MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
真火之魂
野獸
MonsterResistanceIconFire
增加 40% 攻擊速度
100% 物理傷害轉換為火焰傷害
所有火焰傷害擊中敵人造成點燃效果
死亡時燃燒地面
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Flame of Truth
幽魂N
標籤animal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
生命
162%
閃避
+10%
異常狀態臨界值
162%
抗性
MonsterResistanceIconFire85 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
傷害
198%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
180%
Model Size
130%
類型
LionBoss
Metadata
MapLionBossStandard
等級
68
生命
225,741
護甲值
28,790
閃避值
5,213
傷害
842
法術傷害
1,257
命中
580
攻擊間隔
1.005
經驗值
101,525
召喚物生命
48,965
召喚物傷害
673
異常狀態臨界值
142,217
冰緩
450
感電
450
易碎
2,544
焦灼
450
殘喘
1,242
Phys Convert Ele
240%
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1338—2007
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Lion/MapLionBossStandard"] = {
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Flame of Truth",
    life = 1.62,
    damage = 1.98,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
增加 40% 攻擊速度
FamilyIncreasedAttackSpeed
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • attack speed +% 40 — 40 全域 Unscalable Value
  • Craft Tags攻擊 速度
    100% 物理傷害轉換為火焰傷害
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire 100 — 100 全域 Unscalable Value
  • Craft Tagsphysical_damage elemental_damage 傷害 物理 元素 火焰
    所有火焰傷害擊中敵人造成點燃效果
    FamilyMonsterChanceToIgnite
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base chance to ignite % 100 — 100 全域 Unscalable Value
  • Craft Tags元素 火焰 異常狀態
    死亡時燃燒地面
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    FamilyMonsterEffectOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms 12000 — 12000 全域 Unscalable Value
  • monster ground fire on death base area of effect radius 32 — 32 全域 Unscalable Value
  • monster ground fire on death % max damage to deal per minute 1000 — 1000 全域 Unscalable Value
  • Craft Tagselemental_damage 傷害 元素 火焰
    增加 15000% 物品掉落稀有度
    怪物增加 100% 經驗值
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 100 — 100 全域 Unscalable Value
  • monster dropped item rarity +% 15000 — 15000 全域 Unscalable Value
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 全域 Unscalable Value
  • cannot be stunned for ms after stun finished 2000 — 2000 全域 Unscalable Value
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.