Grandmasters: Armanick /135
| 統計數據 | Value |
|---|---|
| IsDisabled | 0 |
| Modifier | max fire beam stacks [8] 增加 100% 來自偷取每秒最大總生命恢復 增加 100% 來自偷取每秒最大總魔力恢復 |
| level | 67 |
| main hand weapon type | 8 |
| off hand weapon type | 14 |
| cannot have life leeched from | 1 |
| local extra max charges | 10 |
| block while dual wielding % | 15 |
| damage +% | 20 |
| local physical damage +% | 63 |
| attack minimum added physical damage | 4 |
| attack maximum added physical damage | 9 |
| physical axe damage +% | 66 |
| attack minimum added fire damage | 20 |
| attack maximum added fire damage | 42 |
| local minimum added fire damage | 43 |
| local maximum added fire damage | 74 |
| local minimum added lightning damage | 8 |
| local maximum added lightning damage | 116 |
| attack speed +% | 12 |
| local attack speed +% | 10 |
| melee attack speed +% | 9 |
| axe attack speed +% | 6 |
| accuracy rating | 176 |
| accuracy rating +% | 20 |
| axe accuracy rating +% | 10 |
| life leech from physical attack damage permyriad | 13 |
| base life gained on enemy death | 20 |
| maximum physical damage reduction % | 90 |
| base physical damage reduction rating | 1319 |
| physical damage reduction rating +% | 182 |
| local physical damage reduction rating +% | 99 |
| base evasion rating | 111 |
| base maximum life | 307 |
| maximum life +% | 73 |
| base life regeneration rate per minute | 88 |
| life regeneration rate per minute % per endurance charge | 12 |
| base maximum mana | 98 |
| mana regeneration rate per minute % | 105 |
| base maximum energy shield | 67 |
| maximum energy shield +% | -25 |
| energy shield recharge rate per minute % | 2000 |
| base resist all elements % | 59 |
| resist all elements % per endurance charge | 4 |
| base fire damage resistance % | 19 |
| base cold damage resistance % | 28 |
| base lightning damage resistance % | 27 |
| base chaos damage resistance % | 45 |
| base item found rarity +% | 20 |
| base movement velocity +% | 23 |
| max endurance charges | 4 |
| max frenzy charges | 3 |
| max power charges | 3 |
| base stun recovery +% | 46 |
| main hand base weapon attack duration ms | 833 |
| main hand base maximum attack distance | 7 |
| main hand quality | 20 |
| two handed melee physical damage +% | 189 |
| two handed melee stun duration +% | 20 |
| two handed melee attack speed +% | 31 |
| two handed melee accuracy rating +% | 20 |
| base life gain per target | 4 |
| local base physical damage reduction rating | 60 |
| base attack speed +% per frenzy charge | 5 |
| is player | 1 |
| life per level | 12 |
| mana per level | 4 |
| local charges added +% | 34 |
| local recharge on take crit | 3 |
| weapon fire damage +% | 50 |
| physical damage reduction % per endurance charge | 4 |
| life regeneration rate per minute % | 294 |
| melee physical damage +% | 108 |
| maximum block % | 75 |
| base cast speed +% per frenzy charge | 5 |
| max viper strike orbs | 4 |
| local socketed gem level + | 1 |
| max fuse arrow orbs | 5 |
| critical strike chance +% per power charge | 50 |
| accuracy rating per level | 2 |
| evasion rating per level | 300 |
| local accuracy rating | 261 |
| base strength | 272 |
| additional strength | 169 |
| base intelligence | 44 |
| base dexterity | 34 |
| additional dexterity | 97 |
| additional all attributes | 80 |
| base critical strike multiplier | 150 |
| ignore armour movement penalties | 20 |
| from armour movement speed +% | -8 |
| local armour and energy shield +% | 62 |
| minimum physical damage to return to melee attacker | 20 |
| movement velocity +% when on low life | -40 |
| main hand local physical damage +% | 63 |
| main hand local minimum added physical damage | 67 |
| main hand local maximum added physical damage | 138 |
| main hand local minimum added fire damage | 43 |
| main hand local maximum added fire damage | 74 |
| main hand local minimum added lightning damage | 8 |
| main hand local maximum added lightning damage | 116 |
| main hand local attack speed +% | 10 |
| main hand local critical strike chance | 500 |
| main hand local accuracy rating | 261 |
| keystone blood magic | 1 |
| base number of totems allowed | 1 |
| base number of traps allowed | 3 |
| base number of remote mines allowed | 5 |
| base maximum fire damage resistance % | 75 |
| base maximum cold damage resistance % | 75 |
| base maximum lightning damage resistance % | 75 |
| base maximum chaos damage resistance % | 75 |
| dual wield inherent attack speed +% final | 10 |
| base additional physical damage reduction % | 4 |
| extra gore | 2 |
| evasion and physical damage reduction rating +% | 40 |
| cannot be stunned when on low life | 1 |
| light radius +% | 10 |
| melee range + | 2 |
| footstep effect variation | 1 |
| number of equipped uniques | 5 |
| local has X sockets | 1 |
| damage +% vs rare monsters | 30 |
| gain rare monster mods on kill ms | 20000 |
| map spawn two bosses | 20 |
| mortal conviction mana reservation +% final | -50 |
| dual wield inherent physical attack damage +% final | 20 |
| max rampage stacks | 1000 |
| damage +% per 10 rampage stacks | 2 |
| movement velocity +% per 10 rampage stacks | 1 |
| minion damage +% per 10 rampage stacks | 2 |
| minion movement velocity +% per 10 rampage stacks | 1 |
| damage vs enemies on low life +% | 20 |
| damage taken when hit +% final per fortification | -1 |
| base max fortification | 20 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.