Fenumale Hybrid-Arachnide
Fenumal Hybrid Arachnid
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, bestiary_beast_boss, bestiary_caverns, chaos_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, hidden_monster, insect_blood, medium_height, melee, no_cannot_die_aura, physical_affinity, ranged, slow_movement, spider, unusable_corpse |
Packs |
Leben
450%
Ailment Threshold
450%
Widerstand
40 40 40 25
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.95 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
70%
Type
SpiderPlatedBestiary
Metadata
SpiderPlatedBestiary
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
28,950
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
1.95
Erfahrung
30,765
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.95 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BestiarySpiderPlatedPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Durchstoßen
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 120%
Attack Time: 1.95 Sek.
Durchstößt Gegner und verursacht die Schwächung Bluten, die durch die Modifikatoren der Fertigkeitsdauer beeinflusst wird. Durchstoßen kann mit Bögen, Dolchen, Klauen oder Schwertern verwendet werden.
Verursacht 20% mehr Angriffsschaden
+197% mehr Schaden mit Bluten
Verursacht Bluten
skill can fire arrows [1]
+197% mehr Schaden mit Bluten
Verursacht Bluten
skill can fire arrows [1]
BestiarySpiderPlatedProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.95 Sek.
Projektile durchbohren alle Ziele
Feuert 2 zusätzliche Projektile
25% des physischen Schadens werden in Chaosschaden umgewandelt
50% verringerte Projektilgeschwindigkeit
base is projectile [1]
base projectile ground caustic cloud damage per minute [622.7]
base projectile ground effect duration [5000]
ground caustic art variation [2]
monster projectile variation [1]
projectile ground caustic cloud radius [12]
projectiles drop caustic cloud [1]
visual hit effect chaos is green [1]
Feuert 2 zusätzliche Projektile
25% des physischen Schadens werden in Chaosschaden umgewandelt
50% verringerte Projektilgeschwindigkeit
base is projectile [1]
base projectile ground caustic cloud damage per minute [622.7]
base projectile ground effect duration [5000]
ground caustic art variation [2]
monster projectile variation [1]
projectile ground caustic cloud radius [12]
projectiles drop caustic cloud [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare" Render { //turn_duration = 0.35 } Monster { } Animated { on_event_contact_for_attack_groundstrike_v1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/SpiderPlated/tail_impact.ao, default, inherit, inherit, inherit, inherit, 60, 0, inherit );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/SpiderPlatedBestiary"] = { name = "Fenumal Hybrid Arachnid", life = 4.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.95, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "BestiarySpiderPlatedProjectile", "BestiarySpiderPlatedPuncture", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderPlatedProjectile"] = { name = "BestiarySpiderPlatedProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_ground_caustic_cloud_damage_per_minute", "monster_projectile_variation", "base_projectile_speed_+%", "base_projectile_ground_effect_duration", "ground_caustic_art_variation", "projectile_ground_caustic_cloud_radius", "skill_physical_damage_%_to_convert_to_chaos", "number_of_additional_projectiles", "base_is_projectile", "projectiles_drop_caustic_cloud", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {1, 1, -50, 5000, 2, 12, 25, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderPlatedPuncture"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "skill_can_fire_arrows", "global_bleed_on_hit", }, levels = { [1] = {56, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {134, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, }, }
level 33 or lower life +% final [-20]
Id | MonsterLifeLessBelowLevel33 |
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Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.