โบราณวัตถุมีชีวิต
หุ่นกล
emerge speed +% [0,30]
Living Relic
Spectre | N |
---|---|
Tags | cannot_be_monolith, construct, ghost_armour, has_wand, medium_height, medium_movement, physical_affinity, ranged, unusable_corpse |
พลังชีวิต
70%
Ailment Threshold
70%
ค่าต้านทาน
0 0 0 0
Damage
150%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
AnimatedWeaponRangedReliquary
Metadata
AnimatedWandRanged
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
4,503
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
560
ความเสียหายเวท
560
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
10,255
Ailment Threshold
4,503
Chill
14
Shock
14
Brittle
81
Scorch
14
Sap
39
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AnimatedWandClusterBurst
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Trappable, Mineable, Totemable
ระเบิดจลนศาสตร์ (Kinetic Blast)
Base Damage: 448–672
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 4 วินาที
ยิงกระสุนจาก ไม้กายสิทธิ์ ซึ่งจะสร้างระเบิดชุดหนึ่งในรัศมีรองรอบจุดที่กระทบ สร้างความเสียหายต่อศัตรูด้วยระเบิดแต่ละครั้ง
ระเบิดจลนศาสตร์ (Kinetic Blast) สร้างระเบิด เพิ่มเติม 12 ลูก
รัศมีพื้นฐาน 1 เมตร
รัศมีรองพื้นฐาน 1.4 เมตร
base is projectile [1]
skill can fire wand projectiles [1]
รัศมีพื้นฐาน 1 เมตร
รัศมีรองพื้นฐาน 1.4 เมตร
base is projectile [1]
skill can fire wand projectiles [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 448–672
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/idle.epk );" on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/idle.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/fadeout.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedWandRanged"] = { name = "Living Relic", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, weaponType1 = "Wand", skillList = { "Melee", "AnimatedWandClusterBurst", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AnimatedWandClusterBurst"] = { name = "Kinetic Blast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "cluster_burst_spawn_amount", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "base_is_projectile", "skill_can_fire_wand_projectiles", }, levels = { [1] = {12, 10, 14, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
emerge speed +% [0,30]
Id | EmergeSpeedHigh |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |