Grandmasters: Armanick /135
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
偷取的每秒最大生命总恢复量提高 100%
偷取的每秒最大魔力总恢复量提高 100%
level67
main hand weapon type8
off hand weapon type14
cannot have life leeched from1
local extra max charges10
block while dual wielding %15
damage +%20
local physical damage +%63
attack minimum added physical damage4
attack maximum added physical damage9
physical axe damage +%66
attack minimum added fire damage20
attack maximum added fire damage42
local minimum added fire damage43
local maximum added fire damage74
local minimum added lightning damage8
local maximum added lightning damage116
attack speed +%12
local attack speed +%10
melee attack speed +%9
axe attack speed +%6
accuracy rating176
accuracy rating +%20
axe accuracy rating +%10
life leech from physical attack damage permyriad13
base life gained on enemy death20
maximum physical damage reduction %90
base physical damage reduction rating1319
physical damage reduction rating +%182
local physical damage reduction rating +%99
base evasion rating111
base maximum life307
maximum life +%73
base life regeneration rate per minute88
life regeneration rate per minute % per endurance charge12
base maximum mana98
mana regeneration rate per minute %105
base maximum energy shield67
maximum energy shield +%-25
energy shield recharge rate per minute %2000
base resist all elements %59
resist all elements % per endurance charge4
base fire damage resistance %19
base cold damage resistance %28
base lightning damage resistance %27
base chaos damage resistance %45
base item found rarity +%20
base movement velocity +%23
max endurance charges4
max frenzy charges3
max power charges3
base stun recovery +%46
main hand base weapon attack duration ms833
main hand base maximum attack distance7
main hand quality20
two handed melee physical damage +%189
two handed melee stun duration +%20
two handed melee attack speed +%31
two handed melee accuracy rating +%20
base life gain per target4
local base physical damage reduction rating60
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local charges added +%34
local recharge on take crit3
weapon fire damage +%50
physical damage reduction % per endurance charge4
life regeneration rate per minute %294
melee physical damage +%108
maximum block %75
base cast speed +% per frenzy charge5
max viper strike orbs4
local socketed gem level +1
max fuse arrow orbs5
critical strike chance +% per power charge50
accuracy rating per level2
evasion rating per level300
local accuracy rating261
base strength272
additional strength169
base intelligence44
base dexterity34
additional dexterity97
additional all attributes80
base critical strike multiplier150
ignore armour movement penalties20
from armour movement speed +%-8
local armour and energy shield +%62
minimum physical damage to return to melee attacker20
movement velocity +% when on low life-40
main hand local physical damage +%63
main hand local minimum added physical damage67
main hand local maximum added physical damage138
main hand local minimum added fire damage43
main hand local maximum added fire damage74
main hand local minimum added lightning damage8
main hand local maximum added lightning damage116
main hand local attack speed +%10
main hand local critical strike chance500
main hand local accuracy rating261
keystone blood magic1
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
base additional physical damage reduction %4
extra gore2
evasion and physical damage reduction rating +%40
cannot be stunned when on low life1
light radius +%10
melee range +2
footstep effect variation1
number of equipped uniques5
local has X sockets1
damage +% vs rare monsters30
gain rare monster mods on kill ms20000
map spawn two bosses20
mortal conviction mana reservation +% final-50
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage vs enemies on low life +%20
damage taken when hit +% final per fortification-1
base max fortification20