Grandmasters: Fools /134 ⍟
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
level91
main hand weapon type9
off hand weapon type14
cannot have life leeched from1
local extra max charges13
block while dual wielding %15
spell damage +%14
physical damage +%-10
fire damage +%198
cold damage +%3
attack minimum added cold damage11
attack maximum added cold damage20
attack speed +%62
local attack speed +%100
accuracy rating126
maximum physical damage reduction %90
base physical damage reduction rating1249
physical damage reduction rating +%94
base evasion rating958
base maximum life1224
maximum life +%237
base maximum mana112
mana regeneration rate per minute %105
mana regeneration rate +%54
base maximum energy shield24
maximum energy shield +%10
energy shield recharge rate per minute %1200
base resist all elements %48
resist all elements % per endurance charge4
base fire damage resistance %86
base cold damage resistance %63
base lightning damage resistance %80
base chaos damage resistance %111
base item found rarity +%16
totem life +%8
number of additional arrows1
base projectile speed +%75
base movement velocity +%45
movement velocity +% per frenzy charge2
max endurance charges3
max frenzy charges5
max power charges3
base cast speed +%5
main hand base weapon attack duration ms667
main hand base maximum attack distance120
main hand quality20
weapon elemental damage +%15
base life gain per target4
base attack speed +% per frenzy charge4
is player1
life per level12
mana per level6
local charges added +%55
base skill area of effect +%20
physical damage reduction % per endurance charge4
life regeneration rate per minute %396
elemental damage +%44
maximum block %75
projectile damage +%20
base cast speed +% per frenzy charge4
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +% per power charge50
accuracy rating per level2
evasion rating per level300
base strength285
additional strength39
base intelligence130
base dexterity25
additional dexterity177
base reduce enemy fire resistance %2
base reduce enemy cold resistance %2
base reduce enemy lightning resistance %2
base critical strike multiplier150
area damage +%76
number of additional curses allowed1
local armour and evasion +%258
keystone elemental equilibrium1
local has no sockets1
main hand local minimum added physical damage6
main hand local maximum added physical damage16
main hand local attack speed +%100
main hand local critical strike chance500
curse cast speed +%15
keystone blood magic1
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %76
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
unique quill rain damage +% final-50
add frenzy charge on kill % chance25
melee damage +%14
number of equipped uniques4
life regeneration rate per minute % per frenzy charge30
blood footprints from item1
silver footprints from item1
attack and cast speed +% per frenzy charge-3
damage +% vs enemies on low life per frenzy charge6
fire and cold damage resistance %10
cold and lightning damage resistance %14
chance to freeze shock ignite %5
attack and cast speed +%5
map spawn two bosses20
mortal conviction mana reservation +% final-50
base curse duration +%15
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
resolute technique1
pvp shield damage +% final-15
number of assigned keystones3
object inherent damage +% final per frenzy charge4
number of equipped corrupted items2
base strength and intelligence20
maximum life leech rate % per minute1200
maximum mana leech rate % per minute1200
stun threshold +%20
minion damage taken +% from spike traps final-90
minion damage taken +% from arrow traps final-90
minions have labyrinth trap degen effect +%-90
minion damage taken +% from guillotine traps final-90
non curse aura effect +%3
max talisman degen stacks20
damage taken when hit +% final per fortification-1
base max fortification20
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