憎惡風暴
創造物
增加 4000% 物品掉落數量
增加 1000% 物品掉落稀有度
增加 1000% 物品掉落稀有度
Hatestorm
幽魂 | N |
---|---|
標籤 | 法術, cleaving_weapon, construct, earth_elemental, fire_affinity, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement |
生命
300%
護甲
+50%
異常狀態臨界值
300%
抗性
30 30 30 20
傷害
255%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 12
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
150%
Model Size
110%
類型
FireMonsterBossDescent2
Metadata
FireMonsterBossDescent2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
19,300
護甲
43,185
閃避
4,739
能量護盾
0
傷害
953
法術傷害
953
命中
290
攻擊間隔
1.17
經驗值
15,383
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
FireMonsterWhirlingBlades
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 762–1143
暴擊率: 5%
攻擊間隔: 1.17 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
+6 秒基礎持續時間
減少 50% 攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground fire damage to deal per minute [33715]
減少 50% 攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground fire damage to deal per minute [33715]
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 762–1143
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterFireStormBossDescent2
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
暴擊率: 5%
施放時間: 0.9 秒
冷卻時間: 6 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
+15 秒基礎持續時間
造成 113.6 至 170.3 火焰傷害
25% 機率點燃敵人
每 0.13 秒撞擊一次
基礎範圍為 1 米
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
造成 113.6 至 170.3 火焰傷害
25% 機率點燃敵人
每 0.13 秒撞擊一次
基礎範圍為 1 米
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { } Render { //turn_duration = 0.6 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MossMonster/FireMonsterBossDescent2"] = { name = "Hatestorm", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.55, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "FireMonsterWhirlingBlades", "MeleeAtAnimationSpeedUnique", "MonsterFireStormBossDescent2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FireMonsterWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "whirling_blades_base_ground_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "attack_speed_+%", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, 6000, -50, 1, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFireStormBossDescent2"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_ignite_%", "spell_maximum_action_distance_+%", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "firestorm_use_server_effects", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 15000, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | MonsterBossSparkTotemDaemon |
---|---|
Family | MonsterDaemonSparkTotem |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
增加 4000% 物品掉落數量
增加 1000% 物品掉落稀有度
Id | MonsterDescent2Boss |
---|---|
Family | MonsterDescent2Boss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |