Unvollkommener Riss-Zauberer
Leiche
Monsterkategorie: Humanoid
Rechtsklicke auf diesen Gegenstand, um diese Leiche zu erzeugen.
Imperfect Riftcaster
Unvollkommener Riss-Zauberer FlameblasterLow /8
Name | Vollständige Beschreibung zeigen |
---|---|
DropLevel | 1 |
BaseType | Imperfect Riftcaster |
BaseType | Unvollkommener Riss-Zauberer |
Class | Leichen |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/FlameblasterLow |
Icon | Art/2DItems/Currency/Azmeri/HeistProjectCasterEliteCorpse |
Reference | Community Wiki |
Unvollkommener Riss-Zauberer
Humanoid
Imperfect Riftcaster
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, Zauberer, fast_movement, has_staff, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, melee, not_dex, not_str, physical_affinity, ranged, red_blood |
Leben
560%
Energy Shield From Life
100%
Ailment Threshold
560%
Widerstand
30 30 30 20
Damage
147%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
8 ~ 13
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
140%
Model Size
105%
Type
AzmeriFlameblaster
Metadata
FlameblasterLow_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
36,027
Rüstung
28,790
Ausweichen
4,739
Energieschild
6,127
Damage
549
Zauberschaden
549
Genauigkeit
290
Attack Time
1.17
Erfahrung
14,357
Ailment Threshold
36,027
Chill
114
Shock
114
Brittle
644
Scorch
114
Sap
315
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 439–659
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
WalkEmergeHeistScience
walk emerge distance [50]
HeistScienceSpawnLightningVolatile
Triggerable, Spell
Zauberzeit: 1 Sek.
GSHeistLightningVolatileExplode
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 1841 bis 5524 Blitzschaden
Eure Treffer schocken immer
Eure Treffer können Gegner nicht betäuben
Schocks durch Eure Treffer erhöhen den erlittenen Schaden immer um mindestens 20%
Basisdauer beträgt 2 Sekunden
is area damage [1]
shock art variation [5]
Eure Treffer schocken immer
Eure Treffer können Gegner nicht betäuben
Schocks durch Eure Treffer erhöhen den erlittenen Schaden immer um mindestens 20%
Basisdauer beträgt 2 Sekunden
is area damage [1]
shock art variation [5]
GTHeistCultistLightningBoltCone
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 10 Sek.
HeistCultistLightningBolt
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 544.2 bis 1633 Blitzschaden
active skill area of effect radius +% final [-40]
is area damage [1]
shock art variation [5]
spell maximum action distance +% [-25]
active skill area of effect radius +% final [-40]
is area damage [1]
shock art variation [5]
spell maximum action distance +% [-25]
GSHeistLightningWaterfallHit
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 108.6 bis 201.7 Blitzschaden
is area damage [1]
shock art variation [5]
is area damage [1]
shock art variation [5]
HeistScienceSpawnLightningWaterfall
Triggerable, Spell
Zauberzeit: 1 Sek.
GTHeistCultistWaterfallCascade
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 16 Sek.
MPSHeistCultistStaffProjectileGreen
Spell, Projectile, ProjectilesFromUser, Triggerable
Zauberzeit: 1.166 Sek.
Abklingzeit: 2.2 Sek.
Verursacht 993 bis 1490 Blitzschaden
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [166]
projectile uses contact position [1]
spell maximum action distance +% [-40]
visual hit effect chaos is green [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [166]
projectile uses contact position [1]
spell maximum action distance +% [-40]
visual hit effect chaos is green [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EASHeistMindControlSuicide
Spell
Zauberzeit: 1 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
TeleportHeistCultistProject
Spell, Movement
Zauberzeit: 1.2 Sek.
Abklingzeit: 6 Sek.
GSHeistScienceLightningDashImpact
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 330.9 bis 992.7 Blitzschaden
Eure Treffer schocken immer
Eure Treffer können Gegner nicht betäuben
Schocks durch Eure Treffer erhöhen den erlittenen Schaden immer um mindestens 20%
is area damage [1]
shock art variation [5]
Eure Treffer schocken immer
Eure Treffer können Gegner nicht betäuben
Schocks durch Eure Treffer erhöhen den erlittenen Schaden immer um mindestens 20%
is area damage [1]
shock art variation [5]
Object Type
version 2 extends "Metadata/Monsters/Monster" Animated { animated_object = "Metadata/Monsters/LeagueHeist/Science/HeistProjectCasterElite.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_fadeout_for_lightning_dash_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_up.epk ); DisableHighlighting(); " on_event_fadein_for_lightning_dash_01 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_up.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_down.epk ); EnableHighlighting(); Delay( 1.0, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/lt_warp_down.epk ); } ); " } Preload { preload_misc_animated = "HeistCultistLightningTeleportMarker" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/FlameblasterLow_"] = { name = "Imperfect Riftcaster", life = 5.6, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.47, damageSpread = 0.2, attackTime = 1.17, attackRange = 13, accuracy = 1, weaponType1 = "Staff", skillList = { "Melee", "MPSHeistCultistStaffProjectileGreen", "TeleportHeistCultistProject", "GSHeistLightningVolatileExplode", "GSHeistLightningWaterfallHit", "GSHeistScienceLightningDashImpact", "WalkEmergeHeistScience", "HeistCultistLightningBolt", "HeistScienceSpawnLightningVolatile", "HeistScienceSpawnLightningWaterfall", "GTHeistCultistWaterfallCascade", "GTHeistCultistLightningBoltCone", "DoLiterallyNothing", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSHeistCultistStaffProjectileGreen"] = { name = "MPSHeistCultistStaffProjectileGreen", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.166, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 166, -40, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportHeistCultistProject"] = { name = "TeleportHeistCultistProject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHeistLightningVolatileExplode"] = { name = "GSHeistLightningVolatileExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_minimum_damage_taken_increase_%", "shock_art_variation", "base_skill_effect_duration", "is_area_damage", "always_shock", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 20, 5, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHeistLightningWaterfallHit"] = { name = "GSHeistLightningWaterfallHit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHeistScienceLightningDashImpact"] = { name = "GSHeistScienceLightningDashImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_minimum_damage_taken_increase_%", "shock_art_variation", "is_area_damage", "always_shock", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 20, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistScience"] = { name = "WalkEmergeHeistScience", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistCultistLightningBolt"] = { name = "HeistCultistLightningBolt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "shock_art_variation", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -25, 5, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistScienceSpawnLightningVolatile"] = { name = "HeistScienceSpawnLightningVolatile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistScienceSpawnLightningWaterfall"] = { name = "HeistScienceSpawnLightningWaterfall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHeistCultistWaterfallCascade"] = { name = "GTHeistCultistWaterfallCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHeistCultistLightningBoltCone"] = { name = "GTHeistCultistLightningBoltCone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }