MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Llama de la verdad
Bestia
IconEnemyResistanceFireStrong
Velocidad de ataque aumentada un 40%
El 100% del daño físico se convierte en daño de fuego
Siempre quema
Incendia el suelo al morir
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Flame of Truth
Spectre
Tagsanimal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Vida
162%
Evasión
+10%
Ailment Threshold
162%
Resistencia
IconEnemyResistanceFireStrong85% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
198%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
180%
Model Size
130%
Type
LionBoss
Metadata
MapLionBossStandard
Nivel
68
Vida
225,741
Armadura
28,790
Evasión
5,213
Damage
842
Daño de hechizos
1,257
Precisión
580
Attack Time
1.005
Experiencia
101,525
Minion Life
48,965
Minion Damage
673
Ailment Threshold
142,217
Chill
450
Shock
450
Brittle
2,544
Scorch
450
Sap
1,242
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 13382007
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Lion/MapLionBossStandard"] = {
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Flame of Truth",
    life = 1.62,
    damage = 1.98,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Velocidad de ataque aumentada un 40%
FamilyIncreasedAttackSpeed
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • attack speed +% 40 40 Global
  • Craft TagsAtaque Velocidad
    El 100% del daño físico se convierte en daño de fuego
    FamilyFireDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire 100 100 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Fuego
    Siempre quema
    FamilyMonsterChanceToIgnite
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base chance to ignite % 100 100 Global
  • Craft TagsElemental Fuego Estado alterado
    Incendia el suelo al morir
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    FamilyMonsterEffectOnDeath
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms 12000 12000 Global
  • monster ground fire on death base area of effect radius 32 32 Global
  • monster ground fire on death % max damage to deal per minute 1000 1000 Global
  • Craft Tagselemental_damage Daño Elemental Fuego
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Edit

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