完美巨大畸形
屍體
怪物種類: 創造物
召喚創造物
每 480 護甲增加 8% 攻擊傷害
增益附近友方創造物,增加 100% 傷害和 30% 攻擊和施放速度
右鍵點擊此物品來製造屍體。
Perfect Hulking Miscreation
完美巨大畸形 RobotArgusHigh /8
名字顯示物品素質
DropLevel 81
BaseType Perfect Hulking Miscreation
BaseType 完美巨大畸形
Class 屍體
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/RobotArgusHigh
IconArt/2DItems/Currency/Azmeri/RobotArgusMinibossCorpse
ReferenceCommunity Wiki
完美巨大畸形
創造物
每 450 護甲增加 8% 攻擊傷害
Perfect Hulking Miscreation
幽魂Y
標籤animal_claw_weapon, construct, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, very_fast_movement
生命
375%
護甲
+100%
異常狀態臨界值
375%
抗性
20 20 20 0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 21
攻擊間隔
1.785 秒
傷害分佈
±20%
經驗值
150%
Model Size
120%
類型
AzmeriRobotArgus
Metadata
RobotArgusHigh__
等級
68
生命
24,125
護甲
28,790
閃避
4,739
能量護盾
0
傷害
560
法術傷害
560
命中
0
攻擊間隔
1.785
經驗值
15,383
異常狀態臨界值
24,125
冰緩
76
感電
76
易碎
432
焦灼
76
殘喘
211
AzmeriArgusMeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 30%
攻擊傷害: 30%
攻擊間隔: 1.785 秒
用強大的攻擊擊倒敵人。
造成 70% 更少攻擊傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAzmeriRobotArgusSlam
可觸發, 攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 75%
攻擊傷害: 75%
攻擊間隔: 1.785 秒
冷卻時間: 10 秒
造成 25% 更少攻擊傷害
is area damage [1]
EGAzmeriRobotArgusOverchargeBuff
可觸發, 法術
施放時間: 1.333 秒
冷卻時間: 15 秒
EGAzmeriRobotArgusActivationWave
可觸發, 法術
施放時間: 1.333 秒
冷卻時間: 12 秒
SSMAzmeriRobotArgusItsRainingMannequins
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
技能重複施放 4
alternate minion [649]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
ABTTAzmeriRobotArgusPhysAsExtraLightning
增益, 持續時間, 法術, 可觸發
施放時間: 1 秒

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"


Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/argus/overcharged.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/RobotArgusHigh__"] = {
    name = "Perfect Hulking Miscreation",
    life = 3.75,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.785,
    attackRange = 21,
    accuracy = 1,
    skillList = {
        "AzmeriArgusMeleeAtAnimationSpeed",
        "SSMAzmeriRobotArgusItsRainingMannequins",
        "ABTTAzmeriRobotArgusPhysAsExtraLightning",
        "GAAzmeriRobotArgusSlam",
        "EGAzmeriRobotArgusActivationWave",
        "EGAzmeriRobotArgusOverchargeBuff",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriArgusMeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMAzmeriRobotArgusItsRainingMannequins"] = {
    name = "SSMAzmeriRobotArgusItsRainingMannequins",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "skill_repeat_count",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 649, 50, 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ABTTAzmeriRobotArgusPhysAsExtraLightning"] = {
    name = "ABTTAzmeriRobotArgusPhysAsExtraLightning",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriRobotArgusSlam"] = {
    name = "GAAzmeriRobotArgusSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGAzmeriRobotArgusActivationWave"] = {
    name = "EGAzmeriRobotArgusActivationWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGAzmeriRobotArgusOverchargeBuff"] = {
    name = "EGAzmeriRobotArgusOverchargeBuff",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
每 450 護甲增加 8% 攻擊傷害
IdAzmeriRobotArgusAttackDamagePerArmour2
FamilyAttackDamagePer450Armour
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • attack damage +% per 450 physical damage reduction rating Min: 8 Max: 8 全域
  • Craft Tagsdamage attack
    Edit

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