Несовершенный творец разломов
Трупы
Категория монстра:
Гуманоид
Гуманоид
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Imperfect Riftcaster
Несовершенный творец разломов FlameblasterLow /9
| Имя | Показывать полное описание |
|---|---|
| DropLevel | 1 |
| BaseType | Imperfect Riftcaster |
| BaseType | Несовершенный творец разломов |
| Class | Трупы |
| Flags | AlwaysAllocate |
| Type | Metadata/Items/ItemisedCorpses/FlameblasterLow |
| Tags | itemisedcorpse_low |
| Icon | Art/2DItems/Currency/Azmeri/HeistProjectCasterEliteCorpse |
| Reference | Community Wiki |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default |
| Base.description_text | ItemDescriptionItemisedCorpse |
| client.RenderItem | |
| Usable.use_type | Usable |
| Usable.action | spawn_itemised_corpse |
Несовершенный творец разломов
Гуманоид
Imperfect Riftcaster
| Spectre | |
|---|---|
| Tags | bludgeoning_weapon, Чародейский, fast_movement, has_staff, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, melee, not_dex, not_str, physical_affinity, ranged, red_blood |
Здоровье
560%
Energy Shield From Life
100%
Ailment Threshold
560%
Сопротивление
Damage
147%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
8 ~ 13
Attack Time
1.17 Second
Damage Spread
±20%
Опыт
140%
Model Size
105%
Type
AzmeriFlameblaster
Metadata
FlameblasterLow_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
36,027
Броня
28,790
Уклонение
4,739
Энергетический щит
34,311
Damage
549
Урон от чар
549
Точность
580
Attack Time
1.17
Опыт
14,357
Minion Life
7,815
Minion Energy Shield
7,442
Minion Damage
438
Ailment Threshold
36,027
Chill
114
Shock
114
Brittle
644
Scorch
114
Sap
315
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 439—659
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
WalkEmergeHeistScience
walk emerge distance [50]
HeistScienceSpawnLightningVolatile
Triggerable, Spell
Время применения: 1 сек.
GSHeistLightningVolatileExplode
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Базовая длительность - 2 секунд(-ы)
always shock [1]
cannot stun [1]
is area damage [1]
shock art variation [5]
shock minimum damage taken increase % [20]
spell maximum base lightning damage [5524]
spell minimum base lightning damage [1841]
GTHeistCultistLightningBoltCone
Triggerable, Spell
Время применения: 2 сек.
Перезарядка: 10 сек.
HeistCultistLightningBolt
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
active skill area of effect radius +% final [-40]
is area damage [1]
shock art variation [5]
spell maximum action distance +% [-25]
spell maximum base lightning damage [1633]
spell minimum base lightning damage [544.2]
GSHeistLightningWaterfallHit
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
is area damage [1]
shock art variation [5]
spell maximum base lightning damage [201.7]
spell minimum base lightning damage [108.6]
HeistScienceSpawnLightningWaterfall
Triggerable, Spell
Время применения: 1 сек.
GTHeistCultistWaterfallCascade
Triggerable, Spell
Время применения: 2 сек.
Перезарядка: 16 сек.
MPSHeistCultistStaffProjectileGreen
Spell, Projectile, ProjectilesFromUser, Triggerable
Время применения: 1.166 сек.
Перезарядка: 2.2 сек.
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [166]
projectile uses contact position [1]
spell maximum action distance +% [-40]
spell maximum base lightning damage [1490]
spell minimum base lightning damage [993]
visual hit effect chaos is green [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASHeistMindControlSuicide
Spell
Время применения: 1 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
TeleportHeistCultistProject
Spell, Movement
Время применения: 1.2 сек.
Перезарядка: 6 сек.
GSHeistScienceLightningDashImpact
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
always shock [1]
cannot stun [1]
is area damage [1]
shock art variation [5]
shock minimum damage taken increase % [20]
spell maximum base lightning damage [992.7]
spell minimum base lightning damage [330.9]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Animated
{
animated_object = "Metadata/Monsters/LeagueHeist/Science/HeistProjectCasterElite.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/FlameblasterLow_"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Imperfect Riftcaster",
life = 5.6,
energyShield = 1,
damage = 1.47,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 13,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"Melee",
"MPSHeistCultistStaffProjectileGreen",
"TeleportHeistCultistProject",
"GSHeistLightningVolatileExplode",
"GSHeistLightningWaterfallHit",
"GSHeistScienceLightningDashImpact",
"WalkEmergeHeistScience",
"HeistCultistLightningBolt",
"HeistScienceSpawnLightningVolatile",
"HeistScienceSpawnLightningWaterfall",
"GTHeistCultistWaterfallCascade",
"GTHeistCultistLightningBoltCone",
"DoLiterallyNothing",
"EASHeistMindControlSuicide",
"ChangeToStance1Heist",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSHeistCultistStaffProjectileGreen"] = {
name = "MPSHeistCultistStaffProjectileGreen",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.166,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 166, -40, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TeleportHeistCultistProject"] = {
name = "TeleportHeistCultistProject",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSHeistLightningVolatileExplode"] = {
name = "GSHeistLightningVolatileExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"shock_minimum_damage_taken_increase_%",
"shock_art_variation",
"base_skill_effect_duration",
"is_area_damage",
"always_shock",
"cannot_stun",
},
levels = {
[1] = {0.5, 1.5, 20, 5, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSHeistLightningWaterfallHit"] = {
name = "GSHeistLightningWaterfallHit",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"shock_art_variation",
"is_area_damage",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSHeistScienceLightningDashImpact"] = {
name = "GSHeistScienceLightningDashImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"shock_minimum_damage_taken_increase_%",
"shock_art_variation",
"is_area_damage",
"always_shock",
"cannot_stun",
},
levels = {
[1] = {0.5, 1.5, 20, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistScience"] = {
name = "WalkEmergeHeistScience",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistCultistLightningBolt"] = {
name = "HeistCultistLightningBolt",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_maximum_action_distance_+%",
"shock_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, -25, 5, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistScienceSpawnLightningVolatile"] = {
name = "HeistScienceSpawnLightningVolatile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistScienceSpawnLightningWaterfall"] = {
name = "HeistScienceSpawnLightningWaterfall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTHeistCultistWaterfallCascade"] = {
name = "GTHeistCultistWaterfallCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTHeistCultistLightningBoltCone"] = {
name = "GTHeistCultistLightningBoltCone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
name = "EASHeistMindControlSuicide",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
name = "ChangeToStance1Heist",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















