Hasspeitscher
Konstrukt
4000% erhöhte Menge fallen gelassener Gegenstände
1000% erhöhte Seltenheit fallen gelassener Gegenstände
Hatestorm
SpectreN
TagsZauberer, cleaving_weapon, construct, earth_elemental, fire_affinity, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
Leben
300%
Rüstung
+50%
Ailment Threshold
300%
Widerstand
30 30 30 20
Damage
255%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
5 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
110%
Type
FireMonsterBossDescent2
Metadata
FireMonsterBossDescent2
Stufe
68
Leben
19,300
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
953
Zauberschaden
953
Genauigkeit
290
Attack Time
1.17
Erfahrung
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
FireMonsterWhirlingBlades
Attack, Melee, Movement, Travel
Wirbelnde Klingen
Base Damage: 762–1143
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Ihr bewegt Euch durch Gegner hindurch und verursacht Waffenschaden. Beim Tragen zweier Waffen wird mit beiden Waffen angegriffen und der Schaden von beiden in einem einzigen Treffer verursacht. Funktioniert nur mit Dolchen, Klauen oder Einhandschwertern.
Basisdauer beträgt 6 Sekunden
50% verringerte Angriffsgeschwindigkeit
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground fire damage to deal per minute [33715]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 762–1143
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterFireStormBossDescent2
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Kritische Trefferchance: 5%
Zauberzeit: 0.9 Sek.
Abklingzeit: 6 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Basisdauer beträgt 15 Sekunden
Verursacht 113.6 bis 170.3 Feuerschaden
25% Chance, Gegner zu entzünden
Ein Aufprall alle 0.13 Sekunden
Basisradius beträgt 1 Meter
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
}

Render
{
     //turn_duration = 0.6
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MossMonster/FireMonsterBossDescent2"] = {
    name = "Hatestorm",
    life = 3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 2.55,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "FireMonsterWhirlingBlades",
        "MeleeAtAnimationSpeedUnique",
        "MonsterFireStormBossDescent2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FireMonsterWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "attack_speed_+%",
        "monster_flurry",
        "cast_time_overrides_attack_duration",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {1, 6000, -50, 1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireStormBossDescent2"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "base_chance_to_ignite_%",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "firestorm_use_server_effects",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 15000, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3},  cost = { }, },
    },
}
IdMonsterBossSparkTotemDaemon
FamilyMonsterDaemonSparkTotem
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
4000% erhöhte Menge fallen gelassener Gegenstände
1000% erhöhte Seltenheit fallen gelassener Gegenstände
IdMonsterDescent2Boss
FamilyMonsterDescent2Boss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 1000 Max: 1000 Global
  • monster dropped item quantity +% Min: 4000 Max: 4000 Global