不完美審判之魂
屍體
怪物種類: 不死
召喚骷髏
發射迫擊砲
製造混沌奉獻
製造火焰奉獻
右鍵點擊此物品來製造屍體。
Imperfect Judgemental Spirit
不完美審判之魂 GoddessLow /8
名字顯示物品素質
DropLevel 81
BaseType Imperfect Judgemental Spirit
BaseType 不完美審判之魂
Class 屍體
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/GoddessLow
IconArt/2DItems/Currency/Azmeri/GoddessOfJusticeCorpse
ReferenceCommunity Wiki
不完美審判之魂
不死
Imperfect Judgemental Spirit
幽魂Y
標籤法術, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, large_height, medium_movement, non_unique_map_boss, not_dex, not_str, ranged, undead
生命
203%
生命轉為護盾
100%
異常狀態臨界值
203%
抗性
20 20 20 0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
150%
Model Size
130%
類型
AzmeriGoddess
Metadata
GoddessLow
等級
68
生命
13,060
護甲
28,790
閃避
4,739
能量護盾
6,127
傷害
560
法術傷害
560
命中
290
攻擊間隔
1.5
經驗值
15,383
異常狀態臨界值
13,060
冰緩
41
感電
41
易碎
234
焦灼
41
殘喘
114
AzmeriGoddessSpiritMortar
投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
造成 572.2858.3 火焰傷害
發射 +5 個投射物
減少 25% 施放速度
base is projectile [1]
distribute projectiles over contact points [1]
ignite art variation [2]
is area damage [1]
monster projectile variation [1]
projectile minimum range [15]
projectile spread radius [20]
AzmeriGoddessSummonSkeletonGhostflame
法術, 投射物, 法術可重複, 可觸發
施放時間: 0.25 秒
冷卻時間: 20 秒
技能重複施放 3
造成 180.5270.7 火焰傷害
active skill area of effect radius +% final [-25]
alternate minion [76]
base is projectile [1]
number of monsters to summon [1]
number of projectiles override [1]
projectile minimum range [25]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
AzmeriGoddessOfferingOfJudgement
法術, 範圍, 持續時間, 傷害, 範圍法術, 可觸發
施放時間: 1 秒
冷卻時間: 5 秒
每秒造成 2045.9 基本火焰傷害
+6 秒基礎持續時間
base is projectile [1]
is area damage [1]
AzmeriGoddessOfferingOfJudgementChaos
法術, 範圍, 持續時間, 傷害, 範圍法術, 可觸發
施放時間: 1 秒
冷卻時間: 5 秒
每秒造成 545.6 基本混沌傷害
+6 秒基礎持續時間
base is projectile [1]
is area damage [1]
AzmeriGoddessBeam
法術, 範圍, 傷害, 範圍法術
女神光束
施放時間: 1 秒
冷卻時間: 18 秒
每秒造成 2045.9 基本火焰傷害
+3 秒基礎持續時間
disable skill repeats [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
}

Animated
{
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
}

Targetable
{
}

Render
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/GoddessLow"] = {
    name = "Imperfect Judgemental Spirit",
    life = 2.03,
    energyShield = 1,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "AzmeriGoddessSpiritMortar",
        "AzmeriGoddessOfferingOfJudgement",
        "AzmeriGoddessOfferingOfJudgementChaos",
        "AzmeriGoddessSummonSkeletonGhostflame",
        "AzmeriGoddessBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGoddessSpiritMortar"] = {
    name = "AzmeriGoddessSpiritMortar",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "base_cast_speed_+%",
        "projectile_minimum_range",
        "ignite_art_variation",
        "monster_projectile_variation",
        "base_number_of_projectiles",
        "is_area_damage",
        "base_is_projectile",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, -25, 15, 2, 1, 5, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGoddessOfferingOfJudgement"] = {
    name = "AzmeriGoddessOfferingOfJudgement",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGoddessOfferingOfJudgementChaos"] = {
    name = "AzmeriGoddessOfferingOfJudgementChaos",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGoddessSummonSkeletonGhostflame"] = {
    name = "AzmeriGoddessSummonSkeletonGhostflame",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "projectile_minimum_range",
        "skill_repeat_count",
        "active_skill_area_of_effect_radius_+%_final",
        "number_of_projectiles_override",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 76, 25, 3, -25, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGoddessBeam"] = {
    name = "Goddess Beam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
        "disable_skill_repeats",
    },
    levels = {
        [1] = {1, 3000, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
    },
}