Grandmasters: NEEDBLOOD /165
StatValue
IsDisabled0
level100
main hand weapon type5
off hand weapon type13
cannot have life leeched from1
shield block %25
block while dual wielding %15
spell damage +%241
fire damage +%38
attack minimum added fire damage11
attack maximum added fire damage19
local minimum added lightning damage4
local maximum added lightning damage95
chaos damage +%11
attack speed +%13
local attack speed +%19
melee attack speed +%4
accuracy rating20
accuracy rating +%30
maximum physical damage reduction %90
base physical damage reduction rating441
physical damage reduction rating +%98
local physical damage reduction rating +%66
base evasion rating1564
local evasion rating +%14
base maximum life804
maximum life +%233
base maximum mana34
maximum mana +%7
mana regeneration rate per minute %105
mana regeneration rate +%154
base maximum energy shield196
maximum energy shield +%10
energy shield recharge rate per minute %1200
energy shield delay -%6
resist all elements % per endurance charge4
base fire damage resistance %150
base cold damage resistance %132
base lightning damage resistance %159
base chaos damage resistance %-60
totem life +%56
base projectile speed +%8
base movement velocity +%28
max endurance charges3
max frenzy charges3
max power charges3
base mana cost -%4
base cast speed +%37
base stun recovery +%7
main hand base weapon attack duration ms800
main hand base maximum attack distance9
main hand quality20
local base evasion rating5
base attack speed +% per frenzy charge4
is player1
life per level12
mana per level6
local charges added +%24
totem duration +%56
base skill area of effect +%46
physical damage reduction % per endurance charge4
life regeneration rate per minute %216
dummy stat display nothing1
elemental damage +%80
melee physical damage +%26
maximum block %75
base shield physical damage reduction rating494
base cast speed +% per frenzy charge4
max viper strike orbs4
local socketed melee gem level +2
max fuse arrow orbs5
critical strike chance +% per power charge40
accuracy rating per level2
evasion rating per level300
base strength304
base intelligence142
base dexterity44
additional dexterity76
additional all attributes19
base critical strike multiplier150
area damage +%32
from armour movement speed +%-6
local evasion and energy shield +%131
main hand local minimum added physical damage38
main hand local maximum added physical damage57
main hand local minimum added lightning damage4
main hand local maximum added lightning damage95
main hand local attack speed +%19
main hand local critical strike chance600
keystone blood magic2
base reservation +%40
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %76
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
number of additional totems allowed1
dual wield inherent attack speed +% final10
local socketed aura gem level +2
extra gore1
evasion and physical damage reduction rating +%24
light radius +%20
summon totem cast speed +%101
melee damage +%14
footstep effect variation4
number of equipped uniques3
additional dexterity and intelligence24
local has X sockets1
totem damage +%197
totem elemental resistance %48
totem additional physical damage reduction %20
totem skill cast speed +%23
totem skill attack speed +%38
fire and cold damage resistance %11
chance to freeze shock ignite %8
attack and cast speed +%19
map spawn two bosses20
mortal conviction mana reservation +% final-50
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
pvp shield damage +% final-15
base number of golems allowed1
spell damage +% while no mana reserved60
number of assigned keystones3
spell damage +% while holding shield61
base strength and intelligence30
maximum life leech rate % per minute1200
maximum mana leech rate % per minute1200
spell suppression chance % if taken spell damage recently6
stun threshold +%20
minion damage taken +% from spike traps final-90
minions have labyrinth trap degen effect +%-90
display attack with commandment of force on hit %100
minion damage taken +% from guillotine traps final-90
non curse aura effect +%3
max talisman degen stacks20
keystone elemental overload1
max frost nova stacks20
elementalist elemental damage +% for 4 seconds every 10 seconds100
elementalist cold penetration % for 4 seconds on using fire skill25
elementalist lightning penetration % for 4 seconds on using cold skill25
elementalist fire penetration % for 4 seconds on using lightning skill25
elementalist elemental damage rotation1
max charged attack stacks6
glacial hammer damage +%40
damage +% of each type that you have an active golem of40
elemental golem immunity to elemental damage1
elemental golem granted buff effect +%100
current difficulty1
number of equipped items10
elementalist skill area of effect +% for 4 seconds every 10 seconds25
damage +% final vs non taunt target from ot-10
max fire beam stacks8
elementalist gain shaper of desolation every 10 seconds1
X armour per active totem300
keystone ancestral bond1
critical ailment dot multiplier +50
non aura vaal skills soul requirement +%100
object inherent damage +% final per frenzy charge4
damage taken when hit +% final per fortification-1
base max fortification20
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