 0 Max: 0 全域
  • monster dropped item rarity +% Min: 0 Max: 0 全域