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Совершенный сбежавший прототип
Труп
Категория монстра: Механизм
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Perfect Escaped Prototype
Совершенный сбежавший прототип ForgeHoundHigh /9
ИмяПоказывать полное описание
DropLevel 1
BaseType Perfect Escaped Prototype
BaseType Совершенный сбежавший прототип
Class Трупы
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/ForgeHoundHigh
Tagsitemisedcorpse_high
IconArt/2DItems/Currency/Azmeri/RobotForgeHoundMinibossCorpse
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault
Base.description_textItemDescriptionItemisedCorpse
client.RenderItem
Usable.use_typeUsable
Usable.actionspawn_itemised_corpse
Совершенный сбежавший прототип
Механизм
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
Perfect Escaped Prototype
SpectreY
Tagsanimal_claw_weapon, Чародейский, construct, fire_affinity, is_unarmed, large_model, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity
Здоровье
1600%
Броня
+100%
Ailment Threshold
504%
Сопротивление
MonsterResistanceIconFire30 MonsterResistanceIconCold30 MonsterResistanceIconLightning30 MonsterResistanceIconChaos20
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.56 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
AzmeriForgeHound
Metadata
ForgeHoundHigh_
Уровень
68
Здоровье
102,934
Броня
57,580
Уклонение
4,739
Damage
560
Урон от чар
560
Точность
580
Attack Time
1.56
Опыт
20,510
Minion Life
22,327
Minion Damage
447
Ailment Threshold
32,424
Chill
103
Shock
103
Brittle
580
Scorch
103
Sap
283
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 448—672
Шанс критического удара: 5%
Attack Time: 1.56 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
DoLiterallyNothing
GAHeistRobotHoundStomp
Triggerable, Attack
Base Damage: 448—672
Шанс критического удара: 5%
Attack Time: 1.56 сек.
Отбрасывает врагов при нанесении удара
50% физического урона становится уроном от огня
Оглушает врагов
is area damage [1]
MDHeistRobotHoundLaserTarget
Multicastable, Triggerable
GSRoboHoundBellyDamage
Spell, Triggerable
Время применения: 1 сек.
Ваши удары не могут оглушать врагов
Наносит от 882.4 до 1324 урона от огня
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"

Positioned
{
	collision_hull_type = "projectile"
}

Actor
{
	slow_animations_go_to_idle = false
	
	on_animation_end_Pant = "PlayAnimationType( Idle, 1.0f, 0, 0.0f );"
}

StateMachine
{
	define_shared_state =
	"
		patrolling = 1;
		do_a_little_spin;
		stomach_fire_ruckus;
	"
	
	on_change_state_do_a_little_spin = "
		TurnToOverTime( GetOrientation() + 180, 2.2f );
		PlayAnimationType( Pant, 1.0f );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/ForgeHoundHigh_"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Perfect Escaped Prototype",
    life = 16,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.56,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "GSRoboHoundBellyDamage",
        "GAHeistRobotHoundStomp",
        "MDHeistRobotHoundLaserTarget",
        "DoLiterallyNothing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRoboHoundBellyDamage"] = {
    name = "GSRoboHoundBellyDamage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistRobotHoundStomp"] = {
    name = "GAHeistRobotHoundStomp",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "global_knockback",
        "is_area_damage",
        "always_stun",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDHeistRobotHoundLaserTarget"] = {
    name = "MDHeistRobotHoundLaserTarget",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Edit

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