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Difforme lunaire
Démon
IconEnemyResistanceCold
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
stance movement speed +% final [112]
Lunar Miscreation
Spectre
AreaLa Jonction de Lunaris, Le Laboratoire éternel
Tagscleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_height, melee, physical_affinity, red_blood, very_slow_movement
Packs
  • La Jonction de Lunaris: Difforme lunaire, Difforme frôlelune
  • Le Laboratoire éternel: Difforme frôlelune, Difforme lunaire
  • Difforme lunaire, Difforme frôlelune
  • Vie
    100%
    Ailment Threshold
    100%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    97%
    Type
    DemonModularLunaris
    Metadata
    DemonModularLunaris
    Niveau
    68
    Vie
    6,433
    Armure
    28,790
    Score d'Évasion
    4,739
    Damage
    374
    Dégâts des sorts
    374
    Précision
    580
    Attack Time
    1.5
    Expérience
    10,255
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 299448
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 0
    }
    
    StateMachine
    {
    	define_shared_state = "generic1"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonModularLunaris"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lunar Miscreation",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
    FamilyPhysicalAddedAsCold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold 100 100 Global
  • Craft Tagsphysical_damage elemental_damage Dégâts Physique Élémentaire Froid
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [112]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final 112 112 Global
  • Craft TagsVitesse
    Difforme lunaire
    Démon
    IconEnemyResistanceCold
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
    stance movement speed +% final [112]
    Lunar Miscreation
    Spectre
    Tagscleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, red_blood, very_slow_movement
    Packs
  • Horreur crépusculaire, Horreur nocture, Concubine de Lunaris, Difforme lunaire
  • Vie
    100%
    Ailment Threshold
    100%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    97%
    Type
    DemonModularLunaris
    Metadata
    DemonModularLunarisHellscape
    Niveau
    68
    Vie
    6,433
    Armure
    28,790
    Score d'Évasion
    4,739
    Damage
    374
    Dégâts des sorts
    374
    Précision
    580
    Attack Time
    1.5
    Expérience
    10,255
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 299448
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 0
    }
    
    StateMachine
    {
    	define_shared_state = "generic1"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonModularLunarisHellscape"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lunar Miscreation",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
    FamilyPhysicalAddedAsCold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold 100 100 Global
  • Craft Tagsphysical_damage elemental_damage Dégâts Physique Élémentaire Froid
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [112]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final 112 112 Global
  • Craft TagsVitesse
    Difforme lunaire
    Démon
    IconEnemyResistanceCold
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
    stance movement speed +% final [112]
    Lunar Miscreation
    Spectre
    AreaLe Temple du Crépuscule
    Tagscleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_height, melee, physical_affinity, red_blood, very_slow_movement
    Packs
  • Le Temple du Crépuscule: Difforme lunaire, Difforme frôlelune
  • Vie
    100%
    Ailment Threshold
    100%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    97%
    Type
    DemonModularLunaris
    Metadata
    DemonModularLunarisSchism
    Niveau
    76
    Vie
    14,945
    Armure
    53,896
    Score d'Évasion
    6,235
    Damage
    601
    Dégâts des sorts
    601
    Précision
    792
    Attack Time
    1.5
    Expérience
    12,004
    Minion Life
    3,023
    Minion Damage
    494
    Ailment Threshold
    14,945
    Chill
    47
    Shock
    47
    Brittle
    267
    Scorch
    47
    Sap
    131
    Phys Convert Ele
    280%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 481721
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 0
    }
    
    StateMachine
    {
    	define_shared_state = "generic1"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonModularLunarisSchism"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lunar Miscreation",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
    FamilyPhysicalAddedAsCold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold 100 100 Global
  • Craft Tagsphysical_damage elemental_damage Dégâts Physique Élémentaire Froid
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [112]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final 112 112 Global
  • Craft TagsVitesse
    Edit

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