觸月之靈實驗者
惡魔
獲得 100% 物理傷害的冰冷傷害
stance movement speed +% final [112]
Moontouched Miscreation
幽魂Y
地區月影神廣場, 永恆實驗室, 嬋娟神殿
標籤cannot_be_monolith, 法術, cleaving_weapon, cold_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_height, melee, physical_affinity, red_blood, very_slow_movement
Packs
  • 月影神廣場: 月影之靈實驗者, 觸月之靈實驗者
  • 永恆實驗室: 觸月之靈實驗者, 月影之靈實驗者
  • 月影之靈實驗者, 觸月之靈實驗者
  • 觸月之靈實驗者
  • 生命
    120%
    異常狀態臨界值
    120%
    抗性
    0 75 0 0
    傷害
    110%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    97%
    類型
    DemonModularColdLunaris
    Metadata
    DemonModularColdLunaris
    等級
    71
    生命
    10,539
    護甲
    36,473
    閃避
    5,260
    能量護盾
    0
    傷害
    492
    法術傷害
    492
    命中
    326
    攻擊間隔
    1.5
    經驗值
    13,139
    異常狀態臨界值
    10,539
    冰緩
    33
    感電
    33
    易碎
    189
    焦灼
    33
    殘喘
    92
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 394–590
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterIceShield
    法術, 增益, 圖騰技能, 持續時間, 消耗保留, 圖騰施放單獨, 冰冷, 造成元素狀態, 立即, NonHitChill, 冰緩區域, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
    極地裝甲
    施放時間: 0.5 秒
    召喚刺骨的冰霜之盾,做用期間對於擊中你的敵人造成冰緩。移動時造成冰結地面,並且靜止受到較少火焰及物理傷害。
    +3 秒基礎持續時間
    站立時,增益效果承受 10% 更少來自擊中的物理傷害
    站立時,增益效果承受 10% 更少來自擊中的火焰傷害
    DemonModularSlam
    攻擊, 範圍, 可觸發
    基本傷害: 394–590
    暴擊率: 5%
    攻擊傷害: 140%
    攻擊間隔: 1.5 秒
    冷卻時間: 6 秒
    造成 40% 更多攻擊傷害
    20% 更少攻擊速度
    active skill area of effect radius +% final [100]
    is area damage [1]
    DemonModularFrostBomb
    法術, 範圍, 持續時間, 冰冷, 傷害, 法術可重複, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 可秘能爆發, 範圍法術, 冷卻, Orb
    寒霜爆
    暴擊率: 6%
    施放時間: 0.5 秒
    製造一個冰晶,在一段時間內發射冰霜脈衝。每次脈衝對對敵人到用二段持續時間的減益效果,減少生命回復率和造成冰冷曝曬。當冰晶的持續時間結束,它將會爆裂,並對敵人造成大量冰冷傷害。
    造成 588882 冰冷傷害
    +3.5 秒基礎持續時間
    基礎額外效果持續時間 2
    減少 75% 生命回復率
    基礎範圍為 2.4
    冰冷曝曬 -20% 冰冷抗性
    active skill area of effect radius +% final [50]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Demonmodular/Demon"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Demonmodular/Demon"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonModularColdLunaris"] = {
        name = "Moontouched Miscreation",
        life = 1.2,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "DemonModularSlam",
            "MeleeAtAnimationSpeed",
            "MonsterIceShield",
            "DemonModularFrostBomb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonModularSlam"] = {
        name = "DemonModularSlam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShield"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonModularFrostBomb"] = {
        name = "Frost Bomb",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Cold] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_cold_damage_resistance_%",
            "life_regeneration_rate_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 24, 3500, 2000, -20, -75, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    獲得 100% 物理傷害的冰冷傷害
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 全域
  • Craft Tagsspeed
    觸月之靈實驗者
    惡魔
    獲得 100% 物理傷害的冰冷傷害
    stance movement speed +% final [112]
    Moontouched Miscreation
    幽魂Y
    標籤cannot_be_monolith, 法術, cleaving_weapon, cold_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, red_blood, very_slow_movement
    生命
    120%
    異常狀態臨界值
    120%
    抗性
    0 75 0 0
    傷害
    110%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    97%
    類型
    DemonModularColdLunaris
    Metadata
    DemonModularColdLunarisHellscape
    等級
    68
    生命
    7,720
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    411
    法術傷害
    411
    命中
    290
    攻擊間隔
    1.5
    經驗值
    12,306
    異常狀態臨界值
    7,720
    冰緩
    24
    感電
    24
    易碎
    138
    焦灼
    24
    殘喘
    67
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 329–493
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterIceShield
    法術, 增益, 圖騰技能, 持續時間, 消耗保留, 圖騰施放單獨, 冰冷, 造成元素狀態, 立即, NonHitChill, 冰緩區域, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
    極地裝甲
    施放時間: 0.5 秒
    召喚刺骨的冰霜之盾,做用期間對於擊中你的敵人造成冰緩。移動時造成冰結地面,並且靜止受到較少火焰及物理傷害。
    +3 秒基礎持續時間
    站立時,增益效果承受 10% 更少來自擊中的物理傷害
    站立時,增益效果承受 10% 更少來自擊中的火焰傷害
    DemonModularSlam
    攻擊, 範圍, 可觸發
    基本傷害: 329–493
    暴擊率: 5%
    攻擊傷害: 140%
    攻擊間隔: 1.5 秒
    冷卻時間: 6 秒
    造成 40% 更多攻擊傷害
    20% 更少攻擊速度
    active skill area of effect radius +% final [100]
    is area damage [1]
    DemonModularFrostBomb
    法術, 範圍, 持續時間, 冰冷, 傷害, 法術可重複, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 可秘能爆發, 範圍法術, 冷卻, Orb
    寒霜爆
    暴擊率: 6%
    施放時間: 0.5 秒
    製造一個冰晶,在一段時間內發射冰霜脈衝。每次脈衝對對敵人到用二段持續時間的減益效果,減少生命回復率和造成冰冷曝曬。當冰晶的持續時間結束,它將會爆裂,並對敵人造成大量冰冷傷害。
    造成 530.4795.5 冰冷傷害
    +3.5 秒基礎持續時間
    基礎額外效果持續時間 2
    減少 75% 生命回復率
    基礎範圍為 2.4
    冰冷曝曬 -20% 冰冷抗性
    active skill area of effect radius +% final [50]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Demonmodular/Demon"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Demonmodular/Demon"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonModularColdLunarisHellscape"] = {
        name = "Moontouched Miscreation",
        life = 1.2,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "DemonModularSlam",
            "MeleeAtAnimationSpeed",
            "MonsterIceShield",
            "DemonModularFrostBomb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonModularSlam"] = {
        name = "DemonModularSlam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShield"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonModularFrostBomb"] = {
        name = "Frost Bomb",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Cold] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_cold_damage_resistance_%",
            "life_regeneration_rate_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 24, 3500, 2000, -20, -75, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    獲得 100% 物理傷害的冰冷傷害
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 全域
  • Craft Tagsspeed
    觸月之靈實驗者
    惡魔
    地區: 暮色神廟
    獲得 100% 物理傷害的冰冷傷害
    stance movement speed +% final [112]
    Moontouched Miscreation
    幽魂Y
    地區暮色神廟
    標籤cannot_be_monolith, 法術, cleaving_weapon, cold_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_height, melee, physical_affinity, red_blood, very_slow_movement
    Packs
  • 暮色神廟: 月影之靈實驗者, 觸月之靈實驗者
  • 生命
    120%
    異常狀態臨界值
    120%
    抗性
    0 75 0 0
    傷害
    110%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    97%
    類型
    DemonModularColdLunaris
    Metadata
    DemonModularColdLunarisSchism
    等級
    71
    生命
    10,539
    護甲
    36,473
    閃避
    5,260
    能量護盾
    0
    傷害
    492
    法術傷害
    492
    命中
    326
    攻擊間隔
    1.5
    經驗值
    13,139
    異常狀態臨界值
    10,539
    冰緩
    33
    感電
    33
    易碎
    189
    焦灼
    33
    殘喘
    92
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 394–590
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterIceShield
    法術, 增益, 圖騰技能, 持續時間, 消耗保留, 圖騰施放單獨, 冰冷, 造成元素狀態, 立即, NonHitChill, 冰緩區域, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
    極地裝甲
    施放時間: 0.5 秒
    召喚刺骨的冰霜之盾,做用期間對於擊中你的敵人造成冰緩。移動時造成冰結地面,並且靜止受到較少火焰及物理傷害。
    +3 秒基礎持續時間
    站立時,增益效果承受 10% 更少來自擊中的物理傷害
    站立時,增益效果承受 10% 更少來自擊中的火焰傷害
    DemonModularSlam
    攻擊, 範圍, 可觸發
    基本傷害: 394–590
    暴擊率: 5%
    攻擊傷害: 140%
    攻擊間隔: 1.5 秒
    冷卻時間: 6 秒
    造成 40% 更多攻擊傷害
    20% 更少攻擊速度
    active skill area of effect radius +% final [100]
    is area damage [1]
    DemonModularFrostBomb
    法術, 範圍, 持續時間, 冰冷, 傷害, 法術可重複, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 可秘能爆發, 範圍法術, 冷卻, Orb
    寒霜爆
    暴擊率: 6%
    施放時間: 0.5 秒
    製造一個冰晶,在一段時間內發射冰霜脈衝。每次脈衝對對敵人到用二段持續時間的減益效果,減少生命回復率和造成冰冷曝曬。當冰晶的持續時間結束,它將會爆裂,並對敵人造成大量冰冷傷害。
    造成 588882 冰冷傷害
    +3.5 秒基礎持續時間
    基礎額外效果持續時間 2
    減少 75% 生命回復率
    基礎範圍為 2.4
    冰冷曝曬 -20% 冰冷抗性
    active skill area of effect radius +% final [50]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Demonmodular/Demon"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Demonmodular/Demon"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonModularColdLunarisSchism"] = {
        name = "Moontouched Miscreation",
        life = 1.2,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "DemonModularSlam",
            "MeleeAtAnimationSpeed",
            "MonsterIceShield",
            "DemonModularFrostBomb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonModularSlam"] = {
        name = "DemonModularSlam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShield"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonModularFrostBomb"] = {
        name = "Frost Bomb",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Cold] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_cold_damage_resistance_%",
            "life_regeneration_rate_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 24, 3500, 2000, -20, -75, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    獲得 100% 物理傷害的冰冷傷害
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 全域
  • Craft Tagsspeed
    Edit

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