完美脫逃原型
屍體
怪物種類: 創造物
右鍵點擊此物品來製造屍體。
Perfect Escaped Prototype
完美脫逃原型 ForgeHoundHigh /8
名字 | 顯示物品素質 |
---|---|
DropLevel | 1 |
BaseType | Perfect Escaped Prototype |
BaseType | 完美脫逃原型 |
Class | 屍體 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/ForgeHoundHigh |
Icon | Art/2DItems/Currency/Azmeri/RobotForgeHoundMinibossCorpse |
Reference | Community Wiki |
完美脫逃原型
創造物
Perfect Escaped Prototype
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, 法術, construct, fire_affinity, is_unarmed, large_model, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity |
生命
1600%
護甲
+100%
異常狀態臨界值
504%
抗性
30 30 30 20
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.56 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AzmeriForgeHound
Metadata
ForgeHoundHigh_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
102,934
護甲
57,580
閃避
4,739
能量護盾
0
傷害
560
法術傷害
560
命中
290
攻擊間隔
1.56
經驗值
20,510
異常狀態臨界值
32,424
冰緩
103
感電
103
易碎
580
焦灼
103
殘喘
283
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.56 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
GAHeistRobotHoundStomp
可觸發, 攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.56 秒
擊中時擊退敵人
造成 45.25% 更多傷害
50% 物理傷害轉化至火焰傷害
暈眩敵人
is area damage [1]
造成 45.25% 更多傷害
50% 物理傷害轉化至火焰傷害
暈眩敵人
is area damage [1]
MDHeistRobotHoundLaserTarget
法術可重複, 可觸發
GSRoboHoundBellyDamage
法術, 可觸發
施放時間: 1 秒
你的擊中不能暈眩敵人
造成 882.4 至 1324 火焰傷害
is area damage [1]
造成 882.4 至 1324 火焰傷害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase" extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot" Positioned { collision_hull_type = "projectile" } Actor { slow_animations_go_to_idle = false on_animation_end_Pant = "PlayAnimationType( Idle, 1.0f, 0, 0.0f );" } StateMachine { define_shared_state = " patrolling = 1; do_a_little_spin; stomach_fire_ruckus; " on_change_state_do_a_little_spin = " TurnToOverTime( GetOrientation() + 180, 2.2f ); PlayAnimationType( Pant, 1.0f ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase" extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot" Life { on_spawned_alive = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_mouth.ao,);" on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_mouth.ao );" } StateMachine { on_state_stomach_fire_ruckus_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_body.ao, );" on_state_stomach_fire_ruckus_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_body.ao );" } Render { selection_size_override = "250, 650, 250" selection_height_override = 350.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/ForgeHoundHigh_"] = { name = "Perfect Escaped Prototype", life = 16, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.56, attackRange = 10, accuracy = 1, skillList = { "Melee", "GSRoboHoundBellyDamage", "GAHeistRobotHoundStomp", "MDHeistRobotHoundLaserTarget", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRoboHoundBellyDamage"] = { name = "GSRoboHoundBellyDamage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRobotHoundStomp"] = { name = "GAHeistRobotHoundStomp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "global_knockback", "is_area_damage", "always_stun", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDHeistRobotHoundLaserTarget"] = { name = "MDHeistRobotHoundLaserTarget", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }