Grandmasters: Fools /134
統計數據 | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] |
level | 91 |
main hand weapon type | 9 |
off hand weapon type | 14 |
cannot have life leeched from | 1 |
local extra max charges | 13 |
block while dual wielding % | 15 |
spell damage +% | 14 |
physical damage +% | -10 |
fire damage +% | 198 |
cold damage +% | 3 |
attack minimum added cold damage | 11 |
attack maximum added cold damage | 20 |
attack speed +% | 62 |
local attack speed +% | 100 |
accuracy rating | 126 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 1249 |
physical damage reduction rating +% | 94 |
base evasion rating | 958 |
base maximum life | 1224 |
maximum life +% | 237 |
base maximum mana | 112 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 54 |
base maximum energy shield | 24 |
maximum energy shield +% | 10 |
energy shield recharge rate per minute % | 1200 |
base resist all elements % | 48 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 86 |
base cold damage resistance % | 63 |
base lightning damage resistance % | 80 |
base chaos damage resistance % | 111 |
base item found rarity +% | 16 |
totem life +% | 8 |
number of additional arrows | 1 |
base projectile speed +% | 75 |
base movement velocity +% | 45 |
movement velocity +% per frenzy charge | 2 |
max endurance charges | 3 |
max frenzy charges | 5 |
max power charges | 3 |
base cast speed +% | 5 |
main hand base weapon attack duration ms | 667 |
main hand base maximum attack distance | 120 |
main hand quality | 20 |
weapon elemental damage +% | 15 |
base life gain per target | 4 |
base attack speed +% per frenzy charge | 4 |
is player | 1 |
life per level | 12 |
mana per level | 6 |
local charges added +% | 55 |
base skill area of effect +% | 20 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 396 |
elemental damage +% | 44 |
maximum block % | 75 |
projectile damage +% | 20 |
base cast speed +% per frenzy charge | 4 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 285 |
additional strength | 39 |
base intelligence | 130 |
base dexterity | 25 |
additional dexterity | 177 |
base reduce enemy fire resistance % | 2 |
base reduce enemy cold resistance % | 2 |
base reduce enemy lightning resistance % | 2 |
base critical strike multiplier | 150 |
area damage +% | 76 |
number of additional curses allowed | 1 |
local armour and evasion +% | 258 |
keystone elemental equilibrium | 1 |
local has no sockets | 1 |
main hand local minimum added physical damage | 6 |
main hand local maximum added physical damage | 16 |
main hand local attack speed +% | 100 |
main hand local critical strike chance | 500 |
curse cast speed +% | 15 |
keystone blood magic | 1 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 76 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
unique quill rain damage +% final | -50 |
add frenzy charge on kill % chance | 25 |
melee damage +% | 14 |
number of equipped uniques | 4 |
life regeneration rate per minute % per frenzy charge | 30 |
blood footprints from item | 1 |
silver footprints from item | 1 |
attack and cast speed +% per frenzy charge | -3 |
damage +% vs enemies on low life per frenzy charge | 6 |
fire and cold damage resistance % | 10 |
cold and lightning damage resistance % | 14 |
chance to freeze shock ignite % | 5 |
attack and cast speed +% | 5 |
map spawn two bosses | 20 |
mortal conviction mana reservation +% final | -50 |
base curse duration +% | 15 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
resolute technique | 1 |
pvp shield damage +% final | -15 |
number of assigned keystones | 3 |
object inherent damage +% final per frenzy charge | 4 |
number of equipped corrupted items | 2 |
base strength and intelligence | 20 |
maximum life leech rate % per minute | 1200 |
maximum mana leech rate % per minute | 1200 |
stun threshold +% | 20 |
minion damage taken +% from spike traps final | -90 |
minion damage taken +% from arrow traps final | -90 |
minions have labyrinth trap degen effect +% | -90 |
minion damage taken +% from guillotine traps final | -90 |
non curse aura effect +% | 3 |
max talisman degen stacks | 20 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.