實驗老鼠
野獸
monster no map drops [1]
stance movement speed +% final [-41]
Lab Rat
幽魂N
標籤beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, rodent_beast
生命
100%
閃避
+25%
異常狀態臨界值
100%
抗性
0 0 40 0
傷害
75%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
3 ~ 4
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
50%
Model Size
50%
類型
HeistScientistLabRat
Metadata
ScientistLabRat
等級
68
生命
6,433
護甲
28,790
閃避
5,924
能量護盾
0
傷害
280
法術傷害
280
命中
290
攻擊間隔
1.005
經驗值
5,128
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 224–336
暴擊率: 5%
攻擊間隔: 1.005 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HeistRatEatCorpse
可指定不可用屍體
冷卻時間: 10 秒
HeistRatTailWhipMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 224–336
暴擊率: 5%
攻擊間隔: 1.005 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeHeistScienceRat
walk emerge distance [200]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state =
	"
		increase_alert_level = 0;
		can_kill_self = 0;
	"
}

Life
{
	corpse_sink_time_ms = 6000
	corpse_sink_delay_ms = 15000
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	allow_attached_arrows = false
}

Animated
{
	on_end_death_01 =
	"
		DisableTargetable();
		DelayRandom( 1, 2, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/ratfade.epk ); } );
	"

	on_end_death_02 =
	"
		DisableTargetable();
		DelayRandom( 1, 2, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/ratfade.epk ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Science/ScientistLabRat"] = {
    name = "Lab Rat",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 4,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "HeistRatTailWhipMelee",
        "HeistRatEatCorpse",
        "WalkEmergeHeistScienceRat",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistRatTailWhipMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistRatEatCorpse"] = {
    name = "HeistRatEatCorpse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.CanTargetUnusableCorpse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistScienceRat"] = {
    name = "WalkEmergeHeistScienceRat",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no map drops [1]
IdMonsterNoMapDrops
FamilyMonsterNoMapDrops
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no map drops Min: 1 Max: 1 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-41]
    IdStanceHeistRatWalk
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -41 Max: -41 全域
  • Craft Tagsspeed
    Edit

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