Grandmasters: NEEDBLOOD /165
統計數據 | Value |
---|---|
IsDisabled | 0 |
level | 100 |
main hand weapon type | 5 |
off hand weapon type | 13 |
cannot have life leeched from | 1 |
shield block % | 25 |
block while dual wielding % | 15 |
spell damage +% | 241 |
fire damage +% | 38 |
attack minimum added fire damage | 11 |
attack maximum added fire damage | 19 |
local minimum added lightning damage | 4 |
local maximum added lightning damage | 95 |
chaos damage +% | 11 |
attack speed +% | 13 |
local attack speed +% | 19 |
melee attack speed +% | 4 |
accuracy rating | 20 |
accuracy rating +% | 30 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 441 |
physical damage reduction rating +% | 98 |
local physical damage reduction rating +% | 66 |
base evasion rating | 1564 |
local evasion rating +% | 14 |
base maximum life | 804 |
maximum life +% | 233 |
base maximum mana | 34 |
maximum mana +% | 7 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 154 |
base maximum energy shield | 196 |
maximum energy shield +% | 10 |
energy shield recharge rate per minute % | 1200 |
energy shield delay -% | 6 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 150 |
base cold damage resistance % | 132 |
base lightning damage resistance % | 159 |
base chaos damage resistance % | -60 |
totem life +% | 56 |
base projectile speed +% | 8 |
base movement velocity +% | 28 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base mana cost -% | 4 |
base cast speed +% | 37 |
base stun recovery +% | 7 |
main hand base weapon attack duration ms | 800 |
main hand base maximum attack distance | 9 |
main hand quality | 20 |
local base evasion rating | 5 |
base attack speed +% per frenzy charge | 4 |
is player | 1 |
life per level | 12 |
mana per level | 6 |
local charges added +% | 24 |
totem duration +% | 56 |
base skill area of effect +% | 46 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 216 |
dummy stat display nothing | 1 |
elemental damage +% | 80 |
melee physical damage +% | 26 |
maximum block % | 75 |
base shield physical damage reduction rating | 494 |
base cast speed +% per frenzy charge | 4 |
max viper strike orbs | 4 |
local socketed melee gem level + | 2 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 40 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 304 |
base intelligence | 142 |
base dexterity | 44 |
additional dexterity | 76 |
additional all attributes | 19 |
base critical strike multiplier | 150 |
area damage +% | 32 |
from armour movement speed +% | -6 |
local evasion and energy shield +% | 131 |
main hand local minimum added physical damage | 38 |
main hand local maximum added physical damage | 57 |
main hand local minimum added lightning damage | 4 |
main hand local maximum added lightning damage | 95 |
main hand local attack speed +% | 19 |
main hand local critical strike chance | 600 |
keystone blood magic | 2 |
base reservation +% | 40 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 76 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
number of additional totems allowed | 1 |
dual wield inherent attack speed +% final | 10 |
local socketed aura gem level + | 2 |
extra gore | 1 |
evasion and physical damage reduction rating +% | 24 |
light radius +% | 20 |
summon totem cast speed +% | 101 |
melee damage +% | 14 |
footstep effect variation | 4 |
number of equipped uniques | 3 |
additional dexterity and intelligence | 24 |
local has X sockets | 1 |
totem damage +% | 197 |
totem elemental resistance % | 48 |
totem additional physical damage reduction % | 20 |
totem skill cast speed +% | 23 |
totem skill attack speed +% | 38 |
fire and cold damage resistance % | 11 |
chance to freeze shock ignite % | 8 |
attack and cast speed +% | 19 |
map spawn two bosses | 20 |
mortal conviction mana reservation +% final | -50 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
pvp shield damage +% final | -15 |
base number of golems allowed | 1 |
spell damage +% while no mana reserved | 60 |
number of assigned keystones | 3 |
spell damage +% while holding shield | 61 |
base strength and intelligence | 30 |
maximum life leech rate % per minute | 1200 |
maximum mana leech rate % per minute | 1200 |
spell suppression chance % if taken spell damage recently | 6 |
stun threshold +% | 20 |
minion damage taken +% from spike traps final | -90 |
minions have labyrinth trap degen effect +% | -90 |
display attack with commandment of force on hit % | 100 |
minion damage taken +% from guillotine traps final | -90 |
non curse aura effect +% | 3 |
max talisman degen stacks | 20 |
keystone elemental overload | 1 |
max frost nova stacks | 20 |
elementalist elemental damage +% for 4 seconds every 10 seconds | 100 |
elementalist cold penetration % for 4 seconds on using fire skill | 25 |
elementalist lightning penetration % for 4 seconds on using cold skill | 25 |
elementalist fire penetration % for 4 seconds on using lightning skill | 25 |
elementalist elemental damage rotation | 1 |
max charged attack stacks | 6 |
glacial hammer damage +% | 40 |
damage +% of each type that you have an active golem of | 40 |
elemental golem immunity to elemental damage | 1 |
elemental golem granted buff effect +% | 100 |
current difficulty | 1 |
number of equipped items | 10 |
elementalist skill area of effect +% for 4 seconds every 10 seconds | 25 |
damage +% final vs non taunt target from ot | -10 |
max fire beam stacks | 8 |
elementalist gain shaper of desolation every 10 seconds | 1 |
X armour per active totem | 300 |
keystone ancestral bond | 1 |
critical ailment dot multiplier + | 50 |
non aura vaal skills soul requirement +% | 100 |
object inherent damage +% final per frenzy charge | 4 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.