Difforme frôlelune
DémonRajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
stance movement speed +% final [112]
Moontouched Miscreation
| Spectre | |
|---|---|
| Area | La Jonction de Lunaris, Le Laboratoire éternel, Temple lunaire, Carte |
| Tags | cannot_be_monolith, Lanceur de sorts, cleaving_weapon, cold_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_height, melee, physical_affinity, red_blood, very_slow_movement |
| Packs |
Vie
120%
Ailment Threshold
120%
Résistance
Damage
110%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
120%
Model Size
97%
Type
DemonModularColdLunaris
Metadata
DemonModularColdLunaris
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
76
Vie
17,934
Armure
53,896
Score d'Évasion
6,235
Damage
661
Dégâts des sorts
661
Précision
792
Attack Time
1.5
Expérience
14,405
Minion Life
3,628
Minion Damage
543
Ailment Threshold
17,934
Chill
57
Shock
57
Brittle
321
Scorch
57
Sap
157
Phys Convert Ele
280%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 529—793
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterIceShield
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Armure arctique
Temps d'incantation: 0.5 sec.
Invoque une barrière de glace qui frigorifie les ennemis lorsqu'ils vous touchent. Vous laissez une traînée de sol frigorifiant lorsque vous vous déplacez, et subissez moins de dégâts physiques et de feu tant que vous êtes stationnaire.
La Durée de base est de 3 secondes
L'Effet bénéfique octroie 10% de Perte de Dégâts physiques subis au Toucher en étant stationnaire
L'Effet bénéfique octroie 10% de Perte de Dégâts de feu subis au Toucher en étant stationnaire
chill enemy when hit duration ms [500]
DemonModularSlam
Attack, Area, Triggerable
Base Damage: 529—793
Chances de coup critique: 5%
Dégâts d'Attaque: 140%
Attack Time: 1.5 sec.
Temps de recharge: 6 sec.
40% Davantage de Dégâts d'Attaque
20% de Perte de Vitesse d'attaque
active skill area of effect radius +% final [100]
is area damage [1]
DemonModularFrostBomb
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Bombe de givre
Chances de coup critique: 6%
Temps d'incantation: 0.5 sec.
Crée un cristal qui inflige des dégâts de froid à chacune de ses pulsations pendant une certaine durée. Ces pulsations appliquent également un effet néfaste aux ennemis pendant une durée secondaire. Cet effet néfaste réduit leur régénération de vie et de bouclier d'énergie, en plus d'appliquer Exposition au froid. Une fois que la durée du cristal se termine, il explose et inflige de lourds dégâts de froid aux ennemis à proximité.
La Durée de base est de 3.5 secondes
La Durée secondaire de base est de 2 secondes
75% de Réduction de Vitesse de Régénération de Vie
Le Rayon de base est de 2.4 mètres
L'Exposition au froid applique -20% à la Résistance au froid
active skill area of effect radius +% final [50]
is area damage [1]
spell maximum base cold damage [1112]
spell minimum base cold damage [741.6]
Object Type
version 2 extends "Metadata/Monsters/Demonmodular/Demon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonModular/DemonModularColdLunaris"] = {
fireResist = 0,
coldResist = 75,
lightningResist = 0,
chaosResist = 0,
name = "Moontouched Miscreation",
life = 1.2,
damage = 1.1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"DemonModularSlam",
"MeleeAtAnimationSpeed",
"MonsterIceShield",
"DemonModularFrostBomb",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DemonModularSlam"] = {
name = "DemonModularSlam",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-20, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShield"] = {
name = "Arctic Armour",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Totemable] = true,
[SkillType.Duration] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Cold] = true,
[SkillType.ElementalStatus] = true,
[SkillType.Instant] = true,
[SkillType.NonHitChill] = true,
[SkillType.ChillingArea] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chill_enemy_when_hit_duration_ms",
"new_arctic_armour_physical_damage_taken_when_hit_+%_final",
"new_arctic_armour_fire_damage_taken_when_hit_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DemonModularFrostBomb"] = {
name = "Frost Bomb",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Cold] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AreaSpell] = true,
[SkillType.Cooldown] = true,
[SkillType.Orb] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_base_area_of_effect_radius",
"base_skill_effect_duration",
"base_secondary_skill_effect_duration",
"base_cold_damage_resistance_%",
"life_regeneration_rate_+%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 24, 3500, 2000, -20, -75, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
| Family | PhysicalAddedAsCold |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Dégâts Physique Élémentaire Froid |
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
stance movement speed +% final [112]
| Family | Stance |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
Difforme frôlelune
DémonRajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
stance movement speed +% final [112]
Moontouched Miscreation
| Spectre | |
|---|---|
| Tags | cannot_be_monolith, Lanceur de sorts, cleaving_weapon, cold_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, red_blood, very_slow_movement |
Vie
120%
Ailment Threshold
120%
Résistance
Damage
110%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
120%
Model Size
97%
Type
DemonModularColdLunaris
Metadata
DemonModularColdLunarisHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,720
Armure
28,790
Score d'Évasion
4,739
Damage
411
Dégâts des sorts
411
Précision
580
Attack Time
1.5
Expérience
12,306
Minion Life
1,675
Minion Damage
328
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 329—493
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterIceShield
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Armure arctique
Temps d'incantation: 0.5 sec.
Invoque une barrière de glace qui frigorifie les ennemis lorsqu'ils vous touchent. Vous laissez une traînée de sol frigorifiant lorsque vous vous déplacez, et subissez moins de dégâts physiques et de feu tant que vous êtes stationnaire.
La Durée de base est de 3 secondes
L'Effet bénéfique octroie 10% de Perte de Dégâts physiques subis au Toucher en étant stationnaire
L'Effet bénéfique octroie 10% de Perte de Dégâts de feu subis au Toucher en étant stationnaire
chill enemy when hit duration ms [500]
DemonModularSlam
Attack, Area, Triggerable
Base Damage: 329—493
Chances de coup critique: 5%
Dégâts d'Attaque: 140%
Attack Time: 1.5 sec.
Temps de recharge: 6 sec.
40% Davantage de Dégâts d'Attaque
20% de Perte de Vitesse d'attaque
active skill area of effect radius +% final [100]
is area damage [1]
DemonModularFrostBomb
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Bombe de givre
Chances de coup critique: 6%
Temps d'incantation: 0.5 sec.
Crée un cristal qui inflige des dégâts de froid à chacune de ses pulsations pendant une certaine durée. Ces pulsations appliquent également un effet néfaste aux ennemis pendant une durée secondaire. Cet effet néfaste réduit leur régénération de vie et de bouclier d'énergie, en plus d'appliquer Exposition au froid. Une fois que la durée du cristal se termine, il explose et inflige de lourds dégâts de froid aux ennemis à proximité.
La Durée de base est de 3.5 secondes
La Durée secondaire de base est de 2 secondes
75% de Réduction de Vitesse de Régénération de Vie
Le Rayon de base est de 2.4 mètres
L'Exposition au froid applique -20% à la Résistance au froid
active skill area of effect radius +% final [50]
is area damage [1]
spell maximum base cold damage [766]
spell minimum base cold damage [510.7]
Object Type
version 2 extends "Metadata/Monsters/Demonmodular/Demon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonModular/DemonModularColdLunarisHellscape"] = {
fireResist = 0,
coldResist = 75,
lightningResist = 0,
chaosResist = 0,
name = "Moontouched Miscreation",
life = 1.2,
damage = 1.1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"DemonModularSlam",
"MeleeAtAnimationSpeed",
"MonsterIceShield",
"DemonModularFrostBomb",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DemonModularSlam"] = {
name = "DemonModularSlam",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-20, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShield"] = {
name = "Arctic Armour",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Totemable] = true,
[SkillType.Duration] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Cold] = true,
[SkillType.ElementalStatus] = true,
[SkillType.Instant] = true,
[SkillType.NonHitChill] = true,
[SkillType.ChillingArea] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chill_enemy_when_hit_duration_ms",
"new_arctic_armour_physical_damage_taken_when_hit_+%_final",
"new_arctic_armour_fire_damage_taken_when_hit_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DemonModularFrostBomb"] = {
name = "Frost Bomb",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Cold] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AreaSpell] = true,
[SkillType.Cooldown] = true,
[SkillType.Orb] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_base_area_of_effect_radius",
"base_skill_effect_duration",
"base_secondary_skill_effect_duration",
"base_cold_damage_resistance_%",
"life_regeneration_rate_+%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 24, 3500, 2000, -20, -75, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
| Family | PhysicalAddedAsCold |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Dégâts Physique Élémentaire Froid |
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
stance movement speed +% final [112]
| Family | Stance |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
Difforme frôlelune
DémonZone : Le Temple du Crépuscule
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
stance movement speed +% final [112]
Moontouched Miscreation
| Spectre | |
|---|---|
| Area | Le Temple du Crépuscule |
| Tags | cannot_be_monolith, Lanceur de sorts, cleaving_weapon, cold_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_height, melee, physical_affinity, red_blood, very_slow_movement |
| Packs |
Vie
120%
Ailment Threshold
120%
Résistance
Damage
110%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
120%
Model Size
97%
Type
DemonModularColdLunaris
Metadata
DemonModularColdLunarisSchism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
76
Vie
17,934
Armure
53,896
Score d'Évasion
6,235
Damage
661
Dégâts des sorts
661
Précision
792
Attack Time
1.5
Expérience
14,405
Minion Life
3,628
Minion Damage
543
Ailment Threshold
17,934
Chill
57
Shock
57
Brittle
321
Scorch
57
Sap
157
Phys Convert Ele
280%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 529—793
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterIceShield
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Armure arctique
Temps d'incantation: 0.5 sec.
Invoque une barrière de glace qui frigorifie les ennemis lorsqu'ils vous touchent. Vous laissez une traînée de sol frigorifiant lorsque vous vous déplacez, et subissez moins de dégâts physiques et de feu tant que vous êtes stationnaire.
La Durée de base est de 3 secondes
L'Effet bénéfique octroie 10% de Perte de Dégâts physiques subis au Toucher en étant stationnaire
L'Effet bénéfique octroie 10% de Perte de Dégâts de feu subis au Toucher en étant stationnaire
chill enemy when hit duration ms [500]
DemonModularSlam
Attack, Area, Triggerable
Base Damage: 529—793
Chances de coup critique: 5%
Dégâts d'Attaque: 140%
Attack Time: 1.5 sec.
Temps de recharge: 6 sec.
40% Davantage de Dégâts d'Attaque
20% de Perte de Vitesse d'attaque
active skill area of effect radius +% final [100]
is area damage [1]
DemonModularFrostBomb
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Bombe de givre
Chances de coup critique: 6%
Temps d'incantation: 0.5 sec.
Crée un cristal qui inflige des dégâts de froid à chacune de ses pulsations pendant une certaine durée. Ces pulsations appliquent également un effet néfaste aux ennemis pendant une durée secondaire. Cet effet néfaste réduit leur régénération de vie et de bouclier d'énergie, en plus d'appliquer Exposition au froid. Une fois que la durée du cristal se termine, il explose et inflige de lourds dégâts de froid aux ennemis à proximité.
La Durée de base est de 3.5 secondes
La Durée secondaire de base est de 2 secondes
75% de Réduction de Vitesse de Régénération de Vie
Le Rayon de base est de 2.4 mètres
L'Exposition au froid applique -20% à la Résistance au froid
active skill area of effect radius +% final [50]
is area damage [1]
spell maximum base cold damage [1112]
spell minimum base cold damage [741.6]
Object Type
version 2 extends "Metadata/Monsters/Demonmodular/Demon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonModular/DemonModularColdLunarisSchism"] = {
fireResist = 0,
coldResist = 75,
lightningResist = 0,
chaosResist = 0,
name = "Moontouched Miscreation",
life = 1.2,
damage = 1.1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"DemonModularSlam",
"MeleeAtAnimationSpeed",
"MonsterIceShield",
"DemonModularFrostBomb",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DemonModularSlam"] = {
name = "DemonModularSlam",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-20, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShield"] = {
name = "Arctic Armour",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Totemable] = true,
[SkillType.Duration] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Cold] = true,
[SkillType.ElementalStatus] = true,
[SkillType.Instant] = true,
[SkillType.NonHitChill] = true,
[SkillType.ChillingArea] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chill_enemy_when_hit_duration_ms",
"new_arctic_armour_physical_damage_taken_when_hit_+%_final",
"new_arctic_armour_fire_damage_taken_when_hit_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DemonModularFrostBomb"] = {
name = "Frost Bomb",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Cold] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AreaSpell] = true,
[SkillType.Cooldown] = true,
[SkillType.Orb] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_base_area_of_effect_radius",
"base_skill_effect_duration",
"base_secondary_skill_effect_duration",
"base_cold_damage_resistance_%",
"life_regeneration_rate_+%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 24, 3500, 2000, -20, -75, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
| Family | PhysicalAddedAsCold |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Dégâts Physique Élémentaire Froid |
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
stance movement speed +% final [112]
| Family | Stance |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















