古遺之影
創造物
emerge speed +% [0,30]
Living Relic
幽魂N
標籤cannot_be_monolith, construct, ghost_armour, has_wand, medium_height, medium_movement, physical_affinity, ranged, unusable_corpse
生命
70%
異常狀態臨界值
70%
抗性
0 0 0 0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AnimatedWeaponRangedReliquary
Metadata
AnimatedWandRanged
等級
68
生命
4,503
護甲
28,790
閃避
4,739
能量護盾
0
傷害
560
法術傷害
560
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
4,503
冰緩
14
感電
14
易碎
81
焦灼
14
殘喘
39
AnimatedWandClusterBurst
攻擊, 範圍攻擊, 投射物, 玩家投射物, 範圍, 陷阱技能, 地雷技能, 圖騰技能
力量爆破
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 4 秒
從法杖中射出一個投射物,在接觸到物體或敵人時對周圍二段範圍連續爆破造成傷害。
動能爆破有 12 次額外爆破
基礎範圍為 1
基礎二段範圍為 1.4
base is projectile [1]
skill can fire wand projectiles [1]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	allow_attached_arrows = false
	use_attached_selection_box_if_no_drawcalls = true
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/idle.epk );"

	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/idle.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/fadeout.epk );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedWandRanged"] = {
    name = "Living Relic",
    life = 0.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Wand",
    skillList = {
        "Melee",
        "AnimatedWandClusterBurst",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AnimatedWandClusterBurst"] = {
    name = "Kinetic Blast",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cluster_burst_spawn_amount",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_is_projectile",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {12, 10, 14, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
emerge speed +% [0,30]
IdEmergeSpeedHigh
FamilyVariableEmergeSpeed
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • emerge speed +% Min: 0 Max: 30 全域
  • 編輯

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.