獻祭獵譜 /1
名字Recipe
開啟傳送門: 到菲恩絲的獸穴
菲恩絲混血蜘蛛
野獸
種類: 海妖
屬類: 蜘蛛
科類: 洞窟
level 33 or lower life +% final [-20]
Fenumal Hybrid Arachnid
幽魂N
標籤animal_claw_weapon, beast, bestiary_beast_boss, bestiary_caverns, chaos_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, hidden_monster, insect_blood, medium_height, melee, no_cannot_die_aura, physical_affinity, ranged, slow_movement, spider, unusable_corpse
Packs
  • 菲恩絲混血蜘蛛, 菲恩絲巨獸, 菲恩絲憎恨夢魘
  • 生命
    450%
    異常狀態臨界值
    450%
    抗性
    40 40 40 25
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.95 秒
    傷害分佈
    ±20%
    經驗值
    300%
    Model Size
    70%
    類型
    SpiderPlatedBestiary
    Metadata
    SpiderPlatedBestiary
    等級
    68
    生命
    28,950
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    560
    法術傷害
    560
    命中
    0
    攻擊間隔
    1.95
    經驗值
    30,765
    異常狀態臨界值
    28,950
    冰緩
    92
    感電
    92
    易碎
    518
    焦灼
    92
    殘喘
    253
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.95 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BestiarySpiderPlatedPuncture
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 持續時間, 陷阱技能, 地雷技能, 圖騰技能, 近戰單一目標, 攻擊可重複, 近戰, DoT, 可觸發, 物理
    放血
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 120%
    攻擊間隔: 1.95 秒
    對目標進行一個放血攻擊,對其造成一個流血的減益效果,效果可被作用期間詞綴影響。限定弓、匕首、爪與劍。
    造成 20% 更多攻擊傷害
    +197% 更多流血傷害
    造成流血
    skill can fire arrows [1]
    BestiarySpiderPlatedProjectile
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.95 秒
    投射物穿透全部目標
    發射 2 個額外投射物
    25% 物理傷害轉化至混沌傷害
    減少 50% 投射物速度
    base is projectile [1]
    base projectile ground caustic cloud damage per minute [622.7]
    base projectile ground effect duration [5000]
    ground caustic art variation [2]
    monster projectile variation [1]
    projectile ground caustic cloud radius [12]
    projectiles drop caustic cloud [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Animated
    {
    	on_event_contact_for_attack_groundstrike_v1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/SpiderPlated/tail_impact.ao, default, inherit, inherit, inherit, inherit, 60, 0, inherit );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/SpiderPlatedBestiary"] = {
        name = "Fenumal Hybrid Arachnid",
        life = 4.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "BestiarySpiderPlatedProjectile",
            "BestiarySpiderPlatedPuncture",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderPlatedProjectile"] = {
        name = "BestiarySpiderPlatedProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_ground_caustic_cloud_damage_per_minute",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_projectile_ground_effect_duration",
            "ground_caustic_art_variation",
            "projectile_ground_caustic_cloud_radius",
            "skill_physical_damage_%_to_convert_to_chaos",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_drop_caustic_cloud",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {1, 1, -50, 5000, 2, 12, 25, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderPlatedPuncture"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {56, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {134, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        },
    }
    
    level 33 or lower life +% final [-20]
    IdMonsterLifeLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    Edit

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