不完美裂隙法師
屍體
怪物種類: 人形
右鍵點擊此物品來製造屍體。
Imperfect Riftcaster
不完美裂隙法師 FlameblasterLow /8
名字 | 顯示物品素質 |
---|---|
DropLevel | 1 |
BaseType | Imperfect Riftcaster |
BaseType | 不完美裂隙法師 |
Class | 屍體 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/FlameblasterLow |
Icon | Art/2DItems/Currency/Azmeri/HeistProjectCasterEliteCorpse |
Reference | Community Wiki |
不完美裂隙法師
人形
Imperfect Riftcaster
幽魂 | Y |
---|---|
標籤 | bludgeoning_weapon, 法術, fast_movement, has_staff, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, melee, not_dex, not_str, physical_affinity, ranged, red_blood |
生命
560%
生命轉為護盾
100%
異常狀態臨界值
560%
抗性
30
30
30
20
傷害
147%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 13
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
140%
Model Size
105%
類型
AzmeriFlameblaster
Metadata
FlameblasterLow_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
36,027
護甲
28,790
閃避
4,739
能量護盾
0
傷害
549
法術傷害
549
命中
0
攻擊間隔
1.17
經驗值
14,357
異常狀態臨界值
36,027
冰緩
114
感電
114
易碎
644
焦灼
114
殘喘
315
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 439–659
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
WalkEmergeHeistScience
walk emerge distance [50]
HeistScienceSpawnLightningVolatile
可觸發, 法術
施放時間: 1 秒
GSHeistLightningVolatileExplode
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 1841 至 5524 閃電傷害
你的擊中必定感電
你的擊中不能暈眩敵人
你造成的感電一定會增加至少 20% 的承受傷害
+2 秒基礎持續時間
is area damage [1]
shock art variation [5]
你的擊中必定感電
你的擊中不能暈眩敵人
你造成的感電一定會增加至少 20% 的承受傷害
+2 秒基礎持續時間
is area damage [1]
shock art variation [5]
GTHeistCultistLightningBoltCone
可觸發, 法術
施放時間: 2 秒
冷卻時間: 10 秒
HeistCultistLightningBolt
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 544.2 至 1633 閃電傷害
active skill area of effect radius +% final [-40]
is area damage [1]
shock art variation [5]
spell maximum action distance +% [-25]
active skill area of effect radius +% final [-40]
is area damage [1]
shock art variation [5]
spell maximum action distance +% [-25]
GSHeistLightningWaterfallHit
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 108.6 至 201.7 閃電傷害
is area damage [1]
shock art variation [5]
is area damage [1]
shock art variation [5]
HeistScienceSpawnLightningWaterfall
可觸發, 法術
施放時間: 1 秒
GTHeistCultistWaterfallCascade
可觸發, 法術
施放時間: 2 秒
冷卻時間: 16 秒
MPSHeistCultistStaffProjectileGreen
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.166 秒
冷卻時間: 2.2 秒
造成 993 至 1490 閃電傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [166]
projectile uses contact position [1]
spell maximum action distance +% [-40]
visual hit effect chaos is green [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [166]
projectile uses contact position [1]
spell maximum action distance +% [-40]
visual hit effect chaos is green [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EASHeistMindControlSuicide
法術
施放時間: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
TeleportHeistCultistProject
法術, 位移
施放時間: 1.2 秒
冷卻時間: 6 秒
GSHeistScienceLightningDashImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 330.9 至 992.7 閃電傷害
你的擊中必定感電
你的擊中不能暈眩敵人
你造成的感電一定會增加至少 20% 的承受傷害
is area damage [1]
shock art variation [5]
你的擊中必定感電
你的擊中不能暈眩敵人
你造成的感電一定會增加至少 20% 的承受傷害
is area damage [1]
shock art variation [5]
Object Type
version 2 extends "Metadata/Monsters/Monster" Animated { animated_object = "Metadata/Monsters/LeagueHeist/Science/HeistProjectCasterElite.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_fadeout_for_lightning_dash_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_up.epk ); DisableHighlighting(); " on_event_fadein_for_lightning_dash_01 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_up.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_down.epk ); EnableHighlighting(); Delay( 1.0, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_down.epk ); } ); " } Preload { preload_misc_animated = "HeistCultistLightningTeleportMarker" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/FlameblasterLow_"] = { name = "Imperfect Riftcaster", life = 5.6, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.47, damageSpread = 0.2, attackTime = 1.17, attackRange = 13, accuracy = 1, weaponType1 = "Staff", skillList = { "Melee", "MPSHeistCultistStaffProjectileGreen", "TeleportHeistCultistProject", "GSHeistLightningVolatileExplode", "GSHeistLightningWaterfallHit", "GSHeistScienceLightningDashImpact", "WalkEmergeHeistScience", "HeistCultistLightningBolt", "HeistScienceSpawnLightningVolatile", "HeistScienceSpawnLightningWaterfall", "GTHeistCultistWaterfallCascade", "GTHeistCultistLightningBoltCone", "DoLiterallyNothing", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSHeistCultistStaffProjectileGreen"] = { name = "MPSHeistCultistStaffProjectileGreen", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.166, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 166, -40, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportHeistCultistProject"] = { name = "TeleportHeistCultistProject", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHeistLightningVolatileExplode"] = { name = "GSHeistLightningVolatileExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_minimum_damage_taken_increase_%", "shock_art_variation", "base_skill_effect_duration", "is_area_damage", "always_shock", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 20, 5, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHeistLightningWaterfallHit"] = { name = "GSHeistLightningWaterfallHit", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHeistScienceLightningDashImpact"] = { name = "GSHeistScienceLightningDashImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_minimum_damage_taken_increase_%", "shock_art_variation", "is_area_damage", "always_shock", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 20, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistScience"] = { name = "WalkEmergeHeistScience", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistCultistLightningBolt"] = { name = "HeistCultistLightningBolt", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "shock_art_variation", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -25, 5, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistScienceSpawnLightningVolatile"] = { name = "HeistScienceSpawnLightningVolatile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistScienceSpawnLightningWaterfall"] = { name = "HeistScienceSpawnLightningWaterfall", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHeistCultistWaterfallCascade"] = { name = "GTHeistCultistWaterfallCascade", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHeistCultistLightningBoltCone"] = { name = "GTHeistCultistLightningBoltCone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.