病態之爪
野獸
地區: 北部密林
種類: 地域犬
屬類: 熊類動物
科類: 獸性
死亡時擴散腐蝕地面
monster caustic cloud on death base area of effect radius [12]
monster ground effect on death base duration ms [3000]
stance movement speed +% final [-50]
Infested Ursa
幽魂Y
幽魂 取代Metadata/Monsters/DropBear/DropBearGround3ParasiteSpectre
地區北部密林
標籤animal_claw_weapon, beast, cannot_be_monolith, extra_small_height, hidden_monster, is_unarmed, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, ursine_beast
Packs
  • 北部密林: 病態之爪, 病態之爪, 病態之爪, 病態之爪
  • 生命
    126%
    閃避
    +50%
    異常狀態臨界值
    126%
    抗性
    40 0 0 0
    傷害
    208%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.65 秒
    傷害分佈
    ±20%
    經驗值
    140%
    Model Size
    100%
    類型
    DropBearParasite
    Metadata
    DropBear3Parasite
    等級
    53
    生命
    2,961
    護甲
    8,552
    閃避
    4,095
    能量護盾
    0
    傷害
    358
    法術傷害
    358
    命中
    159
    攻擊間隔
    1.65
    經驗值
    8,854
    異常狀態臨界值
    2,961
    冰緩
    9
    感電
    9
    易碎
    53
    焦灼
    9
    殘喘
    26
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 286–429
    暴擊率: 5%
    攻擊間隔: 1.65 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DanceOnCorpse
    可指定不可用屍體
    冷卻時間: 30 秒
    disable skill repeats [1]
    DropBearAmbush
    攻擊
    基本傷害: 286–429
    暴擊率: 5%
    攻擊間隔: 1.65 秒
    不會暴擊
    造成 50% 更少傷害
    drop bear fall on target [1]

    Object Type

    version 2
    extends "Metadata/Monsters/DropBear/DropBear"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DropBear/DropBear"
    
    Preload
    {
    	preload_ground_effect = "CausticCloud"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DropBear/DropBear3Parasite"] = {
        name = "Infested Ursa",
        life = 1.26,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DropBearAmbush",
            "DanceOnCorpse",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DropBearAmbush"] = {
        name = "DropBearAmbush",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "drop_bear_fall_on_target",
            "global_cannot_crit",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpse"] = {
        name = "DanceOnCorpse",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    死亡時擴散腐蝕地面
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    IdMonsterCausticCloudOnDeath
    FamilyMonsterEffectOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 3000 Max: 3000 全域
  • monster caustic cloud on death base area of effect radius Min: 12 Max: 12 全域
  • monster caustic cloud on death % max damage to deal per minute Min: 1100 Max: 1100 全域
  • Craft Tagschaos_damage damage chaos
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-50]
    IdStanceDropBearWalk
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 全域
  • Craft Tagsspeed
    病態之爪
    野獸
    死亡時擴散腐蝕地面
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    stance movement speed +% final [-50]
    Infested Ursa
    幽魂Y
    標籤animal_claw_weapon, beast, cannot_be_monolith, hidden_monster, is_unarmed, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, ursine_beast
    生命
    126%
    閃避
    +50%
    異常狀態臨界值
    126%
    抗性
    40 0 0 0
    傷害
    208%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.65 秒
    傷害分佈
    ±20%
    經驗值
    140%
    Model Size
    100%
    類型
    DropBearParasite
    Metadata
    DropBear3ParasiteStandalone
    等級
    68
    生命
    8,106
    護甲
    28,790
    閃避
    7,109
    能量護盾
    0
    傷害
    777
    法術傷害
    777
    命中
    290
    攻擊間隔
    1.65
    經驗值
    14,357
    異常狀態臨界值
    8,106
    冰緩
    26
    感電
    26
    易碎
    145
    焦灼
    26
    殘喘
    71
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 622–932
    暴擊率: 5%
    攻擊間隔: 1.65 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DanceOnCorpse
    可指定不可用屍體
    冷卻時間: 30 秒
    disable skill repeats [1]
    DropBearAmbush
    攻擊
    基本傷害: 622–932
    暴擊率: 5%
    攻擊間隔: 1.65 秒
    不會暴擊
    造成 50% 更少傷害
    drop bear fall on target [1]

    Object Type

    version 2
    extends "Metadata/Monsters/DropBear/DropBearNoAmbush"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DropBear/DropBearNoAmbush"
    
    Preload
    {
    	preload_ground_effect = "CausticCloud"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DropBear/DropBear3ParasiteStandalone"] = {
        name = "Infested Ursa",
        life = 1.26,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DropBearAmbush",
            "DanceOnCorpse",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DropBearAmbush"] = {
        name = "DropBearAmbush",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "drop_bear_fall_on_target",
            "global_cannot_crit",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpse"] = {
        name = "DanceOnCorpse",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    死亡時擴散腐蝕地面
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    IdMonsterCausticCloudOnDeath
    FamilyMonsterEffectOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 3000 Max: 3000 全域
  • monster caustic cloud on death base area of effect radius Min: 12 Max: 12 全域
  • monster caustic cloud on death % max damage to deal per minute Min: 1100 Max: 1100 全域
  • Craft Tagschaos_damage damage chaos
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-50]
    IdStanceDropBearWalk
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 全域
  • Craft Tagsspeed
    病態之爪
    野獸
    地區: 北部密林
    種類: 地域犬
    屬類: 熊類動物
    科類: 獸性
    死亡時擴散腐蝕地面
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    additional item drop slots when deleted on death [1]
    monster inherent experience granted +% final if deleted on death [71]
    stance movement speed +% final [-50]
    Infested Ursa
    幽魂Y
    幽魂 取代Metadata/Monsters/DropBear/DropBearGround3ParasiteSpectre
    地區北部密林
    標籤animal_claw_weapon, beast, cannot_be_monolith, extra_small_height, hidden_monster, is_unarmed, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, ursine_beast
    Packs
  • 北部密林: 病態之爪, 病態之爪, 病態之爪, 病態之爪
  • 生命
    126%
    閃避
    +50%
    異常狀態臨界值
    126%
    抗性
    40 0 0 0
    傷害
    208%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.65 秒
    傷害分佈
    ±20%
    經驗值
    140%
    Model Size
    100%
    類型
    DropBearParasite
    Metadata
    DropBear3SpawnParasite
    等級
    53
    生命
    2,961
    護甲
    8,552
    閃避
    4,095
    能量護盾
    0
    傷害
    358
    法術傷害
    358
    命中
    159
    攻擊間隔
    1.65
    經驗值
    8,854
    異常狀態臨界值
    2,961
    冰緩
    9
    感電
    9
    易碎
    53
    焦灼
    9
    殘喘
    26
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 286–429
    暴擊率: 5%
    攻擊間隔: 1.65 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DanceOnCorpse
    可指定不可用屍體
    冷卻時間: 30 秒
    disable skill repeats [1]
    DropBearAmbush
    攻擊
    基本傷害: 286–429
    暴擊率: 5%
    攻擊間隔: 1.65 秒
    不會暴擊
    造成 50% 更少傷害
    drop bear fall on target [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = false
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Parasite/parasitesplat.ao"
    }
    
    Transitionable
    {
    	on_transition = "MakeCollidable();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( attackTree ); PauseAnimation(); DisableRendering();"
    	create_transitioned = "EnableTargetable(); EnableRendering(); MakeCollidable();"
    	on_transition = "EnableTargetable(); EnableRendering();"
    }
    
    Targetable
    {
    	targetable = false
    }
    
    Life
    {
    	on_death = "HideMeshSegment( geo_parasiteShape );"
    	on_spawned_dead = "HideMeshSegment( geo_parasiteShape );"
    }
    
    Preload
    {
    	preload_ground_effect = "CausticCloud"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DropBear/DropBear3SpawnParasite"] = {
        name = "Infested Ursa",
        life = 1.26,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DropBearAmbush",
            "DanceOnCorpse",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DropBearAmbush"] = {
        name = "DropBearAmbush",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "drop_bear_fall_on_target",
            "global_cannot_crit",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpse"] = {
        name = "DanceOnCorpse",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    死亡時擴散腐蝕地面
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    IdMonsterCausticCloudOnDeath
    FamilyMonsterEffectOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 3000 Max: 3000 全域
  • monster caustic cloud on death base area of effect radius Min: 12 Max: 12 全域
  • monster caustic cloud on death % max damage to deal per minute Min: 1100 Max: 1100 全域
  • Craft Tagschaos_damage damage chaos
    additional item drop slots when deleted on death [1]
    monster inherent experience granted +% final if deleted on death [71]
    IdAdditionalDropSlotsAndExperienceWhenDeletedOnDeathMonsterEffectiveness140
    FamilyAdditionalDropSlotsAndExperienceWhenDeletedOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • additional item drop slots when deleted on death Min: 1 Max: 1 全域
  • monster inherent experience granted +% final if deleted on death Min: 71 Max: 71 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-50]
    IdStanceDropBearWalk
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 全域
  • Craft Tagsspeed
    病態之爪
    野獸
    死亡時擴散腐蝕地面
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    additional item drop slots when deleted on death [1]
    monster inherent experience granted +% final if deleted on death [71]
    stance movement speed +% final [-50]
    Infested Ursa
    幽魂Y
    幽魂 取代Metadata/Monsters/DropBear/DropBearGround3ParasiteSpectre
    標籤animal_claw_weapon, beast, cannot_be_monolith, hidden_monster, is_unarmed, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, ursine_beast
    生命
    126%
    閃避
    +50%
    異常狀態臨界值
    126%
    抗性
    40 0 0 0
    傷害
    208%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.65 秒
    傷害分佈
    ±20%
    經驗值
    140%
    Model Size
    100%
    類型
    DropBearParasite
    Metadata
    DropBear3SpawnParasiteStandalone
    等級
    68
    生命
    8,106
    護甲
    28,790
    閃避
    7,109
    能量護盾
    0
    傷害
    777
    法術傷害
    777
    命中
    290
    攻擊間隔
    1.65
    經驗值
    14,357
    異常狀態臨界值
    8,106
    冰緩
    26
    感電
    26
    易碎
    145
    焦灼
    26
    殘喘
    71
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 622–932
    暴擊率: 5%
    攻擊間隔: 1.65 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DanceOnCorpse
    可指定不可用屍體
    冷卻時間: 30 秒
    disable skill repeats [1]
    DropBearAmbush
    攻擊
    基本傷害: 622–932
    暴擊率: 5%
    攻擊間隔: 1.65 秒
    不會暴擊
    造成 50% 更少傷害
    drop bear fall on target [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Parasite/parasitesplat.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    Life
    {
    	on_death = "HideMeshSegment( geo_parasiteShape );"
    	on_spawned_dead = "HideMeshSegment( geo_parasiteShape );"
    }
    
    Preload
    {
    	preload_ground_effect = "CausticCloud"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DropBear/DropBear3SpawnParasiteStandalone"] = {
        name = "Infested Ursa",
        life = 1.26,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DropBearAmbush",
            "DanceOnCorpse",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DropBearAmbush"] = {
        name = "DropBearAmbush",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "drop_bear_fall_on_target",
            "global_cannot_crit",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpse"] = {
        name = "DanceOnCorpse",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    死亡時擴散腐蝕地面
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    IdMonsterCausticCloudOnDeath
    FamilyMonsterEffectOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 3000 Max: 3000 全域
  • monster caustic cloud on death base area of effect radius Min: 12 Max: 12 全域
  • monster caustic cloud on death % max damage to deal per minute Min: 1100 Max: 1100 全域
  • Craft Tagschaos_damage damage chaos
    additional item drop slots when deleted on death [1]
    monster inherent experience granted +% final if deleted on death [71]
    IdAdditionalDropSlotsAndExperienceWhenDeletedOnDeathMonsterEffectiveness140
    FamilyAdditionalDropSlotsAndExperienceWhenDeletedOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • additional item drop slots when deleted on death Min: 1 Max: 1 全域
  • monster inherent experience granted +% final if deleted on death Min: 71 Max: 71 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-50]
    IdStanceDropBearWalk
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 全域
  • Craft Tagsspeed
    病態之爪
    野獸
    地區: 北部密林
    種類: 地域犬
    屬類: 熊類動物
    科類: 獸性
    死亡時擴散腐蝕地面
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    stance movement speed +% final [-50]
    Infested Ursa
    幽魂Y
    幽魂 取代Metadata/Monsters/DropBear/DropBearGround3ParasiteSpectre
    地區北部密林
    標籤animal_claw_weapon, beast, extra_small_height, is_unarmed, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, ursine_beast
    Packs
  • 北部密林: 病態之爪, 病態之爪, 病態之爪, 病態之爪
  • 生命
    126%
    閃避
    +50%
    異常狀態臨界值
    126%
    抗性
    40 0 0 0
    傷害
    208%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.65 秒
    傷害分佈
    ±20%
    經驗值
    140%
    Model Size
    100%
    類型
    DropBearParasite
    Metadata
    DropBearGround3Parasite_
    等級
    53
    生命
    2,961
    護甲
    8,552
    閃避
    4,095
    能量護盾
    0
    傷害
    358
    法術傷害
    358
    命中
    159
    攻擊間隔
    1.65
    經驗值
    8,854
    異常狀態臨界值
    2,961
    冰緩
    9
    感電
    9
    易碎
    53
    焦灼
    9
    殘喘
    26
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 286–429
    暴擊率: 5%
    攻擊間隔: 1.65 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DanceOnCorpse
    可指定不可用屍體
    冷卻時間: 30 秒
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/DropBear/DropBearNoAmbush"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DropBear/DropBearNoAmbush"
    
    Preload
    {
    	preload_ground_effect = "CausticCloud"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DropBear/DropBearGround3Parasite_"] = {
        name = "Infested Ursa",
        life = 1.26,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DanceOnCorpse",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpse"] = {
        name = "DanceOnCorpse",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    死亡時擴散腐蝕地面
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    IdMonsterCausticCloudOnDeath
    FamilyMonsterEffectOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 3000 Max: 3000 全域
  • monster caustic cloud on death base area of effect radius Min: 12 Max: 12 全域
  • monster caustic cloud on death % max damage to deal per minute Min: 1100 Max: 1100 全域
  • Craft Tagschaos_damage damage chaos
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-50]
    IdStanceDropBearWalk
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 全域
  • Craft Tagsspeed
    病態之爪
    野獸
    stance movement speed +% final [-50]
    Infested Ursa
    幽魂Y
    標籤animal_claw_weapon, beast, is_unarmed, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, ursine_beast
    生命
    126%
    閃避
    +50%
    異常狀態臨界值
    126%
    抗性
    40 0 0 0
    傷害
    208%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.65 秒
    傷害分佈
    ±20%
    經驗值
    140%
    Model Size
    100%
    類型
    DropBearParasite
    Metadata
    DropBearGround3ParasiteSpectre
    等級
    68
    生命
    8,106
    護甲
    28,790
    閃避
    7,109
    能量護盾
    0
    傷害
    777
    法術傷害
    777
    命中
    290
    攻擊間隔
    1.65
    經驗值
    14,357
    異常狀態臨界值
    8,106
    冰緩
    26
    感電
    26
    易碎
    145
    焦灼
    26
    殘喘
    71
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 622–932
    暴擊率: 5%
    攻擊間隔: 1.65 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DanceOnCorpse
    可指定不可用屍體
    冷卻時間: 30 秒
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/DropBear/DropBearNoAmbush"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DropBear/DropBearNoAmbush"
    
    Preload
    {
    	preload_ground_effect = "CausticCloud"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DropBear/DropBearGround3ParasiteSpectre"] = {
        name = "Infested Ursa",
        life = 1.26,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DanceOnCorpse",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpse"] = {
        name = "DanceOnCorpse",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-50]
    IdStanceDropBearWalk
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 全域
  • Craft Tagsspeed
    病態之爪
    野獸
    地區: 北部密林
    種類: 地域犬
    屬類: 熊類動物
    科類: 獸性
    死亡時擴散腐蝕地面
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    additional item drop slots when deleted on death [1]
    monster inherent experience granted +% final if deleted on death [71]
    stance movement speed +% final [-50]
    Infested Ursa
    幽魂Y
    幽魂 取代Metadata/Monsters/DropBear/DropBearGround3ParasiteSpectre
    地區北部密林
    標籤animal_claw_weapon, beast, extra_small_height, is_unarmed, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, ursine_beast
    Packs
  • 北部密林: 病態之爪, 病態之爪, 病態之爪, 病態之爪
  • 生命
    126%
    閃避
    +50%
    異常狀態臨界值
    126%
    抗性
    40 0 0 0
    傷害
    208%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.65 秒
    傷害分佈
    ±20%
    經驗值
    140%
    Model Size
    100%
    類型
    DropBearParasite
    Metadata
    DropBearGroundSpawn3Parasite
    等級
    53
    生命
    2,961
    護甲
    8,552
    閃避
    4,095
    能量護盾
    0
    傷害
    358
    法術傷害
    358
    命中
    159
    攻擊間隔
    1.65
    經驗值
    8,854
    異常狀態臨界值
    2,961
    冰緩
    9
    感電
    9
    易碎
    53
    焦灼
    9
    殘喘
    26
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 286–429
    暴擊率: 5%
    攻擊間隔: 1.65 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DanceOnCorpse
    可指定不可用屍體
    冷卻時間: 30 秒
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Parasite/parasitesplat.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    Life
    {
    	on_death = "HideMeshSegment( geo_parasiteShape );"
    	on_spawned_dead = "HideMeshSegment( geo_parasiteShape );"
    }
    
    Preload
    {
    	preload_ground_effect = "CausticCloud"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DropBear/DropBearGroundSpawn3Parasite"] = {
        name = "Infested Ursa",
        life = 1.26,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DanceOnCorpse",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpse"] = {
        name = "DanceOnCorpse",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    死亡時擴散腐蝕地面
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    IdMonsterCausticCloudOnDeath
    FamilyMonsterEffectOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 3000 Max: 3000 全域
  • monster caustic cloud on death base area of effect radius Min: 12 Max: 12 全域
  • monster caustic cloud on death % max damage to deal per minute Min: 1100 Max: 1100 全域
  • Craft Tagschaos_damage damage chaos
    additional item drop slots when deleted on death [1]
    monster inherent experience granted +% final if deleted on death [71]
    IdAdditionalDropSlotsAndExperienceWhenDeletedOnDeathMonsterEffectiveness140
    FamilyAdditionalDropSlotsAndExperienceWhenDeletedOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • additional item drop slots when deleted on death Min: 1 Max: 1 全域
  • monster inherent experience granted +% final if deleted on death Min: 71 Max: 71 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-50]
    IdStanceDropBearWalk
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 全域
  • Craft Tagsspeed