完美巨大畸形
屍體
怪物種類: 創造物
召喚創造物
每 480 護甲增加 8% 攻擊傷害
增益附近友方創造物,增加 100% 傷害和 30% 攻擊和施放速度
右鍵點擊此物品來製造屍體。
Perfect Hulking Miscreation
完美巨大畸形 RobotArgusHigh /8
名字 | 顯示物品素質 |
---|---|
DropLevel | 81 |
BaseType | Perfect Hulking Miscreation |
BaseType | 完美巨大畸形 |
Class | 屍體 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/RobotArgusHigh |
Icon | Art/2DItems/Currency/Azmeri/RobotArgusMinibossCorpse |
Reference | Community Wiki |
完美巨大畸形
創造物
每 450 護甲增加 8% 攻擊傷害
Perfect Hulking Miscreation
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, construct, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, very_fast_movement |
生命
375%
護甲
+100%
異常狀態臨界值
375%
抗性
20 20 20 0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 21
攻擊間隔
1.785 秒
傷害分佈
±20%
經驗值
150%
Model Size
120%
類型
AzmeriRobotArgus
Metadata
RobotArgusHigh__
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
24,125
護甲
57,580
閃避
4,739
能量護盾
0
傷害
560
法術傷害
560
命中
290
攻擊間隔
1.785
經驗值
15,383
異常狀態臨界值
24,125
冰緩
76
感電
76
易碎
432
焦灼
76
殘喘
211
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AzmeriArgusMeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 30%
攻擊傷害: 30%
攻擊間隔: 1.785 秒
用強大的攻擊擊倒敵人。
造成 70% 更少攻擊傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAzmeriRobotArgusSlam
可觸發, 攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 75%
攻擊傷害: 75%
攻擊間隔: 1.785 秒
冷卻時間: 10 秒
造成 25% 更少攻擊傷害
is area damage [1]
is area damage [1]
EGAzmeriRobotArgusOverchargeBuff
可觸發, 法術
施放時間: 1.333 秒
冷卻時間: 15 秒
EGAzmeriRobotArgusActivationWave
可觸發, 法術
施放時間: 1.333 秒
冷卻時間: 12 秒
SSMAzmeriRobotArgusItsRainingMannequins
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
技能重複施放 4 次
alternate minion [649]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
alternate minion [649]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
ABTTAzmeriRobotArgusPhysAsExtraLightning
增益, 持續時間, 法術, 可觸發
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/argus/overcharged.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/RobotArgusHigh__"] = { name = "Perfect Hulking Miscreation", life = 3.75, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.785, attackRange = 21, accuracy = 1, skillList = { "AzmeriArgusMeleeAtAnimationSpeed", "SSMAzmeriRobotArgusItsRainingMannequins", "ABTTAzmeriRobotArgusPhysAsExtraLightning", "GAAzmeriRobotArgusSlam", "EGAzmeriRobotArgusActivationWave", "EGAzmeriRobotArgusOverchargeBuff", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriArgusMeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAzmeriRobotArgusItsRainingMannequins"] = { name = "SSMAzmeriRobotArgusItsRainingMannequins", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "skill_repeat_count", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 649, 50, 4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ABTTAzmeriRobotArgusPhysAsExtraLightning"] = { name = "ABTTAzmeriRobotArgusPhysAsExtraLightning", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriRobotArgusSlam"] = { name = "GAAzmeriRobotArgusSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGAzmeriRobotArgusActivationWave"] = { name = "EGAzmeriRobotArgusActivationWave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGAzmeriRobotArgusOverchargeBuff"] = { name = "EGAzmeriRobotArgusOverchargeBuff", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
每 450 護甲增加 8% 攻擊傷害
Id | AzmeriRobotArgusAttackDamagePerArmour2 |
---|---|
Family | AttackDamagePer450Armour |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage attack |