完美脫逃原型
屍體
怪物種類:
創造物

右鍵點擊此物品來製造屍體。
Perfect Escaped Prototype

完美脫逃原型 ForgeHoundHigh /8
名字 | 顯示物品素質 |
---|---|
DropLevel | 1 |
BaseType | Perfect Escaped Prototype |
BaseType | 完美脫逃原型 |
Class | 屍體 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/ForgeHoundHigh |
Icon | Art/2DItems/Currency/Azmeri/RobotForgeHoundMinibossCorpse |
Reference | Community Wiki |
完美脫逃原型





Perfect Escaped Prototype
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, 法術, construct, fire_affinity, is_unarmed, large_model, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity |
生命
1600%
護甲
+100%
異常狀態臨界值
504%
抗性




傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.56 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AzmeriForgeHound
Metadata
ForgeHoundHigh_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
102,934
護甲
57,580
閃避值
4,739
傷害
560
法術傷害
560
命中
580
攻擊間隔
1.56
經驗值
20,510
Minion Life
22,327
Minion Damage
447
異常狀態臨界值
32,424
冰緩
103
感電
103
易碎
580
焦灼
103
殘喘
283
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.56 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

DoLiterallyNothing
GAHeistRobotHoundStomp
可觸發, 攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.56 秒
擊中時擊退敵人
造成 45.25% 更多傷害
50% 物理傷害轉化至火焰傷害
暈眩敵人
is area damage [1]
MDHeistRobotHoundLaserTarget
法術可重複, 可觸發
GSRoboHoundBellyDamage
法術, 可觸發
施放時間: 1 秒
你的擊中不能暈眩敵人
造成 882.4 至 1324 火焰傷害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase" extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot" Positioned { collision_hull_type = "projectile" } Actor { slow_animations_go_to_idle = false on_animation_end_Pant = "PlayAnimationType( Idle, 1.0f, 0, 0.0f );" } StateMachine { define_shared_state = " patrolling = 1; do_a_little_spin; stomach_fire_ruckus; " on_change_state_do_a_little_spin = " TurnToOverTime( GetOrientation() + 180, 2.2f ); PlayAnimationType( Pant, 1.0f ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase" extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot" Life { on_spawned_alive = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_mouth.ao,);" on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_mouth.ao );" } StateMachine { on_state_stomach_fire_ruckus_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_body.ao, );" on_state_stomach_fire_ruckus_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_body.ao );" } Render { selection_size_override = "250, 650, 250" selection_height_override = 350.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/ForgeHoundHigh_"] = { name = "Perfect Escaped Prototype", life = 16, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.56, attackRange = 10, accuracy = 1, skillList = { "Melee", "GSRoboHoundBellyDamage", "GAHeistRobotHoundStomp", "MDHeistRobotHoundLaserTarget", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRoboHoundBellyDamage"] = { name = "GSRoboHoundBellyDamage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRobotHoundStomp"] = { name = "GAHeistRobotHoundStomp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "global_knockback", "is_area_damage", "always_stun", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDHeistRobotHoundLaserTarget"] = { name = "MDHeistRobotHoundLaserTarget", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.