Rat de labo
Bêtestance movement speed +% final [-41]
Lab Rat
| Spectre | N |
|---|---|
| Tags | beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, rodent_beast |
Vie
100%
Évasion
+25%
Ailment Threshold
100%
Résistance
Damage
75%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
3 ~ 4
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
50%
Model Size
50%
Type
HeistScientistLabRat
Metadata
ScientistLabRat
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,433
Armure
28,790
Score d'Évasion
5,924
Damage
280
Dégâts des sorts
280
Précision
580
Attack Time
1.005
Expérience
5,128
Minion Life
1,395
Minion Damage
224
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 224–336
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HeistRatEatCorpse
CanTargetUnusableCorpse
Temps de recharge: 10 sec.
HeistRatTailWhipMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 224–336
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeHeistScienceRat
walk emerge distance [200]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
slow_animations_go_to_idle = false
basic_action = "Emerge"
}
StateMachine
{
define_shared_state =
"
increase_alert_level = 0;
can_kill_self = 0;
"
}
Life
{
corpse_sink_time_ms = 6000
corpse_sink_delay_ms = 15000
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
allow_attached_arrows = false
}
Animated
{
on_end_death_01 =
"
DisableTargetable();
DelayRandom( 1, 2, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/ratfade.epk ); } );
"
on_end_death_02 =
"
DisableTargetable();
DelayRandom( 1, 2, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/ratfade.epk ); } );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Science/ScientistLabRat"] = {
name = "Lab Rat",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 0.75,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 4,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"HeistRatTailWhipMelee",
"HeistRatEatCorpse",
"WalkEmergeHeistScienceRat",
"ChangeToStance1Heist",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistRatTailWhipMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistRatEatCorpse"] = {
name = "HeistRatEatCorpse",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.CanTargetUnusableCorpse] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistScienceRat"] = {
name = "WalkEmergeHeistScienceRat",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
name = "ChangeToStance1Heist",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
stance movement speed +% final [-41]
| Family | Stance |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.