Grandmasters: MaraudingMadness /111
統計數據 | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] |
level | 35 |
main hand weapon type | 9 |
off hand weapon type | 14 |
block while dual wielding % | 15 |
physical damage +% | 20 |
attack minimum added physical damage | 2 |
attack maximum added physical damage | 4 |
local minimum added physical damage | 15 |
local maximum added physical damage | 33 |
physical mace damage +% | 12 |
physical bow damage +% | 96 |
attack minimum added lightning damage | 2 |
attack maximum added lightning damage | 28 |
local minimum added lightning damage | 5 |
local maximum added lightning damage | 60 |
bow attack speed +% | 4 |
base mana gained on enemy death | 2 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 597 |
physical damage reduction rating +% | 166 |
local physical damage reduction rating +% | 13 |
base evasion rating | 322 |
local evasion rating +% | 69 |
base maximum life | 230 |
maximum life +% | 51 |
base life regeneration rate per minute | 148 |
base maximum mana | 81 |
mana regeneration rate per minute % | 105 |
energy shield recharge rate per minute % | 1200 |
base resist all elements % | 11 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 31 |
base lightning damage resistance % | 26 |
base chaos damage resistance % | 10 |
base item found rarity +% | 36 |
base projectile speed +% | 23 |
base movement velocity +% | 3 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base stun recovery +% | 88 |
main hand base weapon attack duration ms | 667 |
main hand base maximum attack distance | 120 |
base stun duration +% | 40 |
base life gain per target | 2 |
base attack speed +% per frenzy charge | 4 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
base skill area of effect +% | 4 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 138 |
maximum block % | 75 |
projectile damage +% | 20 |
base cast speed +% per frenzy charge | 4 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 162 |
additional strength | 17 |
base intelligence | 14 |
additional intelligence | 27 |
base dexterity | 24 |
additional dexterity | 85 |
base critical strike multiplier | 150 |
from armour movement speed +% | -3 |
local armour and evasion +% | 20 |
main hand local minimum added physical damage | 30 |
main hand local maximum added physical damage | 77 |
main hand local minimum added lightning damage | 5 |
main hand local maximum added lightning damage | 60 |
main hand local critical strike chance | 500 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
monster base block % | 22 |
number of equipped uniques | 1 |
additional dexterity and intelligence | 18 |
fire and cold damage resistance % | 16 |
map spawn two bosses | 20 |
base spell block % | 15 |
attack minimum added physical damage with bow | 6 |
attack maximum added physical damage with bow | 12 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
chance to gain power charge when block % | 10 |
resolute technique | 1 |
pvp shield damage +% final | -15 |
with bow additional block % | 10 |
number of equipped magic items | 3 |
number of assigned keystones | 1 |
object inherent damage +% final per frenzy charge | 4 |
maximum life leech rate % per minute | 1200 |
maximum mana leech rate % per minute | 1200 |
local life gain per target | 4 |
base main hand local life gain per target | 4 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.