冰霜聖骨
Frost Priest
| 幽魂 | Y |
|---|---|
| 地區 | 靜謐陵墓 1 樓 |
| 標籤 | bone_armour, bones, 法術, cold_affinity, is_unarmed, medium_height, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
| Packs |
生命
84%
生命轉為護盾
100%
閃避
+15%
異常狀態臨界值
84%
抗性
傷害
60%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
SkeletonCasterCold
Metadata
SkeletonCasterCold4
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
17
生命
0
護甲值
286
閃避值
529
能量護盾
133
傷害
12
法術傷害
12
命中
64
攻擊間隔
1.605
經驗值
631
召喚物生命
0
Minion Energy Shield
50
召喚物傷害
10
異常狀態臨界值
133
冰緩
0
感電
0
易碎
2
焦灼
0
殘喘
1
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonProjectileCold
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.95 秒
造成 30.36 至 45.53 冰冷傷害
15% 機率冰凍敵人
base is projectile [1]
spell maximum action distance +% [-60]
Object Type
version 2
extends "Metadata/Monsters/Skeletons/SkeletonCaster"
StateMachine
{
define_shared_state = "glow;"
}Object Type Codes
version 2
extends "Metadata/Monsters/Skeletons/SkeletonCaster"
Actor
{
on_start_Revive =
"
AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, R_Weapon );
AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, L_Weapon );
"
}
StateMachine
{
on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonCasterCold4"] = {
name = "Frost Priest",
life = 0.84,
energyShield = 1,
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
damage = 0.6,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 46,
accuracy = 1,
skillList = {
"SkeletonProjectileCold",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileCold"] = {
name = "SkeletonProjectileCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.95,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_maximum_action_distance_+%",
"base_chance_to_freeze_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, },
[3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
冰霜聖骨
不死undead description [1]
Frost Priest
| 幽魂 | Y |
|---|---|
| 標籤 | bone_armour, bones, 法術, cold_affinity, is_unarmed, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
| Packs |
生命
84%
生命轉為護盾
100%
閃避
+15%
異常狀態臨界值
84%
抗性
傷害
60%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
SkeletonCasterCold
Metadata
SkeletonCasterCold4Hellscape
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
5,450
能量護盾
5,147
傷害
224
法術傷害
224
命中
580
攻擊間隔
1.605
經驗值
12,306
召喚物生命
0
Minion Energy Shield
1,116
召喚物傷害
179
異常狀態臨界值
5,404
冰緩
17
感電
17
易碎
97
焦灼
17
殘喘
47
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonProjectileCold
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.95 秒
造成 1535 至 2394 冰冷傷害
15% 機率冰凍敵人
base is projectile [1]
spell maximum action distance +% [-60]
Object Type
version 2
extends "Metadata/Monsters/Skeletons/SkeletonCaster"
StateMachine
{
define_shared_state = "glow;"
}Object Type Codes
version 2
extends "Metadata/Monsters/Skeletons/SkeletonCaster"
Actor
{
on_start_Revive =
"
AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, R_Weapon );
AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, L_Weapon );
"
}
StateMachine
{
on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonCasterCold4Hellscape"] = {
name = "Frost Priest",
life = 0.84,
energyShield = 1,
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
damage = 0.6,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 46,
accuracy = 1,
skillList = {
"SkeletonProjectileCold",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileCold"] = {
name = "SkeletonProjectileCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.95,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_maximum_action_distance_+%",
"base_chance_to_freeze_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, },
[3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
冰霜聖骨
不死undead description [1]
Frost Priest
| 幽魂 | Y |
|---|---|
| 標籤 | bone_armour, bones, 法術, cold_affinity, is_unarmed, medium_height, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
84%
生命轉為護盾
100%
閃避
+15%
異常狀態臨界值
84%
抗性
傷害
60%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
SkeletonCasterCold
Metadata
SkeletonCasterColdCowardsTrial
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
5,450
能量護盾
5,147
傷害
224
法術傷害
224
命中
580
攻擊間隔
1.605
經驗值
12,306
召喚物生命
0
Minion Energy Shield
1,116
召喚物傷害
179
異常狀態臨界值
5,404
冰緩
17
感電
17
易碎
97
焦灼
17
殘喘
47
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonProjectileCold
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.95 秒
造成 1535 至 2394 冰冷傷害
15% 機率冰凍敵人
base is projectile [1]
spell maximum action distance +% [-60]
Object Type
version 2
extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
Actor
{
basic_action = "Emerge"
basic_action = "Revive"
}Object Type Codes
version 2
extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
Life
{
on_death = "DetachAllContainingText( glowhand );"
on_spawned_dead = "DetachAllContainingText( glowhand );"
}
Render
{
//turn_duration = 0.35
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/CowardsTrial/SkeletonCasterColdCowardsTrial"] = {
name = "Frost Priest",
life = 0.84,
energyShield = 1,
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
damage = 0.6,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 46,
accuracy = 1,
skillList = {
"SkeletonProjectileCold",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileCold"] = {
name = "SkeletonProjectileCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.95,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_maximum_action_distance_+%",
"base_chance_to_freeze_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, },
[3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
冰霜聖骨
不死undead description [1]
Frost Priest
| 幽魂 | Y |
|---|---|
| 標籤 | bone_armour, bones, 法術, cold_affinity, is_unarmed, medium_height, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
84%
生命轉為護盾
100%
閃避
+15%
異常狀態臨界值
84%
抗性
傷害
60%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
SkeletonCasterCold
Metadata
SkeletonCasterColdCowardsTrialNoSink_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
5,450
能量護盾
5,147
傷害
224
法術傷害
224
命中
580
攻擊間隔
1.605
經驗值
12,306
召喚物生命
0
Minion Energy Shield
1,116
召喚物傷害
179
異常狀態臨界值
5,404
冰緩
17
感電
17
易碎
97
焦灼
17
殘喘
47
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonProjectileCold
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.95 秒
造成 1535 至 2394 冰冷傷害
15% 機率冰凍敵人
base is projectile [1]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/CowardsTrial/SkeletonCasterCowardsTrialNoSink"
Object Type Codes
version 2
extends "Metadata/Monsters/Skeletons/CowardsTrial/SkeletonCasterCowardsTrialNoSink"
Actor
{
on_start_Revive =
"
AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, R_Weapon );
AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, L_Weapon );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/CowardsTrial/SkeletonCasterColdCowardsTrialNoSink_"] = {
name = "Frost Priest",
life = 0.84,
energyShield = 1,
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
damage = 0.6,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 46,
accuracy = 1,
skillList = {
"SkeletonProjectileCold",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileCold"] = {
name = "SkeletonProjectileCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.95,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_maximum_action_distance_+%",
"base_chance_to_freeze_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, },
[3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.