鍛造幼蛛
野獸
Forged Hatchling
幽魂Y
標籤animal_claw_weapon, beast, extra_extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, melee, not_int, not_str, physical_affinity, slow_movement, spider
生命
72%
閃避
+50%
異常狀態臨界值
72%
抗性
40 0 0 0
傷害
86%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
3 ~ 6
攻擊間隔
0.945 秒
傷害分佈
±20%
經驗值
60%
Model Size
80%
類型
CrucibleHatchling
Metadata
Hatchling_
等級
68
生命
4,632
護甲
28,790
閃避
7,109
能量護盾
0
傷害
321
法術傷害
321
命中
290
攻擊間隔
0.945
經驗值
6,153
異常狀態臨界值
4,632
冰緩
15
感電
15
易碎
83
焦灼
15
殘喘
40
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 257–386
暴擊率: 5%
攻擊間隔: 0.945 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/PhysicalMonsterBase"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/PhysicalMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Physical/Hatchling_"] = {
    name = "Forged Hatchling",
    life = 0.72,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.86,
    damageSpread = 0.2,
    attackTime = 0.945,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}